Macros | |
| #define | PAINTER_SAVETEXTURE | 
| #define | PAINTER_SAVETEXTURE_FLAGS | 
| #define | PAINTER_SAVEBIT_SAVEAS | 
| #define | PAINTER_SAVEBIT_SAVECOPY | 
| #define | PAINTER_SAVEBIT_SAVEALLOWWARNING | 
| #define | PAINTER_SAVEBIT_RENAMEINSCENE | 
| #define | PAINTER_BRINGTOFRONT | 
| #define | PAINTER_LOADTEXTURE | 
| #define | LOADTEXTURE_FILENAME | 
| #define | PAINTER_FORCECLOSETEXTURE | 
| #define | PAINTER_CLOSETEXTURE | 
| #define | PAINTER_RELOADTEXTURE | 
| #define | RELOADTEXTURE_FILENAME | 
| #define PAINTER_SAVETEXTURE | 
Save texture(s).
 If doc!=nullptr all textures associated with doc are saved.
If tex!=nullptr only tex is saved, otherwise all textures are saved. 
| #define PAINTER_SAVETEXTURE_FLAGS | 
Int32 Save texture flags:
| #define PAINTER_SAVEBIT_SAVEAS | 
Save As.
| #define PAINTER_SAVEBIT_SAVECOPY | 
Save As Copy.
| #define PAINTER_SAVEBIT_SAVEALLOWWARNING | 
Allow warnings.
| #define PAINTER_SAVEBIT_RENAMEINSCENE | 
Rename.
| #define PAINTER_BRINGTOFRONT | 
Bring the BodyPaint 3D application window to front (for exchange plugins). Private.
| #define PAINTER_LOADTEXTURE | 
Load a texture.
| #define LOADTEXTURE_FILENAME | 
Filename The filename of the texture to load.
| #define PAINTER_FORCECLOSETEXTURE | 
Remove a texture from memory. Pass the texture to tex.
| #define PAINTER_CLOSETEXTURE | 
Remove a texture from memory but ask if the texture is unsaved. Pass the texture to tex.
| #define PAINTER_RELOADTEXTURE | 
Reload a texture in BodyPaint 3D and Cinema 4D's renderer lock list.
| #define RELOADTEXTURE_FILENAME | 
Filename The filename of the texture to reload.