NodeChange Struct Reference

#include <c4d_baseoverridedata.h>

Public Member Functions

 NodeChange (const NodeChange &)
 
void operator= (const NodeChange &)
 
 NodeChange (BaseList2D *node=nullptr)
 
 ~NodeChange ()
 
 NodeChange (NodeChange &&src)
 
NodeChange & operator= (NodeChange &&src)
 

Public Attributes

BaseList2D * _node
 
BaseArray< OverrideMapEntry > _changed
 

Constructor & Destructor Documentation

◆ NodeChange() [1/3]

NodeChange ( const NodeChange &  )

◆ NodeChange() [2/3]

NodeChange ( BaseList2D *  node = nullptr)

◆ ~NodeChange()

~NodeChange ( )

◆ NodeChange() [3/3]

NodeChange ( NodeChange &&  src)

Member Function Documentation

◆ operator=() [1/2]

void operator= ( const NodeChange &  )

◆ operator=() [2/2]

NodeChange& operator= ( NodeChange &&  src)

Member Data Documentation

◆ _node

BaseList2D* _node

◆ _changed