c4d.plugins.FalloffData¶
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class
c4d.plugins.
FalloffData
¶ This class is the base falloff class. Falloffs will appear in any falloff descriptions (unless the flag PLUGIN_HIDE is used during registration), and extend the functionality of tools such as effectors (or anything that uses the falloffs). Use
RegisterFalloffPlugin()
to register the plugin.See also
Py-NoiseFalloff plugin example.
Methods Signatures
FalloffData.Init(self, falldata, bc) |
Called when the falloff is first created. | ||
FalloffData.InitFalloff(self, bc, falldata) |
Called just before sampling. Allows you to set up any necessary data in falldata or bc. | ||
FalloffData.Sample(self, p, data) |
Called to sample any point. | ||
FalloffData.FreeFalloff(self, falldata) |
Called when the falloff object is freed. | ||
FalloffData.CheckDirty(self, bc) |
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FalloffData.GetDVisible(self, id, bc, desc_bc) |
Called to change the visibility of any element in the description; just return True or False for the id. | ||
FalloffData.GetHandleCount(self, bc, data) |
Called to get the number of handles the falloff has. Part of the automated handle interface. | ||
FalloffData.GetHandle(self, bc, i, info, data) |
Called to get the information for handle at index i. Part of the automated handle interface. | ||
FalloffData.SetHandle(self, bc, i, p, data) |
Called to set the information for handle at index i. Part of the automated handle interface.
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FalloffData.Draw(self, data, drawpass, ...) |
For allowing you to draw the falloff in the viewport. You should use these predefined color constants: | ||
FalloffData.Message(self, type, bc, m_data) |
Called when the falloff receives messages. |
Inheritance
Inheritance
Parent Class:
Methods Documentation
-
FalloffData.
Init
(self, falldata, bc)¶ Called when the falloff is first created.
Parameters: - falldata (c4d.modules.mograph.FalloffDataData) – Falloff data information.
- bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
Return type: bool
Returns: True if successful, otherwise False.
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FalloffData.
InitFalloff
(self, bc, falldata)¶ Called just before sampling. Allows you to set up any necessary data in falldata or bc.
Parameters: - bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
- falldata (c4d.modules.mograph.FalloffDataData) – Falloff data information.
Return type: bool
Returns: True if successful, otherwise False.
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FalloffData.
Sample
(self, p, data)¶ Called to sample any point.
Note
To get p in world coordinates multiply it by
data.mat
.Parameters: - p (c4d.Vector) – The position of the point to sample in falloff space.
- data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
Return type: float
Returns: The falloff value.
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FalloffData.
FreeFalloff
(self, falldata)¶ Called when the falloff object is freed.
Parameters: falldata (c4d.modules.mograph.FalloffDataData) – Falloff data information.
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FalloffData.
CheckDirty
(self, bc)¶ Parameters: bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer. Return type: bool Returns: Dirty state.
-
FalloffData.
GetDVisible
(self, id, bc, desc_bc)¶ Called to change the visibility of any element in the description; just return True or False for the id.
Parameters: - id (c4d.DescID) – The ID being evaluated.
- bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
- desc_bc (c4d.BaseContainer) – The description element’s container.
Return type: bool
Returns: Visibility of id.
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FalloffData.
GetHandleCount
(self, bc, data)¶ Called to get the number of handles the falloff has. Part of the automated handle interface.
Parameters: - bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
- falldata (c4d.modules.mograph.FalloffDataData) – Falloff data information.
Return type: int
Returns: The number of handles.
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FalloffData.
GetHandle
(self, bc, i, info, data)¶ Called to get the information for handle at index i. Part of the automated handle interface.
Parameters: - bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
- i (int) – The handle index.
- info (c4d.HandleInfo) – The handle info.
- data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
Return type: Returns: The current local position of the handle with index i.
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FalloffData.
SetHandle
(self, bc, i, p, data)¶ - Called to set the information for handle at index i. Part of the automated handle interface.Called when the user has moved handle i to position p. Update the falloff’s internal data accordingly (e.g. parameter values etc).
Parameters: - bc (c4d.BaseContainer) – Falloff’s container; normally this is the owning falloff’s basecontainer.
- i (int) – The handle index.
- p (c4d.Vector) – The new position for handle i.
- data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
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FalloffData.
Draw
(self, data, drawpass, bd, bh)¶ For allowing you to draw the falloff in the viewport. You should use these predefined color constants:
FALLOFFCAGE Default cage color. FALLOFFFALLOFF Default falloff color. Note
This function is called in a thread context. Please see the important information about threading.
Parameters: - data (c4d.modules.mograph.FalloffDataData) – Falloff data information.
- drawpass (int) –
One of the following:
DRAWPASS_OBJECT Object pass. DRAWPASS_BOX Box pass. DRAWPASS_HANDLES Handle pass. DRAWPASS_HIGHLIGHTS Highlights pass. DRAWPASS_XRAY X-Ray pass. Warning
Only draw in DRAWPASS_HIGHLIGHTS if you really know what you are doing. Otherwise always check the drawpass and then do not draw if it is DRAWPASS_HIGHLIGHTS.
Here is an example.
def Draw(self, data, drawpass, bd, bh): if drawpass==c4d.DRAWPASS_HIGHLIGHTS: return False # Put here your drawing operations return True
- bd (c4d.BaseDraw) – The editor’s view.
- bh (c4d.plugins.BaseDrawHelp) – The
BaseDrawHelp
editor’s view.
Return type: int
Returns: Success of drawing into the editor view:
DRAWRESULT_ERROR There was an error while drawing. DRAWRESULT_OK Something was drawn. DRAWRESULT_SKIP There was nothing to draw in the pass. Changed in version R18.011: Changed to DRAWRESULT. Returning a bool is still supported for backward compatibility.
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FalloffData.
Message
(self, type, bc, m_data)¶ Called when the falloff receives messages.
See also
MSG for the information on the messages type, data and input/output.
Parameters: - type (int) – The message type:
- bc (c4d.BaseContainer) – Falloff’s basecontainer; normally this is the owning object’s basecontainer.
- m_data (any) – The message data.
Return type: bool
Returns: Depends on the message type.