NodeChangeSort Class Reference

#include <c4d_baseoverridedata.h>

Inheritance diagram for NodeChangeSort:

Static Public Member Functions

static Bool LessThan (const NodeChange &a, const NodeChange &b)
 
static Bool LessThan (BaseList2D *node, const NodeChange &b)
 
static Bool IsEqual (BaseList2D *node, const NodeChange &b)
 

Additional Inherited Members

- Public Member Functions inherited from BaseSort< NodeChangeSort >
void Sort (ITERATOR start, ITERATOR end) const
 
void Sort (ITERATOR start, Int count) const
 
void Sort (ARRAY &arr) const
 
ITERATOR Find (const SEARCHTYPE &key, ITERATOR arr, Int count) const
 
ARRAY::ValueType * Find (const SEARCHTYPE &key, const ARRAY &arr) const
 
ITERATOR FindInsertionIndex (const SEARCHTYPE &key, ITERATOR arr, Int count, Int &insertionIndex) const
 
ARRAY::ValueType * FindInsertionIndex (const SEARCHTYPE &key, const ARRAY &arr, Int &insertionIndex) const
 

Member Function Documentation

◆ LessThan() [1/2]

static Bool LessThan ( const NodeChange a,
const NodeChange b 
)
static

◆ LessThan() [2/2]

static Bool LessThan ( BaseList2D node,
const NodeChange b 
)
static

◆ IsEqual()

static Bool IsEqual ( BaseList2D node,
const NodeChange b 
)
static