c4d.plugins.ObjectData¶
An object plugin class to be registered with RegisterObjectPlugin().
Note
Before starting to develop an ObjectData plugin, read Optimize Cache and NodeData Management before.
See also
Py-DoubleCircle, Py-Gravitation, Py-RoundedTube and Py-SpherifyModifier plugin examples.
c4d.plugins.ObjectData¶
- 
class c4d.plugins.ObjectData¶
- An object plugin class to be registered with - RegisterObjectPlugin().- Note - Before starting to develop an - ObjectDataplugin, read Object Data Plugin and NodeData Management before.- See also - Py-DoubleCircle, Py-Gravitation, Py-RoundedTube and Py-SpherifyModifier plugin examples. 
Methods Signatures
Generic Methods
| Override - By default this function returns False. | |
| Override - Called when the display is updated for you to display some visual element of your op in the 3D view. | |
| Called during the shadow pass instead of the  | |
| Override - Called at the point in the priority pipeline specified by  | |
| Override - Return a spline contour. For spline objects only. | |
| Override - Return the boundaries of your object. | |
| Override - Return an object chain of a generator object (e.g. a polygonal object). | |
| Call to optimize the cache building of the node. | 
Handle Methods
| Override - Manually detect a click on a handle. | |
| Called to get the information for handle at index i. Part of the automated handle interface. | |
| Called to get the number of handles the object has. Part of the automated handle interface. | |
| Override - Move a handle manually. | |
| Called to set the information for handle at index i. Part of the automated handle interface. | 
Modifier Specific Methods
| Override - Called to check for a change manually. | |
| Override - Called when an object plugin should modify the passed object. | 
Particle Specific Methods
| Override - Called for modifying particles. This is for particle modifiers only. | 
Inheritance
Parent Class:
Methods Documentation
- 
ObjectData.AddToExecution(self, op, list)¶
- Override - By default this function returns False.Then Cinema 4D will callExecute()at the priority specified by the user in the EXPRESSION_PRIORITY parameter of the container.If you override this function and return True, then you can insert your own points of execution in the list by calling for example. list.Add(op, c4d.EXECUTIONPRIORITY_ANIMATION, 0) list.Add(op, c4d.EXECUTIONPRIORITY_GENERATOR, 0) - Parameters
- op (c4d.BaseObject) – The established base object. 
- list (c4d.plugins.PriorityList) – The priority list to add your object’s execution points to. 
 
- Return type
- bool 
- Returns
- True if you override this function and has added stuff to list. 
 
- 
ObjectData.Draw(self, op, drawpass, bd, bh)¶
- Override - Called when the display is updated for you to display some visual element of your op in the 3D view. - Note This function is called in a thread context.Please see the important information about threading.- Parameters
- op (c4d.BaseObject) – The established base object. 
- drawpass (int) – - One of the following flags: - DRAWPASS_OBJECT - Object pass. - DRAWPASS_BOX - Box pass. - DRAWPASS_HANDLES - Handle pass. - DRAWPASS_HIGHLIGHTS - Highlights pass. - DRAWPASS_XRAY - X-Ray pass. - Warning Only draw in DRAWPASS_HIGHLIGHTS if you really know what you are doing.Otherwise always check the drawpass and then do not draw if it is DRAWPASS_HIGHLIGHTS.- Here is an example. - def Draw(self, op, drawpass, bd, bh): if drawpass==c4d.DRAWPASS_HIGHLIGHTS: return c4d.DRAWRESULT_SKIP # Put here your drawing operations return c4d.DRAWRESULT_OK - Warning Only draw the object in one pass : DRAWPASS_OBJECT.The object’s appearance may change if you draw the same object in multiple passes.
- bd (c4d.BaseDraw) – The editor’s view. 
- bh (c4d.plugins.BaseDrawHelp) – The - BaseDrawHelpeditor’s view.
 
- Return type
- int 
- Returns
- Success of drawing into the editor view: - Symbol ID - Description - DRAWRESULT_FAILURE - There was an error while drawing. - DRAWRESULT_OK - Something was drawn. - DRAWRESULT_SKIP - There was nothing to draw in the pass. 
 
- 
ObjectData.DrawShadow(self, op, bd, bh)¶
- Called during the shadow pass instead of the - Draw()method.- New in version R14.014. - Parameters
- op (c4d.BaseObject) – The established base object. 
- bd (c4d.BaseDraw) – The editor’s view. 
- bh (c4d.plugins.BaseDrawHelp) – The - BaseDrawHelpeditor’s view.
 
- Return type
- int 
- Returns
- Success of drawing into the editor view: - Symbol ID - Description - DRAWRESULT_FAILURE - There was an error while drawing. - DRAWRESULT_OK - Something was drawn. - DRAWRESULT_SKIP - There was nothing to draw in the pass. 
 
- 
ObjectData.Execute(self, op, doc, bt, priority, flags)¶
- Override - Called at the point in the priority pipeline specified by - AddToExecution(), or the lack thereof.- Note This function is called in a thread context.Please see the important information about threading.- Parameters
- op (c4d.BaseObject) – The established base object. 
- doc (c4d.documents.BaseDocument) – The host document of the object. 
- bt (Optional[c4d.BaseThread]) – Currently not used. 
- priority (int) – - The priority of this call to - Execute()in the pipeline. Standard values are:- EXECUTIONPRIORITY_INITIAL - Initial. - EXECUTIONPRIORITY_ANIMATION - Animation. - EXECUTIONPRIORITY_ANIMATION_NLA - NLA. - EXECUTIONPRIORITY_EXPRESSION - Expression. - EXECUTIONPRIORITY_DYNAMICS - Dynamics. - EXECUTIONPRIORITY_GENERATOR - Generators. - EXECUTIONPRIORITY_SCENENODE - Scene nodes. - EXECUTIONPRIORITY_FORCE - Highest priority that will ensure execution even if the execution pipeline is cancelled before. Only use this to e.g. release locks or do super-fast non-blocking operations. 
- flags (int) – - A combination of the following flags: - EXECUTIONFLAGS_NONE - None. - EXECUTIONFLAGS_ANIMATION - Animation is calculated. - EXECUTIONFLAGS_EXPRESSION - Expressions are calculated. - EXECUTIONFLAGS_CACHEBUILDING - Cache building is done. - EXECUTIONFLAGS_CAMERAONLY - Only camera dependent expressions shall be executed. - EXECUTIONFLAGS_INDRAG - Pipeline is done within scrubbing. - EXECUTIONFLAGS_INMOVE - Pipeline is done within moving. - EXECUTIONFLAGS_RENDER - The external renderer (Picture Viewer) is running. - EXECUTIONFLAGS_ALLOW_PRIORITYSHIFT - New in version R18: Allow to shift the priority with the priority shift tag. Private. 
 
- Return type
- int 
- Returns
- The result: - EXECUTIONRESULT_OK - OK. - EXECUTIONRESULT_USERBREAK - User break. - EXECUTIONRESULT_MEMORYERROR - Not enough memory. 
 
- 
ObjectData.GetContour(self, op, doc, lod, bt)¶
- Override - Return a spline contour. For spline objects only. - Note This function is called in a thread context.Please see the important information about threading.- Note Splines created through- GetContour()are cached. So if the generator does not produce any output (e.g. when the user chose wrong settings).It must at least return an (empty) Ospline object, otherwise Cinema 4D will try to rebuild the cache again and again.To make this frame dependent,- CheckDirty()can be overloaded to set the object dirty if a certain condition has changed.Only return None in the case of a memory error.- Warning - Must not be overridden for non-spline objects. - Parameters
- op (c4d.BaseObject) – The established base object. 
- doc (c4d.documents.BaseDocument) – The document containing the plugin object. 
- lod (int) – The level of detail. 
- bt (c4d.threading.BaseThread) – The calling thread. 
 
- Return type
- Optional[c4d.SplineObject] 
- Returns
- The newly allocated spline or None only in the case of a memory error. 
 
- 
ObjectData.GetDimension(self, op, mp, rad)¶
- Override - Return the boundaries of your object. - def GetDimension(self, op, mp, rad): ''' (i) When the method runs without a raised exception mp and rad will be internally copied, otherwise they are ignored. ''' mp.x = self.x_size # correct mp.y = self.y_size # correct mp.z = self.z_size # correct mp = c4d.Vector(x_size, y_size, z_size) #!!! wrong !!! do not rebind mp! #this assign applies for 'rad' as well return - Parameters
- op (c4d.BaseObject) – The established base object. 
- mp (c4d.Vector) – Assign the center point of the bounding box to this vector. 
- rad (c4d.Vector) – Assign the XYZ bounding box radius to this vector. 
 
 
- 
ObjectData.GetVirtualObjects(self, op, hh)¶
- Override - Return an object chain of a generator object (e.g. a polygonal object). - Note This function is called in a thread context.Please see the important information about threading.- Note - Please read the Optimize Cache section at the top of this page to get in touch with the caching options. - Warning - Must not be overridden for non-generator objects. - Parameters
- op (c4d.BaseObject) – The established base object. 
- hh (HierarchyHelp - Not implemented) – A hierarchy helper for the operation.Pass this to virtual objects hierarchy methods- BaseObject.GetCache(),- BaseObject.CheckCache(),- BaseObject.GetAndCheckHierarchyClone(),- BaseObject.GetHierarchyClone().
 
- Return type
- Optional[c4d.BaseObject] 
- Returns
- The newly allocated object chain, or None if a memory error occured. - Note Only return None in the case of a memory error.If the generator does not produce any output (e.g. when the user chooses wrong settings) it must at least return an (empty) Onull object, otherwise Cinema 4D will try to rebuild the cache again and again.
 
- 
ObjectData.SetOptimizeCache(self, cache)¶
- Call to optimize the cache building of the node. - Note - This method cannot be overridden, but only be called, see Object Data Plugin for details. 
- Has to be called from the __init__ method of your NodeData implementation, since it is only checked just after it. 
 - Parameters
- cache (bool) – If True, the cache of the node will only be rebuild when its data container changed.If False, it will be rebuild more frequently.
 
- 
ObjectData.DetectHandle(self, op, bd, x, y, qualifier)¶
- Override - Manually detect a click on a handle. - Parameters
- op (c4d.BaseObject) – The established base object. 
- bd (c4d.BaseDraw) – The editor’s view. 
- x (int) – The mouse X coordinate. 
- y (int) – The mouse Y coordinate. 
- qualifier (int) – - Any qualifier keys that were pressed. These are defined in - c4d.gui:- QUALIFIER_SHIFT - SHIFT key. - QUALIFIER_CTRL - CTRL key. - QUALIFIER_MOUSEHIT - Indication in - ObjectData.DetectHandle()that the user pressed the mouse (- ObjectData.DetectHandle()is also called for cursor information, when hovering over a handle). For instance if QUALIFIER_MOUSEHIT and QUALIFIER_CTRL are set,- ObjectData.DetectHandle()could create a new element.
 
- Return type
- int 
- Returns
- The handle ID that is to be passed to - MoveHandle()
 
- 
ObjectData.GetHandle(self, op, i, info)¶
- Called to get the information for handle at index i. Part of the automated handle interface. - New in version R18.011. - Parameters
- op (c4d.BaseObject) – The established base object. 
- i (int) – The handle index. 
- info (c4d.HandleInfo) – Fill with the handle information. 
 
 
- 
ObjectData.GetHandleCount(self, op)¶
- Called to get the number of handles the object has. Part of the automated handle interface. - New in version R18.011. - Parameters
- op (c4d.BaseObject) – The established base object. 
- Return type
- int 
- Returns
- The number of handles for the object. 
 
- 
ObjectData.MoveHandle(self, op, undo, mouse_pos, hit_id, qualifier, bd)¶
- Override - Move a handle manually. - Parameters
- op (c4d.BaseObject) – The established base object. 
- undo (c4d.BaseObject) – This is a copy of the object that must not be modified during the move handle. 
- mouse_pos (c4d.Vector) – The current mouse position. 
- hit_id (int) – The handle ID returned from - DetectHandle()
- qualifier (int) – Any qualifier keys that were pressed.These are defined in- c4d.gui:- QUALIFIER_SHIFT - SHIFT key. - QUALIFIER_CTRL - CTRL key. - QUALIFIER_MOUSEHIT - Indication in - ObjectData.DetectHandle()that the user pressed the mouse (- ObjectData.DetectHandle()is also called for cursor information, when hovering over a handle). For instance if QUALIFIER_MOUSEHIT and QUALIFIER_CTRL are set,- ObjectData.DetectHandle()could create a new element.
- bd (c4d.BaseDraw) – The editor’s view. 
 
- Return type
- bool 
- Returns
- Success of modifying the handle. 
 
- 
ObjectData.SetHandle(self, op, i, p, info)¶
- Called to set the information for handle at index i. Part of the automated handle interface.Called when the user has moved handle i to position p. Update the object’s internal data accordingly (e.g. parameter values etc).New in version R18.011. - Parameters
- op (c4d.BaseObject) – The established base object. 
- i (int) – The handle index. 
- p (c4d.Vector) – The new handle position. 
- info (c4d.HandleInfo) – The handle information. 
 
 
- 
ObjectData.CheckDirty(self, op, doc)¶
- Override - Called to check for a change manually.For example this will update every frame:def CheckDirty(self, op, doc): frame = doc.GetTime().GetFrame(doc.GetFps()) if frame != lastFrame: lastFrame = frame op.SetDirty(c4d.DIRTYFLAGS_DATA) Note This function is called in a thread context.Please see the important information about threading.- Parameters
- op (c4d.BaseObject) – The established base object. 
- doc (c4d.documents.BaseDocument) – The document containing the plugin object. 
 
 
- 
ObjectData.ModifyObject(self, mod, doc, op, op_mg, mod_mg, lod, flags, thread)¶
- Override - Called when an object plugin should modify the passed object. - Note This function is called in a thread context.Please see the important information about threading.- Warning - Must not be overridden for non-modifier objects. - Parameters
- mod (c4d.BaseObject) – The modifier object. 
- doc (c4d.documents.BaseDocument) – The document containing the plugin object. 
- op (c4d.BaseObject) – The object to modify. 
- op_mg (c4d.Matrix) – The object’s world matrix. 
- mod_mg (c4d.Matrix) – The modifier object’s world matrix. 
- lod (float) – The level of detail. 
- flags (int) – Currently unused. 
- thread (c4d.threading.BaseThread) – The calling thread. 
 
- Return type
- bool 
- Returns
- Success of modifying the object. 
 
- 
ObjectData.ModifyParticles(self, op, pp, ss, pcnt, diff)¶
- Override - Called for modifying particles. This is for particle modifiers only. - Note This function is called in a thread context.Please see the important information about threading.- Parameters
- op (c4d.BaseObject) – The established base object. 
- pp (List[c4d.modules.particles.Particle]) – - The initial element of the Particle list. - Note - This list is used to read the particles information only, the particles should not be modified. 
- ss (List[c4d.modules.particles.BaseParticle]) – The initial element of the - BaseParticlelist. Modify the elements in this list to change the velocity of the particle.
- pcnt (int) – The number of particles in the - Particleand- BaseParticlelist.
- diff (float) – The time delta for the particles movement in seconds. Usually the difference in time between two frames, but this can be different for such functions as motion blur.