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Author: Sebastian Bach

3

Recommendations for Building Cinema 4D R21 C++ Plugins

Posted on 12/09/2019 by Sebastian Bach

Changes introduced with Cinema 4D R21 make it necessary to recompile C++ plugins. The MSVC settings of the R21 SDK enable support for Advanced Vector Extensions (AVX) by default. Clients, that do not support this instruction set, cannot load the… Continue Reading →

Announcements, C++ SDK
5

Cinema 4D R21 Released

Posted on 03/09/2019 by Sebastian Bach

The new major version R21 of Cinema 4D has been officially released and is now available for download. Everyone can now create accounts on the new MyMaxon portal (my.maxon.net) and download the latest version of Cinema 4D. The most significant… Continue Reading →

Announcements, C++ SDK, Python SDK, SDK, Tools
10

Plugin Compatibility for Cinema 4D R20

Posted on 15/03/2018 by Sebastian Bach

Over the last years we were working on new core technology for Cinema 4D. This new technology will also be available to third party developers in the form of new and extended API. To make the transition as smooth as… Continue Reading →

Announcements, C.O.F.F.E.E., C++ SDK, Python SDK

Extending the Team Render Server with Plugins

Posted on 18/11/2015 by Sebastian Bach

In the last article I showed how the Cinema 4D Team Render Flask server works and how we could add our own routes. Instead of editing the open source server directly one can also write plugins that will add functionality to the server. Plugins can also react to various messages send by the server. Continue Reading →

General, Python SDK Example, Python, Team Render

Meet the SDK Support Team at FMX 2015

Posted on 10/04/2015 by Sebastian Bach

Hi, Andreas and Sebastian from the SDK Support Team will be attending this year’s FMX (May, 5th to 8th, Stuttgart, Germany). If you ever wanted to: talk about some C4D stuff directly ask some questions (that don’t fit into the… Continue Reading →

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