The Maxon SDK Team is currently short staffed due to the winter holidays. No forum support is being provided between 15/12/2025 and 5/1/2026. For details see Maxon SDK 2025 Winter Holidays.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    4 Views
    No one has replied
  • 0 Votes
    5 Posts
    832 Views
    RenatoTR
    @m_magalhaes said in Retrieve the Surface Point of current RayObject from an arbitrary UV value.: feel free to mark this thread as "solved" how? Edit: Solved done
  • Inherit Default Object Creation Behavior in the Palette?

    r21 python
    9
    0 Votes
    9 Posts
    964 Views
    B
    @s_bach Thanks for the clarification
  • Python Plugin Missing

    Moved
    11
    0 Votes
    11 Posts
    2k Views
    ManuelM
    hello, I will considered this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Displaying the texture baking progress preview.

    c++ python sdk
    14
    1
    0 Votes
    14 Posts
    2k Views
    ManuelM
    hello, I will passed this thread as solved tomorrow if nothing to add. Cheers, Manuel
  • Unable to Detect Mouse Click

    r21 python
    7
    0 Votes
    7 Posts
    1k Views
    ManuelM
    hello, Please @unti open your own thread. The context is maybe a bit different and your question is a bit different. Cheers, Manuel.
  • GetContour and GetVirtualObjects in one Plugin

    python
    4
    0 Votes
    4 Posts
    1k Views
    P
    @rsodre works flawless!
  • Delete marker with python

    Moved
    3
    0 Votes
    3 Posts
    856 Views
    G
    Thank you @m_adam markers[0].Remove() worked in the Python Generator without crashing. I hope it isn't stupid to try this. I do plan on converting it to a plugin. Thanks, you can solve this question.
  • Re-Initialize dialog if already opened

    python sdk
    3
    0 Votes
    3 Posts
    393 Views
    mfersaouiM
    @m_magalhaes Hello, Right. Duly noted. Thanks for your time.
  • How to force resize the Native and 3rd Party Plug-in Icons?

    r21 python
    3
    0 Votes
    3 Posts
    419 Views
    B
    @m_adam Thanks for the response. Works as expected.
  • Cloner objects missing in Commandline FBX export

    python
    7
    0 Votes
    7 Posts
    2k Views
    ManuelM
    hello, this thread will be considered as "solved" tomorrow if you have nothing to add. Cheers, Manuel
  • Using AddEditNumberArrows

    python
    2
    0 Votes
    2 Posts
    406 Views
    ManuelM
    hello, you have to use the step parameter as showned in the documentation here self.SetFloat(datafield_displacement, 1.0, min=0.0, step=0.1) Cheers, Manuel
  • How to layout a dialog that is smaller than its components?

    c++ python
    7
    0 Votes
    7 Posts
    845 Views
    CairynC
    Thanks for the confirmation. I guess I'll use an empty group then and fill in the scrolling group in the code.
  • Isolating a Cloner.

    r20 python
    3
    1
    0 Votes
    3 Posts
    423 Views
    P
    Yes, I already expected that. One comment, the same behavior occurs when you Copy and Paste a node into a new document. -Pim
  • How to access Built-in Icons?

    r21 python
    3
    0 Votes
    3 Posts
    400 Views
    B
    @zipit I see. It's the same as the object ID. I also tried it with external plug-in icons. It works as expected. Thanks for the clarification!
  • Creating a Clickable Floating GUI Dialog?

    python r21
    2
    0 Votes
    2 Posts
    373 Views
    B
    Stupid me. I already asked the same question a year ago here: https://developers.maxon.net/forum/topic/11472/dialogue-box-manager-through-plug-in-vs-vanilla-script/5 Anyhow, for anyone interested on the working plug-in code. Here it is import c4d from c4d import bitmaps, documents, gui, plugins, threading, utils PLUGIN_ID = 1011323 class MyDialog(gui.GeDialog): def CreateLayout(self): #self.SetTitle('Colorizer') # Prepare a red bitmap for the button. w = 50 h = 50 bmpRed = c4d.bitmaps.BaseBitmap() bmpRed.Init(w, h) for y in xrange(w): for x in xrange(h): bmpRed.SetPixel(x, y, 255, 0, 0) # BitmapButton configuration bcBitmapButton = c4d.BaseContainer() bcBitmapButton[c4d.BITMAPBUTTON_BUTTON] = True # Add a BitmapButton to the dialog. # _bitmapButton is a member variable of the dialog class buttonId = 2000 _bitmapButton = self.AddCustomGui(buttonId, c4d.CUSTOMGUI_BITMAPBUTTON, "", c4d.BFH_CENTER|c4d.BFV_CENTER, w, h, bcBitmapButton) if _bitmapButton is None: print "Handle this error!" # Assign the image to the button. # Note: Let it create an internal copy as the created bitmap will be free'd, when scope is left. _bitmapButton.SetImage(bmpRed, True) def Command(self, id, msg): if id==2000: # corresponds to the button ID used in the code snippet in the first answer in this thread print "My Bitmap Button" return True class MyMenuPlugin(plugins.CommandData): dialog = None def Execute(self, doc): # create the dialog if self.dialog is None: self.dialog = MyDialog() return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=200, defaulth=150, xpos=-1, ypos=-1) def RestoreLayout(self, sec_ref): # manage the dialog if self.dialog is None: self.dialog = MyDialog() return self.dialog.Restore(pluginid=PLUGIN_ID, secret=sec_ref) if __name__ == "__main__": okyn = plugins.RegisterCommandPlugin(PLUGIN_ID, "Cubey",0, None, "Cubey initialized", MyMenuPlugin()) if (okyn): print "Cubey initialized"
  • Storing node data in a Tag plugin

    r20 python
    8
    2
    0 Votes
    8 Posts
    972 Views
    P
    @zipit, thanks for this extra information! Indeed my assumption is / was that Write is only called, when you save the scene file. -Pim
  • More Examples for GeUserArea?

    r21 python
    7
    0 Votes
    7 Posts
    1k Views
    B
    Hi @zipit Apologies for the late response. Your code sample looks interesting. And yep, close to what I was looking for. Stacking columns of clickable images/text I keep looking back at it every now and then but I have to admit, it's beyond me at the moment really beyond me at the moment. Maybe I was just a bit spoiled with other GUI interface such as tkinter or PyQT, where it is relatively easy to implement. Just copy some code and modify some parts. Or maybe there are just more available examples in tkinter and PyQT that fits my need. Will get back to this topic when I have the necessary skillset. Sorry for the trouble and thanks again.
  • AdditionalCompileOptions breaks any plugin

    6
    0 Votes
    6 Posts
    1k Views
    F
    Thx for the answers, @Manuel I was just trying to set some library specific defines. I tried with a random define text and it breaks plugins. @Kent I will try that, thank you. Shouldn't it however also work how I did it? Regards Fritz
  • python combobox get current value

    r21 r20 r19 python
    4
    0 Votes
    4 Posts
    841 Views
    ManuelM
    Hello, For your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here. Q&A New Functionality. How to Post Questions especially the tagging part. I've already done for this thread. I can just confirm what @zipit said. Nothing to add Cheers, Manuel