c4d.plugins.PriorityList

class c4d.plugins.PriorityList

Stores execution priorities.

Methods Signatures

PriorityList.Add(self, node, priority, flags)

Adds an execution point for node and the time specified by priority.

Methods Documentation

PriorityList.Add(self, node, priority, flags)

Adds an execution point for node and the time specified by priority.

Parameters
  • node (c4d.GeListNode) – The node to execute.

  • priority (int) –

    The priority in the pipeline. Standard values are:

    EXECUTIONPRIORITY_INITIAL

    Initial.

    EXECUTIONPRIORITY_ANIMATION

    Animation.

    EXECUTIONPRIORITY_ANIMATION_NLA

    NLA.

    EXECUTIONPRIORITY_EXPRESSION

    Expression.

    EXECUTIONPRIORITY_DYNAMICS

    Dynamics.

    EXECUTIONPRIORITY_GENERATOR

    Generators.

    EXECUTIONPRIORITY_SCENENODE

    Scene nodes.

    EXECUTIONPRIORITY_FORCE

    Highest priority that will ensure execution even if the execution pipeline is cancelled before. Only use this to e.g. release locks or do super-fast non-blocking operations.

  • flags (int) –

    Flags:

    EXECUTIONFLAGS_NONE

    None.

    EXECUTIONFLAGS_ANIMATION

    Animation is calculated.

    EXECUTIONFLAGS_EXPRESSION

    Expressions are calculated.

    EXECUTIONFLAGS_CACHEBUILDING

    Cache building is done.

    EXECUTIONFLAGS_CAMERAONLY

    Only camera dependent expressions shall be executed.

    EXECUTIONFLAGS_INDRAG

    Pipeline is done within scrubbing.

    EXECUTIONFLAGS_INMOVE

    Pipeline is done within moving.

    EXECUTIONFLAGS_RENDER

    The external renderer (Picture Viewer) is running.

    EXECUTIONFLAGS_ALLOW_PRIORITYSHIFT

    New in version R18: Allow to shift the priority with the priority shift tag. Private.