About
Communication between different parts of the Cinema 4D GUI happens through multiple messages. These messages are sent to GeDialog and GeUserArea elements:
Messages are represented by BaseContainer objects that store the parameters of the message. The ID of the message is typically the ID of the BaseContainer (BaseContainer::GetId()). See BaseContainer Manual.
For details on GeDialog and GeUserArea see GeDialog Manual and GeUserArea Manual.
{
{
{
return true;
}
}
}
Definition: c4d_basecontainer.h:47
virtual Int32 Message(const BaseContainer &msg, BaseContainer &result)
PyObject PyObject * result
Definition: abstract.h:43
maxon::Int32 Int32
Definition: ge_sys_math.h:60
@ BFM_GETCURSORINFO
Definition: gui.h:552
@ RESULT_BUBBLEHELP
String Bubble help text.
Definition: gui.h:556
@ RESULT_CURSOR
Int32 Mouse cursor: MOUSE
Definition: gui.h:555
static const Int32 MOUSE_POINT_HAND
Point hand cursor.
Definition: ge_prepass.h:2714
const char const char * msg
Definition: object.h:438
Message Redirection
All message are first sent to the object's "Message" function (GeDialog::Message(), GeUserArea::Message()). If the messages are not handled in the implementation of the "Message" function they will be also handled in the base-class. Certain messages are re-directed to dedicated functions.
GeDialog
Several messages sent to a GeDialog will invoke these member functions:
GeUserArea
Several messages sent to a GeUserArea will invoke these member functions:
Return Values
Messages can be sent to receive information from the target element. In some cases the message must explicitly state that it requests a result.
Definition: c4d_gedata.h:83
static String IntToString(Int32 v)
Definition: c4d_string.h:495
void Py_ssize_t * pos
Definition: dictobject.h:50
const char * message
Definition: pyerrors.h:189
Py_UCS4 * res
Definition: unicodeobject.h:1113
@ BFM_REQUIRESRESULT
Set to true in the passed container for GeDialog::SendMessage to return a value from the message.
Definition: gui.h:1023
@ BFM_EDITFIELD_GETCURSORPOS
Int32 Return the cursor position in an edit field.
Definition: gui.h:984
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:210
User Interaction
Cursor
When the mouse cursor is moved over a GeDialog or GeUserArea a message is sent to these elements. The reaction to this message allows to define the cursor and some help text.
- BFM_GETCURSORINFO: Message is sent to a GUI element when the cursor is moved over it.
The parameters of the message are:
- Note
- The message BFM_GETCURSORINFO also contains BFM_DRAG_SCREENX and BFM_DRAG_SCREENY.
{
return true;
}
@ RESULT_BUBBLEHELP_TITLE
String Bubble help text title. Printed in bold for the bubble help, not visible in the status bar.
Definition: gui.h:566
Compare also ToolData::GetCursorInfo(), SceneHookData::GetCursorInfo(), etc.
The message BFM_CURSORINFO_REMOVE can be sent by a custom callback function to inform a user area that the cursor has left the area:
static void RemoveCursorInfo();
class RemoveCursorUserArea;
static RemoveCursorUserArea* g_userArea = nullptr;
{
public:
RemoveCursorUserArea()
{
if (g_userArea == this)
g_userArea = nullptr;
};
~RemoveCursorUserArea() { };
{
{
{
g_userArea = this;
_cursorInside = true;
return true;
}
{
_cursorInside = false;
break;
}
}
}
{
if (_cursorInside)
else
}
private:
Bool _cursorInside =
false;
};
static void RemoveCursorInfo()
{
if (g_userArea == nullptr)
return;
}
Bool RemoveLastCursorInfo(LASTCURSORINFOFUNC func)
Definition: c4d_gui.h:171
virtual void DrawMsg(Int32 x1, Int32 y1, Int32 x2, Int32 y2, const BaseContainer &msg)
void Redraw(Bool threaded=false)
void DrawSetPen(const Vector &color)
void DrawRectangle(Int32 x1, Int32 y1, Int32 x2, Int32 y2)
void SetClippingRegion(Int32 x, Int32 y, Int32 w, Int32 h)
maxon::Vec3< maxon::Float64, 1 > Vector
Definition: ge_math.h:145
maxon::Bool Bool
Definition: ge_sys_math.h:55
@ BFM_CURSORINFO_REMOVE
Sent when mouse cursor has left a user area.
Definition: gui.h:568
Focus
A GeDialog or GeUserArea is informed when it receives or looses the focus:
{
Enable(1000, true);
break;
}
{
Enable(1000, false);
break;
}
@ BFM_LOSTFOCUS
Item lost the focus.
Definition: gui.h:635
@ BFM_GOTFOCUS
Item got the focus.
Definition: gui.h:634
Close Dialog
A GeDialog is informed when it is about to be closed. One has to return false if it is safe to close the dialog.
GeDialog Gadget Interaction
A GeDialog is informed when any kind of interaction with some hosted gadget starts or ends:
- Note
- These messages are useful to stop threads that work on the scene or to create undo steps. See Undo System Manual.
{
break;
}
{
break;
}
@ BFM_INTERACTSTART
Definition: gui.h:916
@ BFM_INTERACTEND
Sent when user interaction ends.
Definition: gui.h:935
When a gadget or custom GUI element is changed by the user it sends the message BFM_ACTION to the parent dialog.
The parameters of the message are:
SendParentMessage(action);
@ BFM_ACTION_ID
Int32 ID of the dialog element that triggered the action.
Definition: gui.h:737
@ BFM_ACTION
One of the child elements made any action:
Definition: gui.h:736
@ BFM_ACTION_VALUE
GeData Action value.
Definition: gui.h:738
if (id == ID_EDIT_NUMBER)
{
{
const Float defaultValue = 0.5;
SetPercent(ID_EDIT_NUMBER, defaultValue, 0.0, 100.0, 1.0);
}
else
{
SetPercent(ID_EDIT_NUMBER,
value, 0.0, 100.0, 1.0);
}
}
PyObject * value
Definition: abstract.h:715
maxon::Float Float
Definition: ge_sys_math.h:66
@ BFM_ACTION_RESET
Bool Reset to default value on right-click of input field arrows.
Definition: gui.h:743
Mouse and Keyboard Interaction
Both GeDialog and GeUserArea are informed on keyboard and mouse user interaction events.
The parameters of the message are:
if (deviceIsMouse && channelIsRight)
{
return true;
}
@ BFM_INPUT_MOUSE
Mouse.
Definition: gui.h:702
@ BFM_INPUT_QUALIFIER
Int32 A bit mask with the qualifiers at the time when the event occurred: QUALIFIER
Definition: gui.h:699
@ BFM_INPUT_CHANNEL
Int32 Contains the key or mouse button. See also KEY.
Definition: gui.h:706
@ BFM_INPUT_DEVICE
Int32 Device:
Definition: gui.h:701
@ BFM_INPUT_MOUSERIGHT
Right mouse button.
Definition: gui.h:708
@ QCTRL
Definition: gui.h:41
The input from keyboard interactions is either a character or some special key:
{
return true;
}
PyObject * key
Definition: abstract.h:289
Definition: c4d_string.h:39
@ BFM_INPUT_KEYBOARD
Keyboard.
Definition: gui.h:703
@ BFM_INPUT_ASC
String Contains the Unicode input from keyboard.
Definition: gui.h:704
@ KEY_ENTER
Definition: gui.h:70
Further details on the event are stored in these parameters:
if (deviceIsMouse && channelIsLeft)
{
{
Global2Local(&mx, &my);
return true;
}
}
@ BFM_INPUT_MOUSELEFT
Left mouse button.
Definition: gui.h:707
@ BFM_INPUT_Y
Float Y value.
Definition: gui.h:719
@ BFM_INPUT_DOUBLECLICK
Bool Double click.
Definition: gui.h:731
@ BFM_INPUT_X
Float X value.
Definition: gui.h:718
Drag and Drop
Both GeDialog and GeUserArea are informed on drag and drop operations onto their area:
The parameters of the message are:
Different types of elements can be dragged:
See also Drag and Drop and Drag and Drop.
{
if (!CheckDropArea(
msg,
true,
true))
break;
void* data = nullptr;
if (!GetDragObject(
msg, &
type, &data))
return false;
{
{
return true;
}
else
{
}
}
return false;
}
void CallCommand(Int32 id, Int32 subid=0)
@ BFM_DRAG_FINISHED
Bool Drag finished.
Definition: gui.h:787
@ BFM_DRAG_DATA_NEW
ANY Internal drag data.
Definition: gui.h:791
@ DRAGTYPE_COMMAND
Destination drag for command.
Definition: gui.h:771
@ BFM_DRAGRECEIVE
Drag receive. (See DragAndDrop.)
Definition: gui.h:764
static const Int32 MOUSE_QUESTION
Question cursor.
Definition: ge_prepass.h:2700
PyObject ** type
Definition: pycore_pyerrors.h:34
Description Notifications
A custom GUI element can be used to display a parameter of a NodeData based plugin the in the Attribute Manager. It is possible to send a message from the custom GUI to that NodeData based plugin. This can be used to inform the plugin on what internal data specificity was changed.
See also Attribute Manager Interaction.
this->InitValues();
GetColorField(COLOR_ID, color, brightness);
messageContent.
SetVector(MSG_DESCRIPTION_COLORSTRING_COLOR, color);
void SetVector(Int32 id, const Vector &v)
Definition: c4d_basecontainer.h:555
#define MSG_DESCRIPTION_CUSTOMGUI_NOTIFICATION_ID
The custom GUI ID in the message container for MSG_DESCRIPTION_CUSTOMGUI_NOTIFICATION.
Definition: c4d_baselist.h:424
#define MSG_DESCRIPTION_CUSTOMGUI_NOTIFICATION_CONTENT
The used data in the message container for MSG_DESCRIPTION_CUSTOMGUI_NOTIFICATION.
Definition: c4d_baselist.h:425
#define MSG_DESCRIPTION_CUSTOMGUI_NOTIFICATION
Sent by a custom GUI to the parent. The corresponding data is DescriptionCustomGuiNotification.
Definition: c4d_baselist.h:423
Layout Messages
Layout Change
A GeUserArea can inform the parent dialog when it changed its size:
A GeDialog can be part of a layout and is created when that layout is loaded. To restore a given state of that GeDialog, internal data of that dialog must be stored with the layout. This internal data is received and reset using these messages:
- Note
- Typically the group weights are stored here. See Weights.
{
return true;
}
{
if (bc)
{
return true;
}
break;
}
Int32 GetInt32(Int32 id, Int32 preset=0) const
Definition: c4d_basecontainer.h:303
@ BFM_LAYOUT_SETDATA
Receive the container saved with BFM_LAYOUT_GETDATA when loading a layout.
Definition: gui.h:976
@ BFM_LAYOUT_GETDATA
Definition: gui.h:974
Weights
A GeDialog defines its layout using groups with multiple columns/rows. The weights of a group define the relative scale of these columns/rows. When the user changes the scale a message is sent to the GeDialog:
- BFM_WEIGHTS_CHANGED: Sent when group weights changed. The group ID is stored with this message ID.
See also GeDialog Groups.
{
GroupWeightsSave(WEIGHT_GROUP, _weights);
break;
}
{
result.SetContainer(10000, _weights);
return true;
}
{
if (bc)
{
if (weightsContainer)
_weights = *weightsContainer;
GroupWeightsLoad(WEIGHT_GROUP, _weights);
return true;
}
break;
}
BaseContainer * GetContainerInstance(Int32 id)
Definition: c4d_basecontainer.h:425
@ BFM_WEIGHTS_CHANGED
Group weights changed. The group ID is returned.
Definition: gui.h:980
Fading
A GeUserArea can support a dynamic fading effect. After GeUserArea::ActivateFading() was called, Cinema 4D sends the BFM_FADE message to the user area for the duration of the fading operation.
See Drawing Operations.
{
public:
FadingUserArea() { };
~FadingUserArea() { };
{
{
{
return true;
}
{
return true;
}
}
}
{
}
};
@ COLOR_BG_HIGHLIGHT
Definition: c4d_colors.h:329
@ COLOR_TRANS
Definition: c4d_colors.h:14
@ COLOR_CONSOLE_TEXT
Definition: c4d_colors.h:94
@ COLOR_BG
Definition: c4d_colors.h:16
void DrawSetFont(Int32 fontid)
void AdjustColor(Int32 colorid, Int32 highlightid, Float percent)
void ActivateFading(Int32 milliseconds)
void DrawText(const maxon::String &txt, Int32 x, Int32 y, Int32 flags=(0|(0<< 4)))
void DrawSetTextCol(Int32 fg, Int32 bg)
@ BFM_FADE
Definition: gui.h:999
#define DRAWTEXT_HALIGN_LEFT
Align to the left.
Definition: c4d_gui.h:188
@ FONT_MONOSPACED
Monospaced font.
Definition: gui.h:26
Draw
The message BFM_DRAW is sent to a GeUserArea to draw into the Cinema 4D GUI. The message will call GeUserArea::DrawMsg().
The clipping dimensions are stored in these parameters:
The draw reason is also stored:
if (reasonGotFocus || reasonLostFocurs)
return;
wchar_t size_t const char ** reason
Definition: fileutils.h:23
@ BFM_DRAW_REASON
BaseContainer Message which started the redraw.
Definition: gui.h:579
Visibility
Dialogs and user areas are informed when they become visible:
- BFM_VISIBLE_ON: Sent when the element comes to front after tabbing invisible.
- BFM_VISIBLE_OFF: Sent when the element went back (another tab becomes visible).
Specific GUI Elements
Some messages can only be sent to specific elements or are only sent by specific elements.
Text Edit Fields
Text edit field messages:
SetString(ID_TEXTEDIT,
text);
SendMessage(ID_TEXTEDIT, bc);
Activate(ID_TEXTEDIT);
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:505
@ BFM_EDITFIELD_SETCURSORPOS
Definition: gui.h:986
PyObject * text
Definition: pycore_traceback.h:70
Multi-line edit fields messages:
Messages to access the internally stored undo stack of a multi-line edit field:
It is also possible to send messages from the IDM list to the multi-line edit field.
{
SetTitle("Simple Script Manager"_s);
AddMultiLineEditText(ID_MULTILINE_EDIT,
BFH_SCALEFIT, 0, 200, style);
SetString(ID_MULTILINE_EDIT, "import c4d\n\nprint(\"hello world\")\n"_s);
this->SetTimer(250);
return true;
}
{
if (id == ID_UNDO_BUTTON)
{
CheckUndoState();
}
if (id == ID_REDO_BUTTON)
{
CheckUndoState();
}
}
{
CheckUndoState();
}
void CheckUndoState()
{
const GeData res = SendMessage(ID_MULTILINE_EDIT, getUndoLevelMsg);
{
if (stat)
{
if (currentLevel > 0)
Enable(ID_UNDO_BUTTON, true);
else
Enable(ID_UNDO_BUTTON, false);
if (currentLevel < (undoStackCount - 1))
Enable(ID_REDO_BUTTON, true);
else
Enable(ID_REDO_BUTTON, false);
}
}
}
void SetBool(Int32 id, Bool b)
Definition: c4d_basecontainer.h:498
virtual Bool Command(Int32 id, const BaseContainer &msg)
@ BFM_EDITFIELD_UNDOSTAT_UNDOLEVEL
Int32 The current undo level.
Definition: gui.h:1021
@ BFM_EDITFIELD_UNDOSTAT_COUNT
Int32 The undo stack size.
Definition: gui.h:1020
@ DA_CONTAINER
BaseContainer.
Definition: c4d_gedata.h:49
#define IDM_REDO
Redo.
Definition: ge_prepass.h:3857
#define IDM_UNDO
Undo.
Definition: ge_prepass.h:3856
@ DR_MULTILINE_MONOSPACED
Monospaced font.
Definition: gui.h:318
@ DR_MULTILINE_PYTHON
Python line return handling.
Definition: gui.h:325
@ DR_MULTILINE_SYNTAXCOLOR
Python syntax highlighting.
Definition: gui.h:319
@ DR_MULTILINE_STATUSBAR
Display a statusbar with the cursor position.
Definition: gui.h:320
@ DR_MULTILINE_WORDWRAP
Word wrap multi-line field.
Definition: gui.h:326
@ BFH_SCALEFIT
Scale fit. BFH_SCALE|BFH_FIT.
Definition: gui.h:315
@ DR_MULTILINE_HIGHLIGHTLINE
Highlight lines.
Definition: gui.h:321
Status Bar
The message BFM_SETSTATUSBAR can be sent to edit the status bar of a scroll group or a progress bar custom GUI element:
The parameters of this message are:
SendMessage(ID_STATUSBAR,
m);
const char * m
Definition: abstract.h:692
@ BFM_STATUSBAR_PROGRESSON
Bool Statusbar active.
Definition: gui.h:832
@ BFM_STATUSBAR_TINT_COLOR
Int32 Color ID for the status bar, or as RGB value (Vector).
Definition: gui.h:838
@ BFM_SETSTATUSBAR
To set a statusbar (e.g. inside a SCROLLGROUP (dialog element)):
Definition: gui.h:830
@ BFM_STATUSBAR_PROGRESS
Float Between 0.0 and 1.0.
Definition: gui.h:834
SendMessage(ID_SCROLLGROUP, bc);
GeData * SetData(Int32 id, const GeData &n)
Definition: c4d_basecontainer.h:255
@ BFM_STATUSBAR_HELP
String Second text. (Help.)
Definition: gui.h:836
@ BFM_STATUSBAR_TXT
String First text.
Definition: gui.h:833
Pop Up
A message is sent from a popup button:
AddPopupButton(ID_POPUP,
BFH_LEFT, 10, 10);
AddChild(ID_POPUP, 1, "Child 0"_s);
AddChild(ID_POPUP, 2, "Child 1"_s);
@ BFH_LEFT
Aligned to the left. 1<<3.
Definition: gui.h:311
{
if (ID == ID_POPUP)
{
}
break;
}
@ BFM_POPUPNOTIFY
Notification of popup before the menu opens.
Definition: gui.h:914
Scroll Group
A scroll group informs the parent dialog when it was scrolled:
Custom GUI Elements
The base class for custom GUI elements (used to display NodeData parameters in the Attribute Manager) is iCustomGui which is based on GeDialog. Such custom GUI elements receive these messages when the used "User Interface" is changed in the Attribute Manager. The custom GUI can then store the ID of the currently active gadget:
{
result.SetInt32(0, _activeID);
return true;
}
{
Activate(ID);
return true;
}
@ BFM_SETFOCUSAFTERUPDATE
Definition: gui.h:683
@ BFM_GETFOCUSBEFOREUPDATE
Definition: gui.h:645
Core Messages
Both GeDialog and GeUserArea receive core messages. These messages call GeDialog::CoreMessage() or GeUserArea::CoreMessage().
See the Core Messages Manual.
{
if (CheckCoreMessage(bc))
{
switch (movement)
{
}
}
break;
}
void * GetVoid(Int32 id, void *preset=nullptr) const
Definition: c4d_basecontainer.h:343
maxon::Int Int
Definition: ge_sys_math.h:64
@ BFM_CORE_PAR1
ANY Parameter 1.
Definition: gui.h:893
#define MOVE_END
Move ended. par2 == ESC.
Definition: ge_prepass.h:2788
#define EVMSG_ASYNCEDITORMOVE
The user moved something in the editor window. Managers should update things like position fields.
Definition: ge_prepass.h:2782
#define MOVE_CONTINUE
Move continued.
Definition: ge_prepass.h:2787
#define MOVE_START
Move started.
Definition: ge_prepass.h:2786
Further Reading