c4d.plugins.CommandData¶
-
class
c4d.plugins.
CommandData
¶ - A data class for creating new commands.Use
RegisterCommandPlugin()
to register the plugin.See also
Py-CVRss and Py-MemoryViewer plugin examples.
Methods Signatures
CommandData.Execute(self, doc) |
Override - Called when the plugin is selected by the user. |
CommandData.RestoreLayout(self, secret) |
Override - Called by Cinema 4D when loading a layout and restoring async dialogs.
|
CommandData.Message(self, type, data) |
Override - Called when the command receives messages. |
CommandData.GetSubContainer(self, doc, submenu) |
Override - Create dynamic subcontainer entries for a menu.
|
CommandData.GetScriptName(self) |
Override - Return the script name of the command data. If this function is implemented, the command is stored by name rather than by ID in layouts, shortcuts and menus. |
CommandData.ExecuteSubID(self, doc, subid) |
Override - Execute the command plugin with the subid that was given by GetSubContainer() . |
CommandData.ExecuteOptionID(self, doc, plugid, subid) |
Override - Execute the command plugin when the user calls it through its options dialog. |
CommandData.GetState(self, doc) |
Override - Called to get the state of the command.
|
Inheritance
Inheritance
Parent Class:
Methods Documentation
-
CommandData.
Execute
(self, doc)¶ Override - Called when the plugin is selected by the user.
Parameters: doc (c4d.documents.BaseDocument) – The currently active document when the command was selected. Return type: bool Returns: True if the command was executed successfully, otherwise False.
-
CommandData.
RestoreLayout
(self, secret)¶ - Override - Called by Cinema 4D when loading a layout and restoring async dialogs.If this function is not implemented Cinema 4D will create an empty “???” dialog.
Parameters: secret (PyCObject) – An internal hook. Pass it to GeDialog.Restore()
Return type: bool Returns: True if the dialog was restored, otherwise False.
-
CommandData.
Message
(self, type, data)¶ Override - Called when the command receives messages.
See also
MSG for the information on the messages type, data and input/output.
Parameters: - type (int) – The message type.
- data (any) – The message data.
Return type: bool
Returns: Depends on the message type.
-
CommandData.
GetSubContainer
(self, doc, submenu)¶ - Override - Create dynamic subcontainer entries for a menu.The menu entries on the top level will all be placed at the point where the command plugin was placed.To create a submenu, place the entries as subcontainers in the returned container with ID 0. In the subcontainer, place a string with ID 1 to name it.
bc = BaseContainer() bc.SetString(1, "Submenu Test") bc.SetString(1000, "First Entry") submenu.InsData(0, bc)
Parameters: - doc (c4d.documents.BaseDocument) – The currently active document when the command was selected.
- submenu (c4d.BaseContainer) – Fill this with the submenu structure.
Return type: bool
Returns: True if you put anything in the container, otherwise False.
-
CommandData.
GetScriptName
(self)¶ Override - Return the script name of the command data. If this function is implemented, the command is stored by name rather than by ID in layouts, shortcuts and menus.
Return type: str Returns: Script name.
-
CommandData.
ExecuteSubID
(self, doc, subid)¶ Override - Execute the command plugin with the subid that was given by
GetSubContainer()
.Parameters: - doc (c4d.documents.BaseDocument) – The currently active document when the command was selected.
- subid (int) – Sub command ID.
Return type: bool
Returns: True if the message was processed.
-
CommandData.
ExecuteOptionID
(self, doc, plugid, subid)¶ Override - Execute the command plugin when the user calls it through its options dialog.
Note
Plugins must be
registered
with PLUGINFLAG_COMMAND_OPTION_DIALOG set.Parameters: - doc (c4d.documents.BaseDocument) – The currently active document when the command was selected.
- plugid (int) – The command’s plugin ID.
- subid (int) – Only available for plugins that have sub-IDs (which normally are called using
ExecuteSubID()
).
Return type: bool
Returns: True if the command was executed successfully, otherwise False.
-
CommandData.
GetState
(self, doc)¶ - Override - Called to get the state of the command.This affects how it is displayed in menus or toolbars.
Parameters: doc (c4d.documents.BaseDocument) – The document that is currently active in the editor. Return type: int Returns: A combination of the state flags: CMD_ENABLED Enabled. CMD_VALUE Checked.