#include <c4d_raytrace.h>
Each sample as computed when sampling the indirect illumination.
The RayHemiSample is the point on the RayHemisphere used for computing the indirect illumination when caches are used.
Contains all the information needed to compute the gradients for GI. When gradients are used these values should be used to compute the indirect illumination.
Public Attributes | |
Vector | dir |
Vector | col |
Float | dist_sum |
Float | dist_weight |
Float | cos_theta |
Float | sin_theta |
Vector dir |
[READ ONLY] The point direction (in normal vector frame space).
Vector col |
[WRITE] The accumulated irradiance.
Float dist_sum |
[WRITE] Store the average distance (sum) to the intersecting geometry that is used later on during gradient computation.
Float dist_weight |
[WRITE] Store the average distance (weight) to the intersecting geometry that is used later on during gradient computation.
Float cos_theta |
[READ ONLY] Cosinus of angle precomputed for speed.
Float sin_theta |
[READ ONLY] Sinus of angle precomputed for speed.