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    RenderNoiseInterface Class Reference

    #include <noise.h>

    Inheritance diagram for RenderNoiseInterface:

    Detailed Description

    RenderNoiseInterface class for noises that perform more complex operations on basic noises. To allocate an instance of a RenderNoiseInterface call RenderNoiseClasses::Get("<name>").Create().

    Public Member Functions

    MAXON_METHOD Result< void > Init (UInt32 seed, Int permutationTablePower, const DataDictionary &additionalParameters)
     
    MAXON_METHOD Float32 Noise (const Vector32 &p, Float32 time, Float32 octaves=6.0, Bool absolute=false, Float32 sampleRadius=0.0) const
     
    MAXON_METHOD Float32 Noise (const Vector2d32 &p, Float32 time, Float32 octaves=6.0, Bool absolute=false, Float32 sampleRadius=0.0) const
     

    Private Member Functions

     MAXON_INTERFACE (RenderNoiseInterface, MAXON_REFERENCE_COPY_ON_WRITE, "net.maxon.render.interface.rendernoise")
     

    Member Function Documentation

    ◆ MAXON_INTERFACE()

    MAXON_INTERFACE ( RenderNoiseInterface  ,
    MAXON_REFERENCE_COPY_ON_WRITE  ,
    "net.maxon.render.interface.rendernoise"   
    )
    private

    ◆ Init()

    MAXON_METHOD Result<void> Init ( UInt32  seed,
    Int  permutationTablePower,
    const DataDictionary &  additionalParameters 
    )

    Initializes the noise. A permutationTablePower of 10 results in 1024 elements, which is a good compromise between too frequent repetition and memory consumption.

    Parameters
    [in]seedStart value for the random table generation.
    [in]permutationTablePowerThis specifies the size of the permutation table, which will have (2 ^ permutationTablePower) entries. permutationTablePower must be [5..16], otherwise initialization fails.
    [in]additionalParametersAdditional noise-specific parameters.
    Returns
    OK on success. An error is also returned if the passed noise reference was not yet initialized.

    ◆ Noise() [1/2]

    MAXON_METHOD Float32 Noise ( const Vector32 p,
    Float32  time,
    Float32  octaves = 6.0,
    Bool  absolute = false,
    Float32  sampleRadius = 0.0 
    ) const

    Calculates a noise value.

    Parameters
    [in]pPoint for which noise is calculated.
    [in]timeTime for which noise is calculated.
    [in]octavesMaximum number of octaves calculated. Does only apply to some noises.
    [in]absoluteIf true the absolute value of the noise will be returned.
    [in]sampleRadiusThe radius that determines how much details of the noise will be retained. A value of 0.0 returns the original value. Any higher values reduce details and might blend the result towards an average value.
    Returns
    Noise value in the range of [0..1]

    ◆ Noise() [2/2]

    MAXON_METHOD Float32 Noise ( const Vector2d32 p,
    Float32  time,
    Float32  octaves = 6.0,
    Bool  absolute = false,
    Float32  sampleRadius = 0.0 
    ) const

    Calculates a noise value.

    Parameters
    [in]pPoint for which noise is calculated.
    [in]timeTime for which noise is calculated.
    [in]octavesMaximum number of octaves calculated. Does only apply to some noises.
    [in]absoluteIf true the absolute value of the noise will be returned.
    [in]sampleRadiusThe radius that determines how much details of the noise will be retained. A value of 0.0 returns the original value. Any higher values reduce details and might blend the result towards an average value.
    Returns
    Noise value in the range of [0..1]