#include <c4d_raytrace.h>
Filled by VolumeData::GetSurfaceData().
Vector col |
The surface color at a point.
Vector refl |
The reflection color. Note the result of the reflection ray is not part of this color.
Vector trans |
The transparency color. Note the result of the transparent ray is not part of this color.
Float alpha |
Obsolete.
Ray rray |
The reflected ray.
Ray tray |
The transmitted ray.
Vector64 bumpn |
The bump normal.
Float cs_generate_strength |
This is the "caustic generation strength value" for the surface point.
The user can adjust this value in the material, it determines when caustic photons hit the surface point how strong caustics will be generated.
Float cs_receive_strength |
This is the "caustics receive value" for the surface point.
Vector comp_color |
The diffuse component of the color.
Vector comp_specular |
The specular component of the color.
Vector comp_luminance |
The luminance component of the color.