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    Ipoint Struct Reference

    #include <c4d_baseeffectordata.h>

    Detailed Description

    Struct that holds the information for each particle.

    Public Member Functions

     Ipoint ()
     
     ~Ipoint ()
     

    Public Attributes

    Vector color
     
    Vector size
     
    Vector uvw
     
    Int32 flags
     
    Float weight
     
    Float clone
     
    Float time
     
    Matrix lastmat
     
    Matrix startmat
     
    Int32 alt_index
     

    Constructor & Destructor Documentation

    ◆ Ipoint()

    Ipoint ( )

    Default constructor.

    ◆ ~Ipoint()

    ~Ipoint ( )

    Destructor.

    Member Data Documentation

    ◆ color

    Vector color

    Color of the particle.

    ◆ size

    Vector size

    Size of the particle.

    ◆ uvw

    Vector uvw

    Particle direct UVW position.

    ◆ flags

    Int32 flags

    ◆ weight

    Float weight

    Offset against falloff value to allow effectors to drive other effectors.

    ◆ clone

    Float clone

    Index of the child that will be cloned in the cloner object.

    ◆ time

    Float time

    Delta time for each clone.

    ◆ lastmat

    Matrix lastmat

    Last position.

    ◆ startmat

    Matrix startmat

    Starting position.

    ◆ alt_index

    Int32 alt_index

    Alternative index for particles, instances etc. with some effectors, e.g. step.