c4d.gui.GradientCustomGui¶
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class
c4d.gui.
GradientCustomGui
¶ Gradient GUI(CUSTOMGUI_GRADIENT) for
Gradient
data type. These are the settings:Symbol ID Type Description Property in a res file GRADIENTPROPERTY_ALPHA_WITH_COLOR bool If GRADIENTPROPERTY_ALPHA is set to True, this creates a Gradient with Color and Alpha.It’s also shows controls to handle both gradients.GRADIENT MYGRADIENT { COLOR; }
GRADIENTPROPERTY_ALPHA bool Creates an Alpha gradient. GRADIENT MYGRADIENT { ALPHA; }
GRADIENTPROPERTY_NOEDITCOLOR bool No color editing. GRADIENT MYGRADIENT { NOEDITCOLOR; }
GRADIENTPROPERTY_NOPRESETS bool No load/save preset buttons. GRADIENT MYGRADIENT { NOPRESETS; }
GRADIENTPROPERTY_NOINTERPOLATION bool No Interpolation parameter. GRADIENT MYGRADIENT { NOINTERPOLATION; }
GRADIENTPROPERTY_NOKNOTPOSITION bool No Knot Position parameter. GRADIENT MYGRADIENT { NOKNOTPOSITION; }
GRADIENTPROPERTY_NOBIASPOSITION bool No Bias Position parameter. GRADIENT MYGRADIENT { NOBIASPOSITION; }
GRADIENTPROPERTY_NOBRIGHTNESS bool No Brightness parameter. GRADIENT MYGRADIENT { NOBRIGHTNESS; }
Note
These 2 options are allowed:
- DR_COLORFIELD_ICC_BASEDOC: Use ICC profile of the current document.
- DR_COLORFIELD_ICC_BPTEX: Use ICC profile of the current BodyPain3D texture.
This is what it looks like:
Methods Signatures
GradientCustomGui.SetGradient(self, data) |
Sets the data. |
GradientCustomGui.GetGradient(self) |
Get the data. |
Inheritance
Inheritance
Parent Class:
Methods Documentation
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GradientCustomGui.
SetGradient
(self, data)¶ Sets the data.
Parameters: data (c4d.Gradient) – The new Gradient data. Return type: bool Returns: True if successful, otherwise False.
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GradientCustomGui.
GetGradient
(self)¶ Get the data.
Return type: c4d.Gradient Returns: The new gradient data object.