BASECHANNEL

Detailed Description

Macros

#define BASECHANNEL_COLOR_EX
 
#define BASECHANNEL_BRIGHTNESS_EX
 
#define BASECHANNEL_MIXMODE_EX
 
#define BASECHANNEL_MIXSTRENGTH_EX
 
#define BASECHANNEL_TEXTURE
 
#define BASECHANNEL_BLUR_OFFSET
 
#define BASECHANNEL_BLUR_STRENGTH
 
#define BASECHANNEL_INTERPOLATION
 
#define BASECHANNEL_TIME_FROM
 
#define BASECHANNEL_TIME_TO
 
#define BASECHANNEL_TIME_FPS
 
#define BASECHANNEL_TIME_MODE
 
#define BASECHANNEL_TIME_TIMING
 
#define BASECHANNEL_TIME_START
 
#define BASECHANNEL_TIME_END
 
#define BASECHANNEL_TIME_LOOPS
 
#define BASECHANNEL_SHADERID
 
#define BASECHANNEL_SUGGESTEDFOLDER
 

Macro Definition Documentation

◆ BASECHANNEL_COLOR_EX

#define BASECHANNEL_COLOR_EX

Vector. Deprecated.

◆ BASECHANNEL_BRIGHTNESS_EX

#define BASECHANNEL_BRIGHTNESS_EX

Float. Deprecated.

◆ BASECHANNEL_MIXMODE_EX

#define BASECHANNEL_MIXMODE_EX

Int32. Deprecated.

◆ BASECHANNEL_MIXSTRENGTH_EX

#define BASECHANNEL_MIXSTRENGTH_EX

Float. Deprecated.

◆ BASECHANNEL_TEXTURE

#define BASECHANNEL_TEXTURE

String. The texture for this channel.

◆ BASECHANNEL_BLUR_OFFSET

#define BASECHANNEL_BLUR_OFFSET

Float. The MIP blur offset for this channel.

◆ BASECHANNEL_BLUR_STRENGTH

#define BASECHANNEL_BLUR_STRENGTH

Float. The MIP blur strength for this channel.

◆ BASECHANNEL_INTERPOLATION

#define BASECHANNEL_INTERPOLATION

Int32. The interpolation for this channel.

◆ BASECHANNEL_TIME_FROM

#define BASECHANNEL_TIME_FROM

Int32. Movie from frame.

◆ BASECHANNEL_TIME_TO

#define BASECHANNEL_TIME_TO

Int32. Movie to frame.

◆ BASECHANNEL_TIME_FPS

#define BASECHANNEL_TIME_FPS

Int32. Movie frame rate.

◆ BASECHANNEL_TIME_MODE

#define BASECHANNEL_TIME_MODE

Int32. Sequence mode (see Cinema 4D dialog).

◆ BASECHANNEL_TIME_TIMING

#define BASECHANNEL_TIME_TIMING

Int32. Sequence timing (see Cinema 4D dialog).

◆ BASECHANNEL_TIME_START

#define BASECHANNEL_TIME_START

BaseTime. Sequence start.

◆ BASECHANNEL_TIME_END

#define BASECHANNEL_TIME_END

BaseTime. Sequence end.

◆ BASECHANNEL_TIME_LOOPS

#define BASECHANNEL_TIME_LOOPS

Int32. Sequence loops.

◆ BASECHANNEL_SHADERID

#define BASECHANNEL_SHADERID

Int32. The unique ID of the shader for this channel.

◆ BASECHANNEL_SUGGESTEDFOLDER

#define BASECHANNEL_SUGGESTEDFOLDER

BaseTime. Suggested folder. See GenerateTexturePath().