• Clear global cache

    c++ r23
    5
    0 Votes
    5 Posts
    6k Views
    ferdinandF
    Hello @giveforfree, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Selected object to selected layer

    python r25
    5
    1
    0 Votes
    5 Posts
    2k Views
    ferdinandF
    Hello @ROMAN, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • 0 Votes
    6 Posts
    1k Views
    ferdinandF
    Hello @JH23, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Grabbing camera position/rotation from Takes

    r23 python project tool
    4
    0 Votes
    4 Posts
    1k Views
    ferdinandF
    Hello @Futurium, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Can't get assets info in c4dpy

    python r21 sdk
    4
    2
    0 Votes
    4 Posts
    732 Views
    ferdinandF
    Hello @sol87, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Python Cinema4d GeDialog List

    4
    2
    0 Votes
    4 Posts
    977 Views
    ferdinandF
    Hello @render_exe, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Aligning object local axis to world axis via Python

    python r25
    10
    0 Votes
    10 Posts
    4k Views
    ferdinandF
    Hello @Peek, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Takes - material override in Python

    python
    4
    0 Votes
    4 Posts
    1k Views
    ferdinandF
    Hello @stanDM, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Recording Object Animations with the Mouse

    python
    3
    0 Votes
    3 Posts
    553 Views
    ferdinandF
    Hello @leon6498 , without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Mac M1 bug?

    r25 python
    8
    0 Votes
    8 Posts
    1k Views
    ferdinandF
    Hello @pim, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Where do I find IDs?

    python
    8
    0 Votes
    8 Posts
    3k Views
    ferdinandF
    Hello @jakub, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Map Cubic Projection of object down to UVs with IDM_ASSIGN_UVW

    python r21
    2
    0 Votes
    2 Posts
    584 Views
    FSSF
    We life and learn. Turns out one must select the material tag with doc.SetActiveTag(textureTag) before calling the command c4d.CallCommand(CMD.GENERATE_UV_COORDS, CMD.GENERATE_UV_COORDS) to bake the projection down, down into the ground. It now works as intended.
  • Packed Automatic UVs Command in S22?

    s22
    10
    0 Votes
    10 Posts
    2k Views
    DunhouD
    @ferdinand Thanks for your example,I do select a op in the OM.Last time I try it ,it did not work ,but this time it works well,I think last time I use S26 preset python text, and Optional is not import probly, anyway It's work well right now . Great thanks for you
  • Multi threading in C4D python

    python s24
    3
    0 Votes
    3 Posts
    1k Views
    A
    thanks Ferdinand this cleared things up for me
  • CommandData plugin catch Switching documents event

    python r23
    3
    0 Votes
    3 Posts
    489 Views
    mikeudinM
    @ferdinand Thank you!
  • Draw editable spline in the viewport

    python
    5
    0 Votes
    5 Posts
    2k Views
    bacaB
    @ferdinand thanks for explanations and example.
  • Get parameter value at given time.

    r25 windows c++
    8
    0 Votes
    8 Posts
    2k Views
    D
    Hi @ferdinand and @Cairyn, thanks for the answers. There may be a simpler way to achieve an effect similar to what we want (for example, by caching the world matrix at the time t) but I'm still thinking of alternate ways to be able to access the full mesh information at time t. Caching the full mesh is probably not a good option since we would have to update that cache every time the mesh is changed at any time before t (since this might change the mesh at t). A possible option is to restrict the usability a bit and always evaluate the mesh at time 0, I'm checking if this is something we can do. Feedback loops could be an issue, but it should never happen that (using the example @ferdinand wrote) P relies on T and T also relies on P in this specific plugin. Also, t should always be a time before the current time, although that might not alleviate this particular problem. In any case, I'm going to go ahead and mark this as solved, I think I got all the information I need to find a solution. Thank you both very much for helping me out, Daniel
  • Create Polygon Selection Tag

    python
    5
    0 Votes
    5 Posts
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    D
    @ferdinand aaaa i understood, thanks for help megaman)
  • Is there a fixed Manager ID like c4d.CONSTANT?

    python
    2
    2
    0 Votes
    2 Posts
    410 Views
    ManuelM
    Hi, Those IDs should not change but there are not guaranties. There are no symbols to define those IDs. You can use the following code to displays all the registered Managers. import c4d from c4d import gui def main(): pluginList = c4d.plugins.FilterPluginList(c4d.PLUGINTYPE_MANAGERINFORMATION, True) for plugin in pluginList: print (plugin, plugin.GetID()) # Execute main() if __name__=='__main__': main() Cheers, Manuel
  • How to Create and Populate a Layer Shader?

    python
    3
    0 Votes
    3 Posts
    2k Views
    indexofrefractionI
    @ferdinand hey ferdinand , thanks for all of this information ! i also noticed that definitions are missing in the python SDK (specifically the BlendModes)