What message or Id do I get when the user select a tab in my dialog?
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I have a command plugin with a dialog (1 res file).
Is there a way to detect that the user clicked a tab in the dialog.
So, not a button or any other field, but a tab? -
Hi @pim you can access the current TabID by querying GetInt32 on the TabGroup's ID.
Here you get a complete example of tab usage.
import c4d class Dlg(c4d.gui.GeDialog): def CreateLayout(self): if self.TabGroupBegin(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, tabtype=c4d.TAB_TABS): if self.GroupBegin(1001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="First Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN): self.GroupEnd() if self.GroupBegin(1002, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="Second Tab", groupflags=c4d.BFV_BORDERGROUP_FOLD_OPEN): self.GroupEnd() self.GroupEnd() self.AddButton(1003, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Activate second Tab") return True def Command(self, id, msg): # Id of the TabGroupBegin if id == 1000: print self.GetInt32(1000) # Id of the Button if id == 1003: self.SetInt32(1000, 1002) return True # Main function def main(): dlg = Dlg() dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE) # Execute main() if __name__=='__main__': main()
Finally please read and stick to the How to Post Questions (especially about tagging system).
If you have any question, please let me know.
Cheers,
Maxime! -
Thank you!
In future I will set the tags.