c4d.gui.FontChooserCustomGui

class c4d.gui.FontChooserCustomGui

Font chooser custom GUI (CUSTOMGUI_FONTCHOOSER). Here are the settings:

FONTCHOOSER_ENABLE_SIZE bool True if the size popup should be displayed.

New in version R17.032.

Methods Signatures

FontChooserCustomGui.GetFont(self) Retrieves the font container.
FontChooserCustomGui.SetFont(self, bc) Sets the font container.

Inheritance

Inheritance

Parent Class:

Methods Documentation

FontChooserCustomGui.GetFont(self)

Retrieves the font container.

Return type:c4d.BaseContainer
Returns:The font container.
FontChooserCustomGui.SetFont(self, bc)

Sets the font container.

Note

Use GeClipMap.GetFontDescription() or GeClipMap.EnumerateFonts() to get a font description container.

Parameters:bc (c4d.BaseContainer) – The font container.