SculptLayer Class Reference

#include <lib_sculpt.h>

Inheritance diagram for SculptLayer:

Detailed Description

A sculpt layer can contain one or more SculptLayerData children.

Public Member Functions

SculptLayerDataGetFirstSculptLayerData ()
 
SculptLayerDataGetCurrentSculptLayerData ()
 
Int32 GetPointCount ()
 
Bool GetOffset (Int32 index, Vector &offset)
 
void SetOffset (Int32 index, const Vector &fullOffset)
 
void AddOffset (Int32 index, const Vector &offset)
 
Bool GetMask (Int32 index, Float32 &mask)
 
void SetMask (Int32 index, Float32 mask)
 
void AddToMask (Int32 index, Float32 mask)
 
void ClearMask ()
 
void ClearLayer ()
 
void InitializeAllPointData ()
 
void InitializeAllMaskData ()
 
void TouchPointForUndo (Int32 index)
 
void TouchMaskForUndo (Int32 index)
 
Bool IsBaseLayer ()
 
Bool HasMask ()
 
Bool IsMaskEnabled ()
 
void SetMaskEnabled (Bool value)
 
- Public Member Functions inherited from SculptLayerBase
Bool Select ()
 
Bool IsVisible ()
 
void SetVisible (Bool value)
 
Bool IsLocked ()
 
void SetLocked (Bool value)
 
Float GetStrength ()
 
void SetStrength (Float value)
 
- Public Member Functions inherited from BaseList2D
void SetBit (Int32 mask)
 
Bool GetBit (Int32 mask) const
 
void DelBit (Int32 mask)
 
void ToggleBit (Int32 mask)
 
Int32 GetAllBits () const
 
void SetAllBits (Int32 bits)
 
void SetBitEx (Int32 mask, Int32 flags)
 
const CharGetViewportRenderId (VIEWPORT_RENDER_ID typeId) const
 
BaseList2DGetNext ()
 
BaseList2DGetPred ()
 
BaseContainer GetData ()
 
void SetData (const BaseContainer &bc, Bool add=true)
 
const BaseContainerGetDataInstance () const
 
BaseContainerGetDataInstance ()
 
const BaseContainerGetDataInstanceRef () const
 
BaseContainerGetDataInstanceRef ()
 
String GetName () const
 
void SetName (const maxon::String &name)
 
String GetBubbleHelp ()
 
Bool TransferGoal (BaseList2D *dst, Bool undolink)
 
Bool TransferMarker (BaseList2D *dst) const
 
Bool Scale (Float scale)
 
Bool Edit ()
 
void GetIcon (IconData *dat)
 
GeListHeadGetNLARoot ()
 
BaseList2DAnimationLayerRemap (BaseObject **layer=nullptr)
 
String GetTypeName ()
 
BaseList2DGetMain () const
 
void InsertTrackSorted (CTrack *track)
 
Bool AddEventNotification (BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)
 
Bool RemoveEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool FindEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool SetDescIDState (const DescID &id, DESCIDSTATE descidstate)
 
DESCIDSTATE GetDescIDState (const DescID &id, Bool tolerant) const
 
GeListHeadGetOverrideRoot ()
 
BaseOverrideGetFirstOverride ()
 
GeListHeadGetShaderRepositoryRoot ()
 
GeListHeadGetHiddenShaderRoot ()
 
maxon::NimbusForwardRef GetNimbusRef (const maxon::Id &spaceId) const
 
maxon::Result< maxon::NimbusForwardRefPrivateGetOrCreateNimbusRef (const maxon::Id &spaceId)
 
void RemoveNimbusRef (const maxon::Id &spaceId)
 
maxon::Result< maxon::HashMap< maxon::Id, maxon::NimbusForwardRef > > GetAllNimbusRefs () const
 
Bool IsNodeBased () const
 
void GetMarkerStampEx (UInt32 *l1, UInt32 *l2)
 
const GeMarkerGetMarker () const
 
void SetMarker (const GeMarker &m)
 
Bool AddUniqueID (Int32 appid, const Char *const mem, Int bytes)
 
Bool FindUniqueID (Int32 appid, const Char *&mem, Int &bytes) const
 
Int32 GetUniqueIDCount () const
 
Bool GetUniqueIDIndex (Int32 idx, Int32 &id, const Char *&mem, Int &bytes) const
 
Bool SetAnimatedParameter (CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)
 
Bool GetAnimatedParameter (const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)
 
BaseShaderGetFirstShader () const
 
void InsertShader (BaseShader *shader, BaseShader *pred=nullptr)
 
void ClearKeyframeSelection ()
 
Bool FindKeyframeSelection (const DescID &id)
 
Bool SetKeyframeSelection (const DescID &id, Bool selection)
 
Bool KeyframeSelectionContent ()
 
LayerObjectGetLayerObject (BaseDocument *doc)
 
Bool SetLayerObject (LayerObject *layer)
 
const LayerDataGetLayerData (BaseDocument *doc, Bool rawdata=false)
 
Bool SetLayerData (BaseDocument *doc, const LayerData &data)
 
GeListHeadGetCTrackRoot ()
 
CTrackGetFirstCTrack ()
 
CTrackFindCTrack (const DescID &id)
 
- Public Member Functions inherited from GeListNode
GeListNodeGetNext ()
 
GeListNodeGetPred ()
 
GeListNodeGetDown ()
 
GeListNodeGetUp ()
 
GeListNodeGetDownLast ()
 
void InsertBefore (GeListNode *bl)
 
void InsertAfter (GeListNode *bl)
 
void InsertUnder (GeListNode *bl)
 
void InsertUnderLast (GeListNode *bl)
 
void Remove ()
 
GeListHeadGetListHead ()
 
Int32 GetNodeID (Int32 index=0) const
 
template<typename CAST >
const CAST * GetNodeData (Int32 index=0) const
 
template<typename CAST >
CAST * GetNodeData (Int32 index=0)
 
void SetCustomData (GeListNode *node)
 
GeListNodeGetCustomData ()
 
BaseDocumentGetDocument ()
 
Int32 GetBranchInfo (BranchInfo *info, Int32 max, GETBRANCHINFO flags)
 
Bool IsDocumentRelated ()
 
Int32 GetInfo () const
 
Bool GetNBit (NBIT bit) const
 
UInt32 GetNBitMask (Int32 index) const
 
Bool ChangeNBit (NBIT bit, NBITCONTROL bitmode)
 
- Public Member Functions inherited from C4DAtom
Int32 GetType () const
 
Int32 GetRealType () const
 
Int32 GetDiskType () const
 
Bool IsInstanceOf (Int32 id) const
 
Int32 GetClassification () const
 
Bool Message (Int32 type, void *data=nullptr)
 
Bool MultiMessage (MULTIMSG_ROUTE flags, Int32 type, void *data)
 
C4DAtomGetClone (COPYFLAGS flags, AliasTrans *trn)
 
Bool CopyTo (C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)
 
Bool Read (HyperFile *hf, Int32 id, Int32 level)
 
Bool Write (HyperFile *hf)
 
Bool ReadObject (HyperFile *hf, Bool readheader)
 
Bool WriteObject (HyperFile *hf)
 
Bool GetDescription (Description *description, DESCFLAGS_DESC flags)
 
Bool GetParameter (const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
 
Bool SetParameter (const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
 
DynamicDescriptionGetDynamicDescription ()
 
Bool GetEnabling (const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
 
Bool TranslateDescID (const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
UInt32 GetDirty (DIRTYFLAGS flags) const
 
void SetDirty (DIRTYFLAGS flags)
 
UInt32 GetHDirty (HDIRTYFLAGS mask) const
 
void SetHDirty (HDIRTYFLAGS mask)
 

Private Member Functions

 SculptLayer ()
 
 ~SculptLayer ()
 

Additional Inherited Members

- Static Public Member Functions inherited from BaseList2D
static BaseList2DAlloc (Int32 type)
 
static void Free (BaseList2D *&bl)
 
- Static Public Attributes inherited from BaseList2D
static const Int32 SETBIT_FLAG_NODIRTY
 
static const Int32 SETBIT_FLAG_REMOVE
 

Constructor & Destructor Documentation

◆ SculptLayer()

SculptLayer ( )
private

◆ ~SculptLayer()

~SculptLayer ( )
private

Member Function Documentation

◆ GetFirstSculptLayerData()

SculptLayerData* GetFirstSculptLayerData ( )

Gets the first layer data for the layer.

Note
The Base layer has more than 1, other layers only have 1.
Returns
The first layer data.

◆ GetCurrentSculptLayerData()

SculptLayerData* GetCurrentSculptLayerData ( )

Gets the currently used layer data.

Note
In the case of the Base layer it returns the data for the current subdivision level.
For all other layers it returns the same as GetFirstSculptLayerData().
Returns
The currently used layer data.

◆ GetPointCount()

Int32 GetPointCount ( )

Gets the number of points the layer has.

Note
The point count is the same as the number of points on the PolygonObject for the subdivision level that this layer is at.
Returns
The number of points.

◆ GetOffset()

Bool GetOffset ( Int32  index,
Vector offset 
)

Gets the offset value for the point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[out]offsetAssigned the offset.
Returns
true if there was offset data for the point. false if no offset data was allocated for the point.

◆ SetOffset()

void SetOffset ( Int32  index,
const Vector fullOffset 
)

Sets the offset Vector for the given point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
Be sure to call SculptObject::Update() after all changes to the offsets have been made. This will update the SculptObject display.
Also call SculptObject::UpdateCollision() if any of the SculptObject::Hit() methods is used aftewards.
If this method is called from multiple threads then be sure to call InitializeAllPointData() before.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[in]fullOffsetThe offset vector to set.

◆ AddOffset()

void AddOffset ( Int32  index,
const Vector offset 
)

Adds an offset Vector to the existing offset for the given point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
Be sure to call SculptObject::Update() after all changes to the offsets have been made. This will update the SculptObject display.
Also call SculptObject::UpdateCollision() if any of the SculptObject::Hit() methods is used aftewards.
If this method is called from multiple threads then be sure to call InitializeAllPointData() before.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[in]offsetThe offset vector to add.

◆ GetMask()

Bool GetMask ( Int32  index,
Float32 mask 
)

Gets the mask value for the given point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[out]maskAssigned the mask value for the point.
The value is between 0 and 1 where 0 means no mask and 1 fully masked.
Returns
true if there was mask data for the point. false if no mask data was allocated for the point.

◆ SetMask()

void SetMask ( Int32  index,
Float32  mask 
)

Sets the mask value for the given point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
If this method is called from multiple threads then be sure to call InitializeAllPointData() before.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[in]maskThe mask value to set. The value will be clamped between 0 and 1; 0 means no mask and 1 fully masked.

◆ AddToMask()

void AddToMask ( Int32  index,
Float32  mask 
)

Adds to the existing mask value for the given point at index on the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
If this method is called from multiple threads then be sure to call InitializeAllMaskData() before.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()
[in]maskThe value to add to the mask. The value will be clamped between 0 and 1; 0 means no mask and 1 fully masked.

◆ ClearMask()

void ClearMask ( )

Clears the mask data for the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.

◆ ClearLayer()

void ClearLayer ( )

Clears all the offset data for the layer.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.

◆ InitializeAllPointData()

void InitializeAllPointData ( )

Makes sure all the data has been allocated to store the point data.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
If SetOffset() or AddOffset() are called from multiple threads then the data needs to be initialized before these calls are made.
If multiple threads are not used the calls to SetOffset() and AddOffset() will only allocate data if required.

◆ InitializeAllMaskData()

void InitializeAllMaskData ( )

Makes sure all the data has been allocated to store the mask data.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
If SetMask() or AddToMask() are called from multiple threads then the data needs to be initialized before these calls are made.
If multiple threads are not used the calls to SetMask() and AddToMask() will only allocate data if required.

◆ TouchPointForUndo()

void TouchPointForUndo ( Int32  index)

Marks the point at index so that any modifications to it can be undone.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
Must be called after SculptObject::StartUndo().
This method can not be called from multiple threads.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()

◆ TouchMaskForUndo()

void TouchMaskForUndo ( Int32  index)

Marks the masked point index so that any modifications it can be undone.

Note
This method gets the correct SculptLayerData for the layer and call the corresponding method for it.
Warning
Must be called after SculptObject::StartUndo().
This method can not be called from multiple threads.
Parameters
[in]indexThe index of the point on the layer: 0 <= index < GetPointCount()

◆ IsBaseLayer()

Bool IsBaseLayer ( )

Checks if the layer is the Base layer in which case it will have more than one ScultLayerData children.

Returns
true if the layer is the Base layer, false if it is a regular layer.

◆ HasMask()

Bool HasMask ( )

Checks if the layer has a mask at the current subdivision level.

Note
This method gets the correct SculptLayerData for this layer and call the corresponding method for it.
Returns
true if there is mask data, otherwise false.

◆ IsMaskEnabled()

Bool IsMaskEnabled ( )

Checks if the mask is enabled for the layer at the current subdivision level.

Returns
true if mask is enabled, otherwise false.

◆ SetMaskEnabled()

void SetMaskEnabled ( Bool  value)

Sets the mask enabled state for the layer at the current subdivision level.

Parameters
[in]valueThe state of the mask.