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GUI

Everything related to the GUI: GeDialog and SubDialog, asynchronous dialogs, GeUserArea, resource files, dynamic descriptions, as well as requesters and special C4D dialogs…

5

LONG CYCLEs with icons and separator

Posted on 10/05/2013 by Frank Willeke

You want to display icons in a LONG CYCLE? Easy as pie, this article will show you how it works! Continue Reading →

C++ SDK, Python SDK GUI
0

The CYCLEBUTTON CustomGUI

Posted on 10/05/2013 by Frank Willeke

Have you ever wondered how to create and use those pretty Description elements that are a combination of a LONG cycle and a command button? The Character object offers them for component selection. They let you choose an option from… Continue Reading →

C++ SDK, Python SDK Example, GUI
1

Treeview made simple – Part 2 – Folding & Selections

Posted on 01/12/2012 by Francesco Guazzi

In this article we will improve TreeView with Folding and Selection that is quite easy.

C++ SDK Example, GUI
6

TreeView made simple – Part 1

Posted on 25/11/2012 by Francesco Guazzi

In this article we will learn something about GUI and in particular about TreeView in a real life example.

C++ SDK Example, GUI
0

Hide Description elements

Posted on 14/09/2012 by Frank Willeke

Using the NodeData::GetDDescription() we can add, hide or modify elements in the Description of a BaseList2D object. Here we show how to hide (or unhide) an element. This is useful if certain description elements should only be visible if the… Continue Reading →

C++ SDK CommandData, Example, GUI, NodeData, ObjectData, ShaderData, TagData, ToolData

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