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    fobjexport2.h File Reference

    Enumerations

    enum  {
      OBJEXPORTOPTIONS_NAME ,
      OBJEXPORTOPTIONS_GROUP ,
      OBJEXPORTOPTIONS_GROUP_PRESETS ,
      OBJEXPORTOPTIONS_PRESETS ,
      OBJEXPORTOPTIONS_PRESETS_CUSTOM_SAVEBUTTON ,
      OBJEXPORTOPTIONS_PRESETS_CUSTOM_DELETEBUTTON ,
      OBJEXPORTOPTIONS_GROUP_ANIMATION ,
      OBJEXPORTOPTIONS_ANIMATION_TYPE ,
      OBJEXPORTOPTIONS_NO_ANIMATION ,
      OBJEXPORTOPTIONS_MANUAL_RANGE ,
      OBJEXPORTOPTIONS_LOOP_FRAMES ,
      OBJEXPORTOPTIONS_PREVIEW_FRAMES ,
      OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES ,
      OBJEXPORTOPTIONS_FRAME_START ,
      OBJEXPORTOPTIONS_FRAME_END ,
      OBJEXPORTOPTIONS_FRAME_STEP ,
      OBJEXPORTOPTIONS_SHARED_MTL_FILE ,
      OBJEXPORTOPTIONS_GROUP_GEOMETRY ,
      OBJEXPORTOPTIONS_SCALE ,
      OBJEXPORTOPTIONS_NORMALS ,
      OBJEXPORTOPTIONS_NORMALS_NONE ,
      OBJEXPORTOPTIONS_NORMALS_VERTEX ,
      OBJEXPORTOPTIONS_GROUP_MATERIAL ,
      OBJEXPORTOPTIONS_MATERIAL ,
      OBJEXPORTOPTIONS_MATERIAL_NONE ,
      OBJEXPORTOPTIONS_MATERIAL_NAMEANDDEFAULT ,
      OBJEXPORTOPTIONS_MATERIAL_CONSOLIDATE ,
      OBJEXPORTOPTIONS_MATERIAL_ORIGINAL_PATHS ,
      OBJEXPORTOPTIONS_DEFAULTMATERIAL ,
      OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE ,
      OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS ,
      OBJEXPORTOPTIONS_INVERT_TRANSPARENCY ,
      OBJEXPORTOPTIONS_GROUP_OPTIONAL ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPX ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPY ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPZ ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXY ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXZ ,
      OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPYZ ,
      OBJEXPORTOPTIONS_FLIPFACES ,
      OBJEXPORTOPTIONS_TRIANGULATE_NGONS ,
      OBJEXPORTOPTIONS_VERTEX_COLOR ,
      OBJEXPORTOPTIONS_EXPORT_UVS ,
      OBJEXPORTOPTIONS_UV_NONE ,
      OBJEXPORTOPTIONS_UV_ORIGINAL ,
      OBJEXPORTOPTIONS_FLIP_U ,
      OBJEXPORTOPTIONS_FLIP_V ,
      OBJEXPORTOPTIONS_FLIP_UV ,
      OBJEXPORTOPTIONS_DUMMY_SIZE ,
      OBJEXPORTOPTIONS_DUMMY_CAMERA ,
      OBJEXPORTOPTIONS_DUMMY_LIGHT ,
      OBJEXPORTOPTIONS_OBJECTS_AS_GROUPS ,
      OBJEXPORTOPTIONS_ENCODING_UTF8
    }
     

    Enumeration Type Documentation

    ◆ anonymous enum

    anonymous enum
    Enumerator
    OBJEXPORTOPTIONS_NAME 

    OBJ export preset name. Used in the OBJEXPORTOPTIONS_PRESETS dropbox. (String)

    OBJEXPORTOPTIONS_GROUP 

    Static group used by res file.

    OBJEXPORTOPTIONS_GROUP_PRESETS 

    Static group used by res file.

    OBJEXPORTOPTIONS_PRESETS 

    Preset drop down (Int)

    OBJEXPORTOPTIONS_PRESETS_CUSTOM_SAVEBUTTON 

    Save and Delete Preset buttons.

    OBJEXPORTOPTIONS_PRESETS_CUSTOM_DELETEBUTTON 
    OBJEXPORTOPTIONS_GROUP_ANIMATION 

    Export animations as sequences.

    OBJEXPORTOPTIONS_ANIMATION_TYPE 
    OBJEXPORTOPTIONS_NO_ANIMATION 
    OBJEXPORTOPTIONS_MANUAL_RANGE 
    OBJEXPORTOPTIONS_LOOP_FRAMES 
    OBJEXPORTOPTIONS_PREVIEW_FRAMES 
    OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES 
    OBJEXPORTOPTIONS_FRAME_START 
    OBJEXPORTOPTIONS_FRAME_END 
    OBJEXPORTOPTIONS_FRAME_STEP 
    OBJEXPORTOPTIONS_SHARED_MTL_FILE 
    OBJEXPORTOPTIONS_GROUP_GEOMETRY 

    Static group used by res file.

    OBJEXPORTOPTIONS_SCALE 

    Scale widget We assign 1 OBJ unit as x unit of type y (x, y specified by user)

    OBJEXPORTOPTIONS_NORMALS 

    Value controlling how we export normal information (Int)

    OBJEXPORTOPTIONS_NORMALS_NONE 

    No normal information is exported.

    OBJEXPORTOPTIONS_NORMALS_VERTEX 

    Normal vertices are exported.

    OBJEXPORTOPTIONS_GROUP_MATERIAL 

    Static group used by res file.

    OBJEXPORTOPTIONS_MATERIAL 
    OBJEXPORTOPTIONS_MATERIAL_NONE 

    Exported scene won't have any material.

    OBJEXPORTOPTIONS_MATERIAL_NAMEANDDEFAULT 

    Export material's name and default material to a .MAT file.

    OBJEXPORTOPTIONS_MATERIAL_CONSOLIDATE 

    Export materials the best we can to a .mtl file.

    OBJEXPORTOPTIONS_MATERIAL_ORIGINAL_PATHS 

    Export materials the best we can to a .MAT file.

    OBJEXPORTOPTIONS_DEFAULTMATERIAL 

    Value controlling the default material to use (Int)

    OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE 

    material with white diffuse channel

    OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS 

    each new default material use a different color

    OBJEXPORTOPTIONS_INVERT_TRANSPARENCY 

    Switch controlling if transparency value should be inverted (bool)

    OBJEXPORTOPTIONS_GROUP_OPTIONAL 

    Static group used by res file.

    OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPX 

    Switch reversing the X axis (bool) All flip and swap are performed in order of occurrence. They are applied to the incoming OBJ data. These spatial transformation allow to reorient the scene for Cinema 4D This includes changing between left handed and right handed coordinate systems.

    OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPY 

    Switch reversing the Y axis (bool)

    OBJEXPORTOPTIONS_POINTTRANSFORM_FLIPZ 

    Switch reversing the Z axis (bool)

    OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXY 

    Switch exchanging the X with the Y axis (bool)

    OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPXZ 

    Switch exchanging the X with the Z axis (bool)

    OBJEXPORTOPTIONS_POINTTRANSFORM_SWAPYZ 

    Switch exchanging the Y with the Z axis (bool)

    OBJEXPORTOPTIONS_FLIPFACES 

    Switch reversing the face definition (polygon winding) (bool)

    OBJEXPORTOPTIONS_TRIANGULATE_NGONS 

    Triangulate NGONs.

    OBJEXPORTOPTIONS_VERTEX_COLOR 

    Vertex Color Exporting.

    OBJEXPORTOPTIONS_EXPORT_UVS 

    UV coordinates.

    OBJEXPORTOPTIONS_UV_NONE 
    OBJEXPORTOPTIONS_UV_ORIGINAL 
    OBJEXPORTOPTIONS_FLIP_U 
    OBJEXPORTOPTIONS_FLIP_V 
    OBJEXPORTOPTIONS_FLIP_UV 
    OBJEXPORTOPTIONS_DUMMY_SIZE 

    Value describing how big is a dummy object. (float) As an OBJ dummy we use a cube to represent a location.

    OBJEXPORTOPTIONS_DUMMY_CAMERA 

    Switch to export cameras as dummies (bool)

    OBJEXPORTOPTIONS_DUMMY_LIGHT 

    Switch to export light as dummies (bool)

    OBJEXPORTOPTIONS_OBJECTS_AS_GROUPS 

    Use g (group) to define exported object (bool) 3ds Max will refuse to load objects defined using o.

    OBJEXPORTOPTIONS_ENCODING_UTF8 

    UTF-8 file importing.