• MSG_MENUPREPARE called twice for same object

    r25 c++
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    503 Views
    ferdinandF
    Hello @kikizg, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • 0 Votes
    3 Posts
    658 Views
    ferdinandF
    Hello @RenoBozo, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Expresso show hidden objects

    macos project tool
    4
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    ferdinandF
    Hello @mauovernet, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Modifying Cinema 4D Preferences from External Python Script?

    r23 s24 r25 python sdk
    4
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    4 Posts
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    ferdinandF
    Hello @wuzelwazel, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Detect new project in Python plugin

    python
    4
    0 Votes
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    ferdinandF
    Hello @mheberlein, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • RS Reference Node in Python

    s24 python windows
    3
    0 Votes
    3 Posts
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    ferdinandF
    Hello @kverhaar, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Get object by active tag in Python

    python
    5
    0 Votes
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    ferdinandF
    Hello @stanDM, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • import presets and be reversible

    Moved r20 python
    6
    0 Votes
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    ferdinandF
    Hello @JH23, without any further questions or postings, we will consider this thread as solved by Friday the 4th, February 2022. Thank you for your understanding, Ferdinand
  • Exporting data from Takes to a file

    sdk r23 python
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    F
    Hi Manual, This is exactly what I needed. Thank you very much. Best regards, Tomasz
  • Unique Material per Object Plugin instance?

    r20 python macos
    4
    0 Votes
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    H
    Hi Guys, as I'm pretty sure I found a way to achieve what I'm after I thought I update this thread. Maybe this will help others as well. After taking some time to make NodeData.CopyTo() work, I ended up not getting it to work at all. So I thought about how I could achieve what I'm after a different way. Long story short, I ended up implementing a MessageData plugin as some kind of watchdog for a document. Since its CoreMessage runs on the main thread I can happily insert and delete materials as much as I wish to. (At least I'm hoping so ) Tl; dr The idea behind this goes as follows. I have a timer running and in addition to that I listen for c4d.EVMSG_CHANGE and do some checking to see if the scene needs to update. In my case it's comparing the amount of a specific object against the amount of "specific" materials. If there's a difference I use that difference to delete or insert materials until there's no difference. Once there's no difference I can assign the materials to the objects and let each object control its own material. To distinguish between materials responsible for my plugin and the ones that aren't I make sure to put a unique plugin id inside the base container of the material I can then check for. Here's a code snippet of that MessageData: class Watchdog(c4d.plugins.MessageData): PLUGIN_ID = "Use your own unique one" PLUGIN_NAME = "A MessageData plugin." PLUGIN_INFO = 0 def __init__(self): self._time = 1000 def GetTimer(self): return self._time def SetTimer(self, time): self._time = time @property def should_execute(self): is_mainthread = c4d.threading.GeIsMainThread() check_running = ( bool(c4d.CheckIsRunning(c4d.CHECKISRUNNING_EDITORRENDERING)), bool(c4d.CheckIsRunning(c4d.CHECKISRUNNING_EXTERNALRENDERING)), bool(c4d.CheckIsRunning(c4d.CHECKISRUNNING_INTERACTIVERENDERING)), bool(c4d.CheckIsRunning(c4d.CHECKISRUNNING_ANIMATIONRUNNING)), bool(c4d.CheckIsRunning(c4d.CHECKISRUNNING_VIEWDRAWING)) ) is_running = any(item is True for item in check_running) return is_mainthread and not is_running def CoreMessage(self, mid, mdata): if not self.should_execute: return False doc = c4d.documents.GetActiveDocument() # SceneHandler is a custom class I delegate the whole creation and comparing stuff to. objs, mats = ..., ... scene = SceneHandler(objs, mats) # Check for a change and start the timer again. But only if the scene should update. Otherwise the timer would run all the time. if mid == c4d.EVMSG_CHANGE: if scene.should_update: self.SetTimer(1000) # If we get a timer event we update the scene as long as it shouldn't update anymore. We can then stop the timer. if mid == c4d.MSG_TIMER: if not scene.should_update: self.SetTimer(0) scene.update(doc) return True Maybe this will help others. Since I found a solution for my problem this thread can be marked solved. Cheers, Sebastian
  • 0 Votes
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    713 Views
    D
    @m_magalhaes said in Copying Take Overrides from an object to another via Python not working properly: adding the backupvalue You are master! thanks my friend, it's working!
  • Info GetUserDataContainer and RemoveUserData switched

    sdk
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    2 Posts
    377 Views
    M
    Thanks, this is going to be fixed in the next documentation release. Cheers, Maxime.
  • Draw Icon (maxon id) into treeview list geUserArea()

    r25 python
    3
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    M
    Thanks, @m_magalhaes yes my code is inside the drawcell() method. I didn' have any luck with c4d.gui.GetIcon(lIconID) but i got c4d.bitmaps.InitResourceBitmap(resource_id) working. here are my 3 lines of code that got me an icon. ICON_SIZE = drawinfo["height"] bmp = c4d.bitmaps.InitResourceBitmap(12098) geUserArea.DrawBitmap(bmp, drawinfo["xpos"], drawinfo["ypos"], ICON_SIZE, ICON_SIZE, 0, 0, bmp.GetBw(), bmp.GetBh(), c4d.BMP_ALLOWALPHA) kind regards mogh
  • Python Generator and texte

    python r25
    3
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    B
    Hello, Thanks a lot for your help !
  • Compare Matrices Matrix with matrix.__eq__

    r25 python
    3
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    3 Posts
    665 Views
    M
    I was suspecting something like this ... Thanks for taking the time to type a solution which I could copy ...
  • How to track user changes to parameter animation

    r21 c++
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    ManuelM
    hi, There is no really way of doing it. The only way is to keep track of what is going on. the number of keys, the position, values etc. When setDparameter is called you need to compare and update your data. You could just store the dirty state or a lot more information. Keep in mind that you can have mutiple tracks for the position. This is tricky and long to do but possible. Cheers, Manuel
  • Table With TreeViewCustomGui with no Tree Icon

    r21 python
    3
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    mikeudinM
    @mogh Thank you very much!
  • How to activate the recent Saved Document

    python r25
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    M
    No stupid me, overlocked this ... thanks for the hint Frank.
  • Set "Strength" on Constraint tag via Python Xpresso Node?

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    J
    Ok, nevermind... I got something working about 3 minutes after posting this question. I'll paste below what worked for my needs. Maybe this will help someone else, or maybe you all have a more direct method to achieve this. def main(): #inputs to the Xpresso Node are Link (named "LayerLink") and Float (named "FieldtInfluence") myObject = LayerLink myTag = myObject.GetTag(1019364) myTag.SetParameter(c4d.ID_CA_CONSTRAINT_TAG_AIM_TWEIGHT, FieldInfluence, c4d.DESCFLAGS_SET_0)
  • Getting material 'use' flag

    sdk c++
    3
    0 Votes
    3 Posts
    509 Views
    WickedPW
    Thanks Frank, @fwilleke80 said in Getting material 'use' flag: BaseMaterial* const materialPtr = textureTagPtr->GetMaterial(); Yep, that's what I was missing. I was thinking the texture tag was the material, but it wasn't and I needed to get the link to the material from the texture tag. Cheers, WP.