#include <c4d_raytrace.h>
Public Member Functions | |
RayHemisphere () | |
RayHemisphere | ( | ) |
Default constructor.
UInt32 size_m |
[READ ONLY] Width of the samples array (2D array of samples mapped into hemisphere).
UInt32 size_n |
[READ ONLY] Height of the samples array (2D array of samples mapped into hemisphere).
UInt32 depth |
[READ ONLY] The indirect depth.
UInt32 count_hs |
[READ ONLY] Hemispherical sampling counts.
UInt32 count_area |
[READ ONLY] Area sampling counts.
UInt32 count_sky |
[READ ONLY] Sky sampling counts.
Bool sample_hs |
[READ ONLY] Enable hemispherical sampling.
Bool sample_area |
[READ ONLY] Enable area sampling.
Bool sample_sky |
[READ ONLY] Enable sky sampling.
Bool no_hs |
[READ ONLY] Do not compute hemispherical sampling.
Bool no_area |
[READ ONLY] Do not compute area sampling.
Bool no_sky |
[READ ONLY] Do not compute sky sampling.
Bool per_pixel |
[READ ONLY] The call is used in per-pixel mode.
Bool radiance_area |
[READ ONLY] The call is used when computing area radiance for radiance maps.
Bool radiance_sky |
[READ ONLY] The call is used when computing sky radiance for radiance maps.
Bool ao_only |
[READ ONLY] Compute only the AO.
Float ao_dist_min |
[READ ONLY] AO minimum distance.
Float ao_dist_max |
[READ ONLY] AO maximum distance.
Bool ao_trans |
[READ ONLY] AO transparency.
Bool ao_self |
[READ ONLY] Self shadowing only AO.
Vector color |
[WRITE] The computed indirect illumination when gradients are not used.
Bool cache_mode |
[READ ONLY] GI caching mode.
Float cache_dist |
[WRITE] GI cache distance.
Float cache_r |
[WRITE] GI cache.
Float cache_r_real |
[WRITE] GI cache.
Bool details |
[READ ONLY] Compute the details enhancement for GI.
Bool details_found |
[WRITE] Found details enhancement.
Float details_radius |
[READ ONLY] Details enhancement radius.
Float details_ratios |
[WRITE] Details enhancement quality ratios.
Float details_sum |
[WRITE] Details enhancement sum.
maxon::BaseArray<RayHemiSample> samples |
[READ ONLY] Indirect illumination samples.
Bool ao_reverse |
[READ ONLY] Compute reverse ambient occlusion.