Adding multiple cameras from a single file to the render queue
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Sorry to resurrect this old thread but this workflow works amazing for our studio. My only question: Can you run this script without saving a multiple iterations of the source .c4d file to the OS? Or, is it possible to delete the source .c4d file iterations upon completion?
The goal is to run multiple render jobs from one file without making a mess of our OS file directory. Thank you for any help.
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@gsmetzer said in Adding multiple cameras from a single file to the render queue:
My only question: Can you run this script without saving a multiple iterations of the source .c4d file to the OS?
Sadly, this is not possible, you are forced to create a c4d file each time. However this is a feature we will tackle in the future, but I can't say when neither give any guarantee.
Or, is it possible to delete the source .c4d file iterations upon completion?
You can iterate all elements, call GetElementStatus and check for its finish state.
If you need help to achieve that please open a new topic.Cheers,
Maxime. -