• Adding an Object to a New Cinema 4D Asset Database

    python macos 2025
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    i_mazlovI
    Hi @d_keith, I would kindly ask you to check our Support Procedures, namely the "How To Ask Questions" paragraph: Singular Question: The initial posting of a support topic must contain a singular question. Do not ask ten things at once, that makes it extremely hard to answer topics. Break up your questions into multiple topics. Here you effectively have 4 different questions about Asset Browser, and these are candidates for 4 different threads on the forum. In your further postings please try to follow the aforementioned rules. Regarding your questions: Should I be able to mount a directory and have it auto-create a DB? Mounting database is effectively executing the AssetDataBasesInterface.SetDatabases. It has nothing to do with creating database neither semantically, nor is this mentioned in the docu. If you need to create repository, please use maxon.AssetInterface.CreateRepositoryFromUrl(), it will scan the directory for being already a database and create proper dir structure if it's not. Any idea why I need to re-try creating the Repo for it to work? If you face any errors in the script, please always attach at least the error message! In this case I assume you receive the following error, when executing the maxon.AssetRepositoryTypes.AssetDatabase() for the first time after Cinema 4D started. Looks like a bug to me, I've created a bug report for that (ITEM#585831). The error message: Traceback (most recent call last): File "console", line 1, in <module> File "C:\Program Files\Maxon Cinema 4D 2025\resource\modules\python\libs\python311\maxon\interface.py", line 5049, in __call__ self._cachedObj.R = _maxon_mapping.GetAssociatedDataType(dt) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Exception: unable to find datatype As a workaround you can just execute the following line first in your main(): maxon.AssetRepositoryTypes.AssetDatabase() ... about multiple DBs ... You're giving your databases unique IDs with the line repo_id = maxon.AssetInterface.MakeUuid(str(url), True). If you need them to be the same, just pick one instead, e.g. repo_id = maxon.Id('net.maxon.sdk.cool.things.repo') ... revealing assets doesn't work... I've created a bug report for that, as it looks like a bug with refreshing in the Asset Browser. As a workaround you can reload databases and reopen the AB before reveling your assets, e.g.: def RepenAssetBrowser(): CID_ASSET_BROWSER = 1054225 # Close the Asset Browser if it's alredy opened if c4d.IsCommandChecked(CID_ASSET_BROWSER): c4d.CallCommand(CID_ASSET_BROWSER) # Open again c4d.CallCommand(CID_ASSET_BROWSER) def main(): # ... # assets = [] # ... # assets.append(asset) # ... maxon.AssetDataBasesInterface.ReloadAssetRepositories(True) RepenAssetBrowser() maxon.AssetManagerInterface.RevealAsset(assets) Cheers, Ilia
  • Enables or disables all Emission in the scene

    python 2025 windows
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    I
    Hi Ferdinand, Thanks a lot for the clear explanation and for taking the time to share the code. The part about accessing BaseVideoPost and using REDSHIFT_RENDERER_EMISSION_ENABLE was spot on. Exactly what I needed. Works perfectly! Really appreciate it. Anthony
  • How to Execute a Modifier plugin in Expression priority

    2024 python
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    chuanzhenC
    @i_mazlov Thanks,it works!
  • Access the Output Folder path from a RS BakeSet

    2025 python windows
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    I
    Hi Ilia, Thanks a lot for the quick and clear reply! That makes sense. I had a feeling it might be a limitation of the current API. I’ll definitely follow up with the Redshift team on their forum to confirm whether there’s any workaround or future support planned for accessing those fields. Appreciate your help and the reference to the related thread! Cheers, Anthony
  • connect material to reference node

    2025 python
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    ferdinandF
    Hey, Node attributes are things that are directly present on a GraphNode. You could also call them fields, because a GraphNode like many things in our API has qualities of a DataDictionay, i.e., you can write values over keys into it, just like for Python's own dict. Such node attributes (for true nodes) are then rendered out quite similarly to port values in the Attribute Manager but they are fundamentally different from ports, as users cannot drive their value with a connection, i.e., the value of a port of another node. And a port also always requires another GraphNode attached to the true node¹ for which they are a port, while the attribute sits directly on the true node. An attribute, e.g., the name of a node, will also never show up in the node representation in the graph. In the screen below I for example right clicked on the RS Reference node and invoked Add Input > All; but things like Name, Color, Show Preview etc. are alle not listed. [image: 1744368637847-174097cf-d777-49d2-b0ea-0057c8474a5e-image.png] That is because they are all attributes and not ports. There is unfortunately no absolute rule like 'everything in Basic is attributes and everything else is ports'. While it holds (for now) true that everything in Basic is an attribute, especially Redshift also puts attributes into other tabs. They usually only appear in more complex scenarios when dealing with port bundles and variadic ports, but they exist. And just for clarity, attributes do not only exist on nodes that are what our API calls 'true nodes'¹, but also on other GraphNode types, e.g., a GraphNode representing a port. It is just that they are usually not rendered out to the GUI there and more of an internal nature (nodes have a lot of internal attributes). Cheers, Ferdinand ¹ GraphNode instances that represent what the end user would consider a 'node', e.g., the RS Reference node, and with that excluding GraphNode instances that for example represent an input port.
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    chuanzhenC
    @i_mazlov Thanks
  • Xpresso python tag issue

    2025 python
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    A
    Ah, super! thank you.
  • BaseDraw.DrawTexture Issue

    2025 python
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    FlavioDinizF
    Fantastic @i_mazlov ! Both issues are solved, thank you so much ! Cheers, Flavio Diniz
  • Reading from the Project Settings

    c++ 2024
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    D
    Hi @ferdinand, Sorry about missing that post. This exactly solved my problem, thanks. Dam
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    @ferdinand said in SAVEDOCUMENTFLAGS_AUTOSAVE still added to the recent file list?: But please provide instructions on how to use your code when required in the future. oh shit, i'm so sorry. you're right. completly missed this one. ... and of cause thanks for the explaination / clarification.
  • How to draw HDR bitmaps into a dialog?

    2025 c++
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    ferdinandF
    Hey @T1001, I am still not 100% sure how you all mean that. But in short what you are doing is not possible in the public API and also only to some degree in the internal API. First of all, Cinema 4D only supports HDR in the viewport and it must be enabled by the user: [image: 1744104813146-f4036fae-fdc3-44bd-bd44-b876a51f4699-image.png] I.e., viewport effectively means Drawport API. What the docs write there about the only the viewport is only semi true, because you can embed a drawport into a GeDialog (but that functionality is still not even semi-public I think, but we could change that in a future release). I am not quite sure what you mean by 'integrating a custom OpenGL pipeline into a plugin'. When I take this at face value, I would say you cannot do this. The Drawport API is an abstraction around effectively Vulkan and Metal. We do not write OS specific graphics API code anymore. This goes as far as that we have (sort of) our own shading language (MSL). You cannot just draw with OpenGL into a GeDialog, because that dialog will not be drawn with OpenGL and we also do not offer a direct access point to drawing handlers. I assume this all has something to do with implementing some kind of render buffer? I really would recommend then applying for the Maxon Registered Developer program to get access to the Drawport API. Just as a warning ahead, the Drawport API is not totally undocumented but not documented to the same degree as our fully public API. It is an API from graphics API experts for graphics API experts. You seem fairly knowledgeable there, so this might be just your thing, but you have been warned, there will be less hand-holding there. Cheers, Ferdinand
  • How to simulate a drag behavior with UA?

    windows python 2025
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    DunhouD
    @ferdinand said in How to simulate a drag behavior with UA?: All it it does when the users starts to drag, according to Maxime, is inject the asset object into the document, make sure there is no object selected and then enable the place tool (and probably set the mouse cursor) This is my solution in my mind, definitely take a try after work.
  • Docked Dialog Problem with width of CUSTOMGUI_FILENAME

    windows python 2025
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    i_mazlovI
    Hi Sebastian, correct, it hasn't been included into 2025.2.0. The next minor release will likely have it fixed though. Cheers, Ilia
  • find out if generator object? (in case of a Field object)

    python
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    indexofrefractionI
    hi, i came up with this now... def hasGenFlag(op): description = op.GetDescription(c4d.DESCFLAGS_DESC_NONE) bc = description.GetParameter(c4d.ID_BASEOBJECT_GENERATOR_FLAG) return not bc[c4d.DESC_HIDE] if bc else False also its clear that "Generator" is a wide definition which doesn't match the Green Checkmark / Enabled GUI Element. in this sense the topic title is wrong bc i was just searching for a way to distinct objects having this GUI element from others which don't. (i can't change the topic title, i guess)
  • Automating ColorSpace Change for Textures in Redshift

    2025 python windows
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    M
    Hi sorry I fixed my code. Cheers, Maxime.
  • Tree view boolean column bug

    python windows
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    M
    Hi @Gregor-M please make sure that your script is executable before sending it to us. Since in it's current state it does raise Traceback (most recent call last): File "scriptmanager", line 53, in GetDown File "scriptmanager", line 33, in GetChildren AttributeError: 'Entity' object has no attribute 'children'. Did you mean: 'GetChildren'? I added self.children = [] within the __init__ of Entity and it fixed the issue but this indicate that you are working on a different version than us. But even with it I'm not able to reproduce any issue and everything is working as expected. With that's said your else statement within the SetCheck looks very suspicious and I won't be surprised that the behavior you are experiencing is coming from this else statement. Finally note that you can call the function TreeViewCustomGui.SetRoot to define a root. Then the root argument that is available in all functions will be pointing to it. Cheers, Maxime.
  • Change Icon Color parameter

    2024 python
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    chuanzhenC
    @i_mazlov Thanks for your help, it works well.
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    ymoonY
    @ferdinand Thank you for your kind explanation. I will explore other options.
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    ferdinandF
    Hey @skibinvitaliy, Welcome to the Maxon developers forum and its community, it is great to have you with us! Getting Started Before creating your next postings, we would recommend making yourself accustomed with our forum and support procedures. You did not do anything wrong, we point all new users to these rules. Forum Overview: Provides a broad overview of the fundamental structure and rules of this forum, such as the purpose of the different sub-forums or the fact that we will ban users who engage in hate speech or harassment. Support Procedures: Provides a more in detail overview of how we provide technical support for APIs here. This topic will tell you how to ask good questions and limits of our technical support. Forum Features: Provides an overview of the technical features of this forum, such as Markdown markup or file uploads. It is strongly recommended to read the first two topics carefully, especially the section Support Procedures: How to Ask Questions. About your First Question No one is judging you here, problems are part of the game and what we are here for to help with . But please familiarize yourself with our forum rules, such question should be accompanied by example code and the version you are migrating from, as we otherwise mostly have to guess what is going wrong. I am assuming you are migrating from a pre-2025 SDK, that is at least what your errors imply. With 2025 we introduced our cinema namespace. Please follow our Migrating Plugins to the 2025.0 API guide. You are likely just missing a couple of using namespace cinema; at the top of your files. Cheers, Ferdinand
  • Hiding Node Previews for all Redshift Nodes in Redshift Materials

    python 2025
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    ferdinandF
    Hey, there is no NOT in the query syntax, if that is what you are asking for, although that could be a cool idea. What you would have to do, is apply two partial descriptions in one ApplyDescription call, one that first selects all nodes with an enabled preview and disables it, and then one which selects the end node and disables its preview. Or just carry out two successive ApplyDescription calls. Cheers, Ferdinand PS: You can of course do whatever you want with your module attributes, and things like __author__, __license__, __email__, etc are not formally standardized, but the quasi standard module attribute is called __author__, there is no __authors__. When you have multiple authors, you usually put them semicolon separated into the __author__ field. When you use __authors__, tools which support that quasi standard won't find your attribute and the whole purpose of these module attributes is being machine readable, as you could otherwise also just write things into the doc string of the module. See: The original Python Enhancement Proposal by Guido van Rossum (the now famous pep8) which introduced the concept of module dunder attributes and one of the many guides of how people interpret this, what this has evolved into.