SceneLoaderData Class Referenceabstract

#include <c4d_filterdata.h>

Inheritance diagram for SceneLoaderData:

Detailed Description

A data class for creating scene loader plugins.
Use RegisterSceneLoaderPlugin() to register a scene loader plugin.

Public Member Functions

virtual Bool Identify (BaseSceneLoader *node, const Filename &name, UChar *probe, Int32 size)=0
 
virtual FILEERROR Load (BaseSceneLoader *node, const Filename &name, BaseDocument *doc, SCENEFILTER filterflags, maxon::String *error, BaseThread *bt)=0
 
- Public Member Functions inherited from NodeData
 NodeData ()
 
GeListNodeGet ()
 
const GeListNodeGet () const
 
virtual Bool Message (GeListNode *node, Int32 type, void *data)
 
virtual void GetBubbleHelp (GeListNode *node, maxon::String &str)
 
virtual const BaseDocumentGetDocument (const GeListNode *node) const
 
virtual maxon::Result< BoolGetBranchInfo (const GeListNode *node, const maxon::ValueReceiver< const BranchInfo & > &info, GETBRANCHINFO flags) const
 
virtual Bool IsInstanceOf (const GeListNode *node, Int32 type) const
 
virtual Bool IsDocumentRelated (const GeListNode *node, Bool &docrelated) const
 
virtual maxon::Result< BoolGetAccessedObjects (const BaseList2D *node, METHOD_ID method, AccessedObjectsCallback &access) const
 
virtual maxon::Result< maxon::GenericDataGroupChanges (BaseList2D *node)
 
virtual Bool Init (GeListNode *node, Bool isCloneInit)
 
virtual void Free (GeListNode *node)
 
virtual Bool Read (GeListNode *node, HyperFile *hf, Int32 level)
 
virtual Bool Write (const GeListNode *node, HyperFile *hf) const
 
virtual Bool CopyTo (NodeData *dest, const GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn) const
 
virtual Bool GetDDescription (const GeListNode *node, Description *description, DESCFLAGS_DESC &flags) const
 
virtual Bool GetDParameter (const GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags) const
 
virtual Bool SetDParameter (GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)
 
virtual Bool GetDEnabling (const GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) const
 
virtual Bool TranslateDescID (GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
- Public Member Functions inherited from BaseData
virtual ~BaseData ()
 
void Destructor ()
 

Additional Inherited Members

- Protected Attributes inherited from NodeData
GeListNodeprivate_link
 

Member Function Documentation

◆ Identify()

virtual Bool Identify ( BaseSceneLoader node,
const Filename name,
UChar probe,
Int32  size 
)
pure virtual

Called to identify the file type as one that can be loaded using the scene loader.
If possible, the file should not be identified through the suffix, but through the probe data.

Parameters
[in]nodeEqual to static_cast<*>->Get(). Provided for speed and convenience. Cinema 4D owns the pointed node. name The name of the file. probe The start of a small chunk of data from the start of the file to identify the file type. Cinema 4D owns the pointed array. size The size of the probe chunk, usually 1024 bytes.
Returns
true if the scene loader recognizes the file type, otherwise false.

◆ Load()