Reflection layer data. IDs are added to the layer base data ID. See ReflectionLayer::GetDataID.
REFLECTION_LAYER_DEBUG | |
#define | REFLECTION_LAYER_DEBUG_GROUP |
#define | REFLECTION_LAYER_DEBUG_DUDV |
#define | REFLECTION_LAYER_DEBUG_SCRATCHES |
#define | REFLECTION_LAYER_DEBUG_WARMNESS |
#define | REFLECTION_LAYER_DEBUG_CLOTH |
#define REFLECTION_LAYER_DUMMY |
Dummy parameter value.
#define REFLECTION_LAYER_QUICKTAB |
QuickTabCustomGui Quick Tab.
#define REFLECTION_LAYER_ADD |
Button. Add button.
#define REFLECTION_LAYER_REMOVE |
Button. Remove button.
#define REFLECTION_LAYER_COPY |
Button. Copy button.
#define REFLECTION_LAYER_PASTE |
Button. Paste button.
#define REFLECTION_LAYER_DUPLICATE |
Internal.
#define REFLECTION_LAYER_DATA |
Layer data. Internal.
#define REFLECTION_LAYER_GLOBAL_REFLECTION |
Float Global reflection brightness.
#define REFLECTION_LAYER_GLOBAL_SPECULAR |
Float Global specular brightness
#define REFLECTION_LAYER_GLOBAL_SEPARATE_PASS |
Bool Separate Pass
#define REFLECTION_LAYER_GLOBAL_GROUP |
Group. Global group.
#define REFLECTION_LAYER_IMPORTED |
Bool Set to true if imported (unlikely).
#define REFLECTION_LAYER_ENABLED |
Internal.
#define REFLECTION_LAYER_LINEAR_TEXTURES |
Internal.
#define REFLECTION_LAYER_PREVIEWS |
Internal. Special ID. (Do not change!)
#define REFLECTION_LAYER_LAYER_DATA |
Layer data reserves the whole 0x80000 group.
#define REFLECTION_LAYER_LAYER_SIZE |
Layer data size.
#define REFLECTION_LAYER_GROUP |
Layer Group.
#define REFLECTION_LAYER_MAIN_GROUP |
Main group.
#define REFLECTION_LAYER_MAIN_IMAGE_GROUP |
Image group.
#define REFLECTION_LAYER_MAIN_IMAGE_PREVIEW |
Image preview group.
#define REFLECTION_LAYER_MAIN_IMAGE_MODEL |
Image model group.
#define REFLECTION_LAYER_MAIN_IMAGE_ANISOTROPY |
Image anisotropy group.
#define REFLECTION_LAYER_MAIN_IMAGE_PRIMARY |
Image primary group.
#define REFLECTION_LAYER_MAIN_IMAGE_SECONDARY |
Image secondary group.
#define REFLECTION_LAYER_MAIN_IMAGE_DISTANCE |
Image distance group.
#define REFLECTION_LAYER_MAIN_IMAGE_CLOTH |
Image cloth group.
#define REFLECTION_LAYER_MAIN_DISTRIBUTION |
Int32 Distribution type: REFLECTION_DISTRIBUTION
#define REFLECTION_LAYER_MAIN_ADDITIVE |
Int32 Additive/attenuation: REFLECTION_ADDITIVE_MODE
#define REFLECTION_LAYER_MAIN_COLORED_REFLECTION |
Bool Colored reflection.
#define REFLECTION_LAYER_MAIN_COLORED_SPECULAR |
Bool Colored specular.
#define REFLECTION_LAYER_MAIN_BLEND_MODE |
Int32 Blend mode.
#define REFLECTION_LAYER_NAME |
String Layer name.
#define REFLECTION_LAYER_ID |
Internal. Int32 Layer ID.
#define REFLECTION_LAYER_MAIN_IMAGE_TRISTATE |
Image tristate group.
#define REFLECTION_LAYER_MAIN_VALUE_ROUGHNESS |
Float Roughness.
#define REFLECTION_LAYER_MAIN_VALUE_FALLOFF |
Float Falloff.
#define REFLECTION_LAYER_MAIN_VALUE_INNER |
Float Inner width
#define REFLECTION_LAYER_MAIN_VALUE_ORENNAYAR |
Float Roughness.
#define REFLECTION_LAYER_MAIN_VALUE_REFLECTION |
Float Reflection strength.
#define REFLECTION_LAYER_MAIN_VALUE_SPECULAR |
Float Specular strength.
#define REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS |
BaseLink Roughness shader.
#define REFLECTION_LAYER_MAIN_SHADER_FALLOFF |
BaseLink Falloff shader.
#define REFLECTION_LAYER_MAIN_SHADER_INNER |
BaseLink Inner width shader.
#define REFLECTION_LAYER_MAIN_SHADER_ORENNAYAR |
BaseLink Roughness shader.
#define REFLECTION_LAYER_MAIN_SHADER_REFLECTION |
BaseLink Reflection strength shader.
#define REFLECTION_LAYER_MAIN_SHADER_SPECULAR |
BaseLink Specular strength shader.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP |
Float Bump strength.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MODE |
Int32 Bump mode: REFLECTION_BUMP_MODE
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SPACE |
Int32 Bump method.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_BUMP |
Float Strength.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_NORM |
Float Strength.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MIPMAP |
Bool MIP falloff.
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEX |
Bool Flip X (Red).
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEY |
Bool Flip Y (Green).
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEZ |
Bool Flip Z (Blue)
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SWAP |
Bool Swap Y & Z (Y up).
#define REFLECTION_LAYER_MAIN_SHADER_BUMP |
BaseLink Bump shader.
#define REFLECTION_LAYER_MAIN_SHADER_BUMP_CUSTOM |
BaseLink Custom bump shader.
#define REFLECTION_LAYER_COLOR_GROUP |
Layer color group.
#define REFLECTION_LAYER_COLOR_COLOR |
Vector Color.
#define REFLECTION_LAYER_COLOR_BRIGHTNESS |
Float Brightness.
#define REFLECTION_LAYER_COLOR_TEXTURE |
BaseLink Texture.
#define REFLECTION_LAYER_COLOR_MIX_MODE |
Int32 Mix mode.
#define REFLECTION_LAYER_COLOR_MIX_STRENGTH |
Float Mix strength.
#define REFLECTION_LAYER_TRANS_GROUP |
Layer transparency group.
#define REFLECTION_LAYER_TRANS_COLOR |
Vector Color.
#define REFLECTION_LAYER_TRANS_BRIGHTNESS |
Float Brightness.
#define REFLECTION_LAYER_TRANS_TEXTURE |
BaseLink Texture.
#define REFLECTION_LAYER_TRANS_MIX_MODE |
Int32 Mix mode.
#define REFLECTION_LAYER_TRANS_MIX_STRENGTH |
Float Mix strength.
#define REFLECTION_LAYER_ANISO_GROUP |
Layer anisotropy group.
#define REFLECTION_LAYER_ANISO_PROJECTION |
Int32 Re-projection: REFLECTION_PROJECTION
#define REFLECTION_LAYER_ANISO_PROJECTION_SCALE |
Float Scale.
#define REFLECTION_LAYER_ANISO_PROJECTION_ANGLE |
Float Angle. ID out of order.
#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_U |
Float Offset U.
#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_V |
Float Offset V.
#define REFLECTION_LAYER_ANISO_PROJECTION_COUNT |
Int32 Re-projection Count.
#define REFLECTION_LAYER_ANISO_PATTERN |
Int32 Pattern: REFLECTION_PATTERN
#define REFLECTION_LAYER_ANISO_MIRROR |
Int32 Mirror: REFLECTION_MIRROR
#define REFLECTION_LAYER_ANISO_SCRATCHES |
Int32 Scratches: REFLECTION_SCRATCHES
#define REFLECTION_LAYER_ANISO_VALUE_CUSTOM |
Float Max angle.
#define REFLECTION_LAYER_ANISO_VALUE_ANISOTROPY |
Float Anisotropy.
#define REFLECTION_LAYER_ANISO_VALUE_ORIENTATION |
Float Orientation.
#define REFLECTION_LAYER_ANISO_SHADER_CUSTOM |
BaseLink Custom texture.
#define REFLECTION_LAYER_ANISO_SHADER_ANISOTROPY |
BaseLink Anisotropy texture.
#define REFLECTION_LAYER_ANISO_SHADER_ORIENTATION |
BaseLink Orientation texture.
#define REFLECTION_LAYER_PRIMARY_VALUE_AMPLITUDE |
Float Primary amplitude.
#define REFLECTION_LAYER_PRIMARY_VALUE_SCALE |
Float Primary scale.
#define REFLECTION_LAYER_PRIMARY_VALUE_LENGTH |
Float Primary length.
#define REFLECTION_LAYER_PRIMARY_VALUE_ATTENUATION |
Float Primary attenuation.
#define REFLECTION_LAYER_PRIMARY_SHADER_AMPLITUDE |
BaseLink Primary amplitude texture.
#define REFLECTION_LAYER_PRIMARY_SHADER_SCALE |
BaseLink Primary scale texture.
#define REFLECTION_LAYER_PRIMARY_SHADER_LENGTH |
BaseLink Primary length texture.
#define REFLECTION_LAYER_PRIMARY_SHADER_ATTENUATION |
BaseLink Primary attenuation texture.
#define REFLECTION_LAYER_SECONDARY_VALUE_AMPLITUDE |
Float Secondary amplitude.
#define REFLECTION_LAYER_SECONDARY_VALUE_SCALE |
Float Secondary scale.
#define REFLECTION_LAYER_SECONDARY_VALUE_LENGTH |
Float Secondary length.
#define REFLECTION_LAYER_SECONDARY_VALUE_ATTENUATION |
Float Secondary attenuation.
#define REFLECTION_LAYER_SECONDARY_SHADER_AMPLITUDE |
BaseLink Secondary amplitude texture.
#define REFLECTION_LAYER_SECONDARY_SHADER_SCALE |
BaseLink Secondary scale texture.
#define REFLECTION_LAYER_SECONDARY_SHADER_LENGTH |
BaseLink Secondary length texture.
#define REFLECTION_LAYER_SECONDARY_SHADER_ATTENUATION |
BaseLink Secondary attenuation texture.
#define REFLECTION_LAYER_FRESNEL_GROUP |
Fresnel group.
#define REFLECTION_LAYER_FRESNEL_MODE |
Int32 Fresnel mode: REFLECTION_FRESNEL
#define REFLECTION_LAYER_FRESNEL_PRESET |
Int32 Fresnel (Dielectric) preset: REFLECTION_FRESNEL_DIELECTRIC
#define REFLECTION_LAYER_FRESNEL_METAL |
Int32 Metal preset: REFLECTION_FRESNEL_METAL
#define REFLECTION_LAYER_FRESNEL_INVERTED |
Bool Invert.
#define REFLECTION_LAYER_FRESNEL_OPAQUE |
Bool Opaque. ID out of order.
#define REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH |
Float Strength.
#define REFLECTION_LAYER_FRESNEL_VALUE_IOR |
Float IOR.
#define REFLECTION_LAYER_FRESNEL_VALUE_ETA |
Float IOR.
#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP |
Float Absorption.
#define REFLECTION_LAYER_FRESNEL_SHADER_STRENGTH |
BaseLink Strength texture.
#define REFLECTION_LAYER_FRESNEL_SHADER_IOR |
BaseLink IOR texture.
#define REFLECTION_LAYER_FRESNEL_SHADER_ETA |
BaseLink IOR texture.
#define REFLECTION_LAYER_FRESNEL_SHADER_ABSORP |
BaseLink Absorption texture.
#define REFLECTION_LAYER_FRESNEL_VALUE_ETA2 |
Vector IOR.
#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP2 |
Vector Absorption.
#define REFLECTION_LAYER_SAMPLING_GROUP |
Sampling group.
#define REFLECTION_LAYER_SAMPLING_DIM |
Bool Distance dim.
#define REFLECTION_LAYER_SAMPLING_DIM_DISTANCE |
Float Distance.
#define REFLECTION_LAYER_SAMPLING_DIM_FALLOFF |
Float Falloff.
#define REFLECTION_LAYER_SAMPLING_CLAMP |
Float Clamp secondary.
#define REFLECTION_LAYER_SAMPLING_CUTOFF |
Float Cutoff.
#define REFLECTION_LAYER_SAMPLING_EXIT_COLOR |
Vector Exit color.
#define REFLECTION_LAYER_SAMPLING_SEPARATE_PASS |
Bool Separate pass.
#define REFLECTION_LAYER_SAMPLING_DIM_COLOR |
Vector Distant color.
#define REFLECTION_LAYER_SAMPLING_SAMPLE_COUNT |
Float Sampling subdivisions.
#define REFLECTION_LAYER_CLOTH_GROUP |
Cloth group.
#define REFLECTION_LAYER_CLOTH_PRESET |
Int32 Preset: REFLECTION_CLOTH_PRESET
#define REFLECTION_LAYER_CLOTH_PATTERN |
Int32 Pattern: REFLECTION_CLOTH_PATTERN
#define REFLECTION_LAYER_CLOTH_QUALITY |
Int32 Quality: REFLECTION_CLOTH_QUALITY
#define REFLECTION_LAYER_CLOTH_SMOOTHING |
Float Smoothing.
#define REFLECTION_LAYER_CLOTH_SCATTERING_UNIFORM |
Float Uniform scattering.
#define REFLECTION_LAYER_CLOTH_SCATTERING_FORWARD |
Float Forward scattering.
#define REFLECTION_LAYER_CLOTH_VALUE_ORIENTATION |
Float Orientation.
#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_U |
Float Scale U.
#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_V |
Float Scale V.
#define REFLECTION_LAYER_CLOTH_VALUE_HIGHLIGHTS |
Float Highlights.
#define REFLECTION_LAYER_CLOTH_SHADER_ORIENTATION |
BaseLink Orientation texture.
#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_U |
BaseLink Scale U texture.
#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_V |
BaseLink Scale V texture.
#define REFLECTION_LAYER_CLOTH_SHADER_HIGHLIGHTS |
BaseLink Highlights texture.
#define REFLECTION_LAYER_CLOTH_NOISE_INTENSITY |
Float Noise strength.
#define REFLECTION_LAYER_CLOTH_NOISE_SCALE |
Float Noise scale.
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WARP |
Float Yarn noise (Warp).
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WEFT |
Float Yarn noise (Weft)
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_SCALE |
Float Yarn noise scale.
#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WARP |
Vector Diffuse warp.
#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WEFT |
Vector Diffuse weft.
#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WARP |
Vector Specular warp.
#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WEFT |
Vector Specular weft.
#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WARP |
BaseLink Diffuse warp texture.
#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WEFT |
BaseLink Diffuse weft texture.
#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WARP |
BaseLink Specular warp texture.
#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WEFT |
BaseLink Specular weft texture.
#define REFLECTION_LAYER_DEBUG_GROUP |
Group. Debug Group.
#define REFLECTION_LAYER_DEBUG_DUDV |
Int32 Debug DUDV mode: REFLECTION_DEBUG_DUDV
#define REFLECTION_LAYER_DEBUG_SCRATCHES |
Int32 Debug Scratch mode: REFLECTION_DEBUG_SCRATCH
#define REFLECTION_LAYER_DEBUG_WARMNESS |
Internal.
#define REFLECTION_LAYER_DEBUG_CLOTH |
Int32 Debug Cloth mode: REFLECTION_DEBUG_CLOTH