@m_magalhaes said in MAXPORTS GraphView Flags - Description Resource:
sdk.zip
Hello,
Yes I want to dynamically change the "limit" of the UI depending on other parameters.
Thank you for the ZIP example.
@blastframe said in Inserting an Image Shader into a Dynamic Slot:
This is the C++ code of the shader:
Hello,
just to make things clear: the above snippet is NOT the "C++ code of the shader".
It is the resource parameter description, that defines the parameter types and layout. See Description Resource.
best wishes,
Sebastian
Hi,
check RENDERFLAGS (Link). You will have listen in NodeData.Message() for them. I never did use this, but checking for RENDERFLAGS_PREVIEWRENDER sounds promising.
Cheers
zipit
hello,
We need to ask if you are compiling the SDK, your own project, etc.
Different question, you should open a different thread
It will help other people to find the thread.
Cheers,
Manuel
Hello Manuel,
thank you very much! This was exactly what I needed!
It is not exactly for my own render engine. I just wanted to implement an open source one as a side-project and to familiarize myself with that topic by just doing it.
Best Regards
Florian