• VRayToC4D Material Converter

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    r_giganteR
    Thanks @kosmos3d for the contribution and making the whole community aware of it. Best, R
  • Beginner Programmer C++ Libraries Needed for starting first plugin?

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    Hey Richard! Thank you for the response, I have VS2017 version 15.9 all set up now, I think..... haha. I can see all the solutions in VS as well, but I ran the powersheel commands without having 2017 installed and I could see them in 2019, do I need to re-run the command or is it on the compile side that 2017 is the right version? I've been reading through all that documentation and I have seen the resources on Git as well so thanks for helping me understand I'm looking in the right spots haha! Thanks for the help so far, I'm sure I'll be back soon with more questions haha! Cheers! MattG
  • Trouble With Expression Editor

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    R
    Bringing the viewport into focus worked... wow, I had a feeling it was something simple like that!
  • Discussions about spline ik

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    chuanzhenC
    @zipit Thanks,this paper Parallel Transport Approach to Curve Framing I will follow your suggestion to explore RMF. It may be that the language barrier prevents us from communicating well, but I still get a lot of help from your answer. I use Google translate
  • Modeling Kernel Error : Invalid Object

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    ManuelM
    Hello and welcome to the forum, For your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here. Q&A New Functionality. How to Post Questions especially the tagging part. I've added marked this thread as a question so when you considered it as solved, please change the state In your code you Resize the object after initialized for the modeling command. That's why. but probably a simpler way to achieve what you want is to access the polygon's data. The PolygonObject is inherit from PointObject where you can retrieve the pointer of the points' vectors with GetPointW sometthing like so will work Vector* padr{ pol->GetPointW() }; if (padr == nullptr) return maxon::NullptrError(MAXON_SOURCE_LOCATION); padr[3] = Vector(-2, 0, 0); You can have a look at our "roundtube" example in the sdk.zip file that ship with every Cinema 4D version. This example will show you how to create a primitive from scratch. Cheers, Manuel.
  • C4D R21 does not run on macOS within deamon any more

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    Any update?
  • Vertex map python setup

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    CairynC
    Just to point out, I already answered & posted a full sample scene in this thread: https://www.c4dcafe.com/ipb/forums/topic/109504-python-vertex-map/ plus a detailed explanation on how vertex map calculation works in a free post on my Patreon: https://www.patreon.com/posts/script-club-1-07-34384586 (Just so we don't get work duplicated.)
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  • Error in strings file documentation?

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    r_giganteR
    Hi @heilei thanks again for the comment! We'll try, where meaningful, to improve the typography in future releases. Best, R
  • Are PluginStart() and PluginEnd() only for C++ plugins?

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    H
    Ok, got it. Thank you for your reply and clear explanation, r_gigante, much appreciated!
  • c4dpy + Atom

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    D
    OK, thanks a lot for the quick answer! Cheers
  • Looking for help!

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    CairynC
    Hi; if you're looking for Python development - I'd have some time on my hands. Long-time C4D user and developer (currently creating a Python-for-C4D course actually). Not in the UK though (mainland Europe). If you want to talk about some details, drop me a mail under cairyn (at) tigress (dot) com.
  • Determine if a polygon is facing the camera

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    R
    Once again, thank you, Manuel. I had to do a few changes and it is working now. I even made it select the faces that are within a certain angle from the camera. Here is my code: for i,poly in enumerate(faces): a,b,c,d = poly.a,poly.b,poly.c,poly.d pta = points[a]*mg ptb = points[b]*mg ptc = points[c]*mg ptd = points[d]*mg v1 = pta-ptb v2 = ptb-ptc normal = v1.Cross(v2) normal.Normalize() if c != d: center = c4d.Vector((pta.x+ptb.x+ptc.x+ptd.x)/4.0,(pta.y+ptb.y+ptc.y+ptd.y)/4.0,(pta.z+ptb.z+ptc.z+ptd.z)/4.0) else: center = c4d.Vector((pta.x+ptb.x+ptc.x)/3.0,(pta.y+ptb.y+ptc.y)/3.0,(pta.z+ptb.z+ptc.z)/3.0) direction = cam_off - center norm_dir = direction.GetNormalized() angle = NINETY - normal.Dot(norm_dir) if (angle > 0.0 and angle < max_ang): selection.Select(i)
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  • Ptex Shader Progress

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    r_giganteR
    Hi @wuzelwazel, thanks a lot for sharing your progresses on the Ptex Shader and for sharing your code. I've moved the thread to the more appropriate "General Programming & Plugin Discussions" hoping other developers could contribute to the discussion. Cheers, Riccardo
  • Error reading resource for Cinema4D after installing redshift.

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    https://developers.maxon.net/forum/topic/11570/plugin-affecting-c4d-modules-startup/9
  • Calculate the rounding radius max value of a n-Side object

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    mfersaouiM
    @Cairyn Hi, Thank you. Solution: Float GeIncircle(Int32 n, Float r) { return r * cos(PI / n); } Float max_rrad = GeIncircle(n, r);
  • Formula to calculate cloner radius

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    mfersaouiM
    @r_gigante Hi Riccardo, thank you for your detailed response. That allowed me to find the exact formula. l / (2 * tan((180 / n) * 3.14159 / 180)) Regards, Mustapha
  • How to Generate Dynamic Functions?

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    B
    Gotcha. Thanks for the code and confirmation. For my code, it's not really a simple printing the ID. Each ID corresponds with a separate function/script. I guess I'll just store them in a separate list. Separate ID list and separate function script list. Then execute them by matching index.
  • Tips for GeDialog GUI ID Management?

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    B
    Thanks for the response @mp5gosu Yea, this "another level of abstraction" might bite me in other sections of the code but this is the only way I can be sane for now. hehe @m_adam RE: it's also advised to use only iD superior to 1000. Thanks for the note. RE:here is one of the few possible ways The code works as expected. Thanks again! Should make things easier now