Detecting unsaved changes
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Hi,
Is there a call to c4d to ascertain if there are unsaved changes in the current session. The current session was started from opening a file from disk.
I am using R21 on Windows and using Python.
Cheers
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Hi @nicholas_yue this is indeed something not documented but you can know it by accessing the
c4d.DOCUMENT_USERCHANGE
parameter of a document.doc = c4d.documents.GetActiveDocument() isChanged = bool(doc[c4d.DOCUMENT_USERCHANGE])
The parameter
c4d.DOCUMENT_USERCHANGE
is an integer that can have 3 values:- 0 means there is no change
- 1 means there is a change in the scene.
- 2 means there is a change from the undo stack.
Cheers,
Maxime. -
Is BaseDocument.GetChanged() what you want? See Changed Mode.