RenderData Class Reference

#include <c4d_basedocument.h>

Inheritance diagram for RenderData:

Detailed Description

The RenderData class contains a container with all render settings. One can add multiple render data classes to a document. The active one will be used for the render.
The render settings in Cinema 4D are description based. The valid IDs are listed in drendersettings.h (open Cinema 4D render settings for more information, see drendersettings.res for the container definition).

Note
Has to be created with Alloc() and destroyed with Free(). Use AutoAlloc to automate the allocation and destruction based on scope.

Private Member Functions

 RenderData ()
 
 ~RenderData ()
 

Alloc/Free

static RenderDataAlloc ()
 
static void Free (RenderData *&bl)
 

Navigation

RenderDataGetNext ()
 
RenderDataGetPred ()
 
RenderDataGetUp ()
 
RenderDataGetDown ()
 
RenderDataGetDownLast ()
 

VideoPost

BaseVideoPostGetFirstVideoPost ()
 
void InsertVideoPost (BaseVideoPost *pvp, BaseVideoPost *pred=nullptr)
 
void InsertVideoPostLast (BaseVideoPost *pvp)
 

Multipass

MultipassObjectGetFirstMultipass ()
 
void InsertMultipass (MultipassObject *obj, MultipassObject *pred=nullptr)
 

Additional Inherited Members

- Public Member Functions inherited from BaseList2D
void SetBit (Int32 mask)
 
Bool GetBit (Int32 mask) const
 
void DelBit (Int32 mask)
 
void ToggleBit (Int32 mask)
 
Int32 GetAllBits () const
 
void SetAllBits (Int32 bits)
 
void SetBitEx (Int32 mask, Int32 flags)
 
const CharGetViewportRenderId (VIEWPORT_RENDER_ID typeId) const
 
BaseList2DGetNext ()
 
const BaseList2DGetNext () const
 
BaseList2DGetPred ()
 
const BaseList2DGetPred () const
 
BaseContainer GetData ()
 
void SetData (const BaseContainer &bc, Bool add=true)
 
const BaseContainerGetDataInstanceRef () const
 
BaseContainerGetDataInstanceRef ()
 
const BaseContainerGetDataInstance () const
 
BaseContainerGetDataInstance ()
 
String GetName () const
 
void SetName (const maxon::String &name, Bool setDirty=true)
 
String GetBubbleHelp ()
 
Bool TransferGoal (BaseList2D *dst, Bool undolink)
 
Bool TransferMarker (BaseList2D *dst) const
 
Bool CopyDynamicDescriptionFrom (const BaseList2D *src)
 
Bool Scale (Float scale)
 
Bool Edit ()
 
void GetIcon (IconData *dat)
 
GeListHeadGetNLARoot (Bool create)
 
BaseList2DAnimationLayerRemap (BaseObject **layer=nullptr)
 
String GetTypeName () const
 
BaseList2DGetMain () const
 
void InsertTrackSorted (CTrack *track)
 
Bool AddEventNotification (BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)
 
Bool RemoveEventNotification (const BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool FindEventNotification (const BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool SetDescIDState (const DescID &id, DESCIDSTATE descidstate)
 
DESCIDSTATE GetDescIDState (const DescID &id, Bool tolerant) const
 
GeListHeadGetOverrideRoot (Bool create)
 
BaseOverrideGetFirstOverride ()
 
GeListHeadGetShaderRepositoryRoot (Bool create)
 
GeListHeadGetHiddenShaderRoot (Bool create)
 
maxon::NimbusForwardRef GetNimbusRef (const maxon::Id &spaceId) const
 
maxon::Result< maxon::NimbusForwardRefPrivateGetOrCreateNimbusRef (const maxon::Id &spaceId)
 
void RemoveNimbusRef (const maxon::Id &spaceId)
 
maxon::Result< maxon::HashMap< maxon::Id, maxon::NimbusForwardRef > > GetAllNimbusRefs () const
 
Bool IsNodeBased () const
 
maxon::Result< BoolGetAccessedObjects (METHOD_ID method, AccessedObjectsCallback &access) const
 
maxon::Result< BoolGetAccessedObjectsRec (ACCESSED_OBJECTS_MASK read, ACCESSED_OBJECTS_MASK write, METHOD_ID method, Bool withSiblings, Bool withChildren, AccessedObjectsCallback &access) const
 
maxon::Result< BoolGetAccessedObjectsOfHierarchy (ACCESSED_OBJECTS_MASK read, ACCESSED_OBJECTS_MASK write, METHOD_ID method, AccessedObjectsCallback &access) const
 
maxon::Result< BoolGetAccessedObjectsOfChildren (ACCESSED_OBJECTS_MASK read, ACCESSED_OBJECTS_MASK write, METHOD_ID method, AccessedObjectsCallback &access) const
 
maxon::Result< BoolGetAccessedObjectsOfFirstChildHierarchy (ACCESSED_OBJECTS_MASK read, ACCESSED_OBJECTS_MASK write, METHOD_ID method, AccessedObjectsCallback &access) const
 
maxon::Result< maxon::GenericDataGroupChanges ()
 
void GetMarkerStampEx (UInt32 *l1, UInt32 *l2)
 
const GeMarkerGetMarker () const
 
void SetMarker (const GeMarker &m)
 
Bool AddUniqueID (Int32 appid, const Char *const mem, Int bytes)
 
Bool FindUniqueID (Int32 appid, const Char *&mem, Int &bytes) const
 
Int32 GetUniqueIDCount () const
 
Bool GetUniqueIDIndex (Int32 idx, Int32 &id, const Char *&mem, Int &bytes) const
 
Bool SetAnimatedParameter (const CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)
 
Bool GetAnimatedParameter (const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags) const
 
BaseShaderGetFirstShader () const
 
void InsertShader (BaseShader *shader, BaseShader *pred=nullptr)
 
void ClearKeyframeSelection ()
 
Bool FindKeyframeSelection (const DescID &id)
 
Bool SetKeyframeSelection (const DescID &id, Bool selection)
 
Bool KeyframeSelectionContent ()
 
LayerObjectGetLayerObject (const BaseDocument *doc)
 
const LayerObjectGetLayerObject (const BaseDocument *doc) const
 
Bool SetLayerObject (const LayerObject *layer)
 
const LayerDataGetLayerData (const BaseDocument *doc, Bool rawdata=false) const
 
Bool SetLayerData (BaseDocument *doc, const LayerData &data)
 
GeListHeadGetCTrackRoot (Bool create)
 
const GeListHeadGetCTrackRoot () const
 
CTrackGetFirstCTrack ()
 
const CTrackGetFirstCTrack () const
 
CTrackFindCTrack (const DescID &id)
 
const CTrackFindCTrack (const DescID &id) const
 
- Public Member Functions inherited from GeListNode
GeListNodeGetNext ()
 
const GeListNodeGetNext () const
 
GeListNodeGetPred ()
 
const GeListNodeGetPred () const
 
GeListNodeGetDown ()
 
const GeListNodeGetDown () const
 
GeListNodeGetUp ()
 
const GeListNodeGetUp () const
 
GeListNodeGetDownLast ()
 
const GeListNodeGetDownLast () const
 
void InsertBefore (GeListNode *bl)
 
void InsertAfter (GeListNode *bl)
 
void InsertUnder (GeListNode *bl)
 
void InsertUnderLast (GeListNode *bl)
 
void Remove ()
 
void FlushChilds ()
 
void MoveChildrenTo (GeListNode *dest)
 
GeListHeadGetListHead ()
 
const GeListHeadGetListHead () const
 
Int32 GetNodeID (Int32 index=0) const
 
template<typename CAST >
const CAST * GetNodeData (Int32 index=0) const
 
template<typename CAST >
CAST * GetNodeData (Int32 index=0)
 
void SetCustomData (GeListNode *node)
 
GeListNodeGetCustomData ()
 
const GeListNodeGetCustomData () const
 
const BaseDocumentGetDocument () const
 
BaseDocumentGetDocument ()
 
maxon::Result< BoolGetBranchInfo (const maxon::ValueReceiver< const BranchInfo & > &info, GETBRANCHINFO flags) const
 
Bool IsDocumentRelated () const
 
Int32 GetInfo () const
 
Bool GetNBit (NBIT bit) const
 
UInt32 GetNBitMask (Int32 index) const
 
Bool ChangeNBit (NBIT bit, NBITCONTROL bitmode)
 
- Public Member Functions inherited from C4DAtom
Int32 GetType () const
 
Int32 GetRealType () const
 
Int32 GetDiskType () const
 
Bool IsInstanceOf (Int32 id) const
 
Int32 GetClassification () const
 
Bool Message (Int32 type, void *data=nullptr)
 
Bool MultiMessage (MULTIMSG_ROUTE flags, Int32 type, void *data)
 
C4DAtomGetClone (COPYFLAGS flags, AliasTrans *trn) const
 
Bool CopyTo (C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn) const
 
Bool Read (HyperFile *hf, Int32 id, Int32 level)
 
Bool Write (HyperFile *hf) const
 
Bool ReadObject (HyperFile *hf, Bool readheader)
 
Bool WriteObject (HyperFile *hf) const
 
Bool GetDescription (Description *description, DESCFLAGS_DESC flags) const
 
Bool GetParameter (const DescID &id, GeData &t_data, DESCFLAGS_GET flags) const
 
Bool SetParameter (const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
 
DynamicDescriptionGetDynamicDescriptionWritable ()
 
const DynamicDescriptionGetDynamicDescription () const
 
Bool CopyDynamicDescriptionFrom (const BaseList2D *src)
 
Bool GetEnabling (const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) const
 
Bool TranslateDescID (const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
UInt32 GetDirty (DIRTYFLAGS flags) const
 
void SetDirty (DIRTYFLAGS flags)
 
UInt32 GetHDirty (HDIRTYFLAGS mask) const
 
void SetHDirty (HDIRTYFLAGS mask)
 
- Static Public Member Functions inherited from BaseList2D
static BaseList2DAlloc (Int32 type)
 
static void Free (BaseList2D *&bl)
 
- Static Public Attributes inherited from BaseList2D
static const Int32 SETBIT_FLAG_NODIRTY
 
static const Int32 SETBIT_FLAG_REMOVE
 

Constructor & Destructor Documentation

◆ RenderData()

RenderData ( )
private

◆ ~RenderData()

~RenderData ( )
private

Member Function Documentation

◆ Alloc()

static RenderData* Alloc ( )
static

Allocates a render data. Destroy the allocated render data with Free(). Use AutoAlloc to automate the allocation and destruction based on scope.

Returns
The allocated render data, or nullptr if the allocation failed.

◆ Free()

static void Free ( RenderData *&  bl)
static

Destructs render data allocated with Alloc(). Use AutoAlloc to automate the allocation and destruction based on scope.

Parameters
[in,out]blThe render data to destruct. If the pointer is nullptr nothing happens. The pointer is assigned nullptr afterwards.

◆ GetNext()

RenderData* GetNext ( )

Gets the next render data in the list. Convenience version of GeListNode::GetNext() returning a pointer to a RenderData.

Returns
The next render data, or nullptr if there is none. Cinema 4D owns the pointed render data.

◆ GetPred()

RenderData* GetPred ( )

Gets the previous render data in the list. Convenience version of GeListNode::GetPred() returning a pointer to a RenderData.

Returns
The previous render data, or nullptr if there is none. Cinema 4D owns the pointed render data.

◆ GetUp()

RenderData* GetUp ( )

Gets the parent render data of the list node. Convenience version of GeListNode::GetUp() returning a pointer to a RenderData.

Returns
The parent render data, or nullptr if there is none. Cinema 4D owns the pointed render data.

◆ GetDown()

RenderData* GetDown ( )

Gets the first child render data of the list node. Convenience version of GeListNode::GetDown() returning a pointer to a RenderData.

Returns
The first child render data, or nullptr if there is none. Cinema 4D owns the pointed render data.

◆ GetDownLast()

RenderData* GetDownLast ( )

Gets the last child render data of the list node. Convenience version of GeListNode::GetDownLast() returning a pointer to a RenderData.

Returns
The last child render data, or nullptr if there is none. Cinema 4D owns the pointed render data.

◆ GetFirstVideoPost()

BaseVideoPost* GetFirstVideoPost ( )

Gets the first video post of the render data.

Returns
The first video post. The render data owns the pointed video post.

◆ InsertVideoPost()

void InsertVideoPost ( BaseVideoPost pvp,
BaseVideoPost pred = nullptr 
)

Inserts pvp as a video post in the render data. The insertion position can be specified with pred, inserting the video post below the specified pred video post.

Parameters
[in]pvpThe video post to insert. The render data takes over the ownership of the pointed video post.
[in]predThe optional video post to insert pvp after, or nullptr (default) to insert it first.

◆ InsertVideoPostLast()

void InsertVideoPostLast ( BaseVideoPost pvp)

Inserts pvp as the last video post in the render data.

Parameters
[in]pvpThe video post to insert last. The render data takes over the ownership of the pointed video post.

◆ GetFirstMultipass()

MultipassObject* GetFirstMultipass ( )

Gets the first multipass channel MultipassObject of the render data. The other multipass channels in the render data can be accessed by using the base class list functions, MultipassObject::GetNext().

Returns
The first multipass channel, or nullptr if there is no multipass channels in the render data. The render data owns the pointed multipass.

◆ InsertMultipass()

void InsertMultipass ( MultipassObject obj,
MultipassObject pred = nullptr 
)

Inserts the multipass channel obj into the render data.
The insertion position can be specified with pred, inserting the multipass below the specified pred multipass. Otherwise the multipass channel is inserted at the first position in the list.

Parameters
[in]objThe multipass channel to insert. The render data takes over the ownership of the pointed multipass.
[in]predThe optional multipass to insert obj after, or nullptr (default) to insert it first.