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    About

    A InitRenderStruct element is used to initialize materials and shaders for rendering. It is typically created by Cinema 4D but it can be created on demand to sample materials or shaders. See Sampling a Shader.

    Functionality

    A InitRenderStruct element can be initiated and used with these functions:

    // This example samples the given shader in UV space.
    // init the shader
    // check if linear workflow is enabled
    if (irs.linear_workflow)
    const INITRENDERRESULT res = shader->InitRender(irs);
    return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
    // sample the shader in UV space
    ChannelData channelData;
    channelData.off = 0;
    channelData.scale = 0;
    channelData.t = doc->GetTime().Get();
    channelData.texflag = CALC_TEXINFO(0, CHANNEL_COLOR);
    channelData.d = Vector { 1, 1, 1 };
    channelData.n = Vector { 0, 1, 0 };
    channelData.vd = nullptr; // VolumeData is nullptr
    for (Int32 y = 0; y < height; ++y)
    {
    for (Int32 x = 0; x < width; ++x)
    {
    // generate UV coordinates
    const Float64 xFloat = (Float64)x;
    const Float64 yFloat = (Float64)y;
    const Float64 u = xFloat / widthFloat;
    const Float64 v = yFloat / heightFloat;
    channelData.p.x = u;
    channelData.p.y = v;
    channelData.p.z = 0.0f;
    const Vector color = shader->Sample(&channelData);
    const Vector transformedColor = TransformColor(color, transform).Clamp01();
    // write into the given BaseBitmap
    const Int32 r = SAFEINT32(transformedColor.x * COLORTOINT_MULTIPLIER);
    const Int32 g = SAFEINT32(transformedColor.y * COLORTOINT_MULTIPLIER);
    const Int32 b = SAFEINT32(transformedColor.z * COLORTOINT_MULTIPLIER);
    bitmap->SetPixel(x, y, r, g, b);
    }
    }
    // free shader resources
    shader->FreeRender();
    PyObject PyObject * v
    Definition: abstract.h:297
    Int32 CALC_TEXINFO(Int32 texflag, Int32 channel)
    Definition: c4d_shader.h:53
    Vector64 TransformColor(const Vector64 &input, COLORSPACETRANSFORMATION colortransformation)
    static const Float COLORTOINT_MULTIPLIER
    Constant to convert from vectors color components to integers.
    Definition: c4d_tools.h:25
    Definition: c4d_shader.h:298
    PyObject * x
    Definition: bytesobject.h:38
    Py_UCS4 * res
    Definition: unicodeobject.h:1113
    maxon::Float64 Float64
    Definition: ge_sys_math.h:67
    maxon::Int32 Int32
    Definition: ge_sys_math.h:60
    #define CHANNEL_COLOR
    The color channel of a material.
    Definition: c4d_shader.h:95
    COLORSPACETRANSFORMATION
    Definition: ge_prepass.h:498
    @ LINEAR_TO_SRGB
    Linear to sRGB color space transformation.
    INITRENDERRESULT
    Definition: ge_prepass.h:408
    @ OK
    Everything is OK, there was no error.
    #define MAXON_SOURCE_LOCATION
    Definition: memoryallocationbase.h:67
    Int32 SAFEINT32(Float32 x)
    Definition: apibasemath.h:275
    const char const char grammar * g
    Definition: parsetok.h:52
    unsigned long Py_ssize_t width
    Definition: pycore_traceback.h:88
    const char * doc
    Definition: pyerrors.h:226
    Definition: c4d_shader.h:1099
    Vector n
    [READ ONLY] The surface normal.
    Definition: c4d_shader.h:1112
    Float scale
    [READ ONLY] The MIP blur offset.
    Definition: c4d_shader.h:1117
    Float t
    [READ ONLY] The current time in seconds.
    Definition: c4d_shader.h:1114
    Vector d
    [READ ONLY] The MIP sample radius in UVW coordinates.
    Definition: c4d_shader.h:1113
    Int32 texflag
    [READ ONLY] The texture flags: TEX
    Definition: c4d_shader.h:1115
    VolumeData * vd
    [READ ONLY] The volume information, can be nullptr.
    Definition: c4d_shader.h:1116
    Float off
    Definition: c4d_shader.h:1117
    Vector p
    [READ ONLY] The texture position in UVW coordinates.
    Definition: c4d_shader.h:1111
    T y
    Definition: vec.h:40
    constexpr Unstrided Clamp01() const
    Returns a vector that is clamped to the range [0.0 .. 1.0].
    Definition: vec.h:454
    T x
    Definition: vec.h:39
    T z
    Definition: vec.h:41

    Properties

    The settings of InitRenderStruct are:

    Further Reading