SculptLayerData Class Reference

#include <lib_sculpt.h>

Inheritance diagram for SculptLayerData:

Detailed Description

A SculptObject contains a SculptLayerSystem. This layer system can have many layers where each layer has exactly 1 SculptLayerData.
There is one exception to this rule, and that is the Base layer, which has a SculptLayerData for every subdivision level.
A SculptLayerData node contains all the offset and mask data for that layer at its subdivision level.

Public Member Functions

Int32 GetSubdivisionLevel ()
 
Int32 GetPointCount ()
 
Bool GetOffset (Int32 index, Vector &offset)
 
void SetOffset (Int32 index, const Vector &fullOffset)
 
void AddOffset (Int32 index, const Vector &offset)
 
Bool GetMask (Int32 index, Float32 &mask)
 
void SetMask (Int32 index, Float32 mask)
 
void AddToMask (Int32 index, Float32 mask)
 
Bool HasMask ()
 
void ClearMask ()
 
void ClearLayer ()
 
void InitializeAllPointData ()
 
void InitializeAllMaskData ()
 
void TouchPointForUndo (Int32 index)
 
void TouchMaskForUndo (Int32 index)
 
- Public Member Functions inherited from BaseList2D
void SetBit (Int32 mask)
 
Bool GetBit (Int32 mask) const
 
void DelBit (Int32 mask)
 
void ToggleBit (Int32 mask)
 
Int32 GetAllBits () const
 
void SetAllBits (Int32 bits)
 
void SetBitEx (Int32 mask, Int32 flags)
 
const CharGetViewportRenderId (VIEWPORT_RENDER_ID typeId) const
 
BaseList2DGetNext ()
 
BaseList2DGetPred ()
 
BaseContainer GetData ()
 
void SetData (const BaseContainer &bc, Bool add=true)
 
const BaseContainerGetDataInstance () const
 
BaseContainerGetDataInstance ()
 
const BaseContainerGetDataInstanceRef () const
 
BaseContainerGetDataInstanceRef ()
 
String GetName () const
 
void SetName (const maxon::String &name)
 
String GetBubbleHelp ()
 
Bool TransferGoal (BaseList2D *dst, Bool undolink)
 
Bool TransferMarker (BaseList2D *dst) const
 
Bool Scale (Float scale)
 
Bool Edit ()
 
void GetIcon (IconData *dat)
 
GeListHeadGetNLARoot ()
 
BaseList2DAnimationLayerRemap (BaseObject **layer=nullptr)
 
String GetTypeName ()
 
BaseList2DGetMain () const
 
void InsertTrackSorted (CTrack *track)
 
Bool AddEventNotification (BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)
 
Bool RemoveEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool FindEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool SetDescIDState (const DescID &id, DESCIDSTATE descidstate)
 
DESCIDSTATE GetDescIDState (const DescID &id, Bool tolerant) const
 
GeListHeadGetOverrideRoot ()
 
BaseOverrideGetFirstOverride ()
 
GeListHeadGetShaderRepositoryRoot ()
 
GeListHeadGetHiddenShaderRoot ()
 
maxon::NimbusForwardRef GetNimbusRef (const maxon::Id &spaceId) const
 
maxon::Result< maxon::NimbusForwardRefPrivateGetOrCreateNimbusRef (const maxon::Id &spaceId)
 
void RemoveNimbusRef (const maxon::Id &spaceId)
 
maxon::Result< maxon::HashMap< maxon::Id, maxon::NimbusForwardRef > > GetAllNimbusRefs () const
 
Bool IsNodeBased () const
 
void GetMarkerStampEx (UInt32 *l1, UInt32 *l2)
 
const GeMarkerGetMarker () const
 
void SetMarker (const GeMarker &m)
 
Bool AddUniqueID (Int32 appid, const Char *const mem, Int bytes)
 
Bool FindUniqueID (Int32 appid, const Char *&mem, Int &bytes) const
 
Int32 GetUniqueIDCount () const
 
Bool GetUniqueIDIndex (Int32 idx, Int32 &id, const Char *&mem, Int &bytes) const
 
Bool SetAnimatedParameter (CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)
 
Bool GetAnimatedParameter (const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)
 
BaseShaderGetFirstShader () const
 
void InsertShader (BaseShader *shader, BaseShader *pred=nullptr)
 
void ClearKeyframeSelection ()
 
Bool FindKeyframeSelection (const DescID &id)
 
Bool SetKeyframeSelection (const DescID &id, Bool selection)
 
Bool KeyframeSelectionContent ()
 
LayerObjectGetLayerObject (BaseDocument *doc)
 
Bool SetLayerObject (LayerObject *layer)
 
const LayerDataGetLayerData (BaseDocument *doc, Bool rawdata=false)
 
Bool SetLayerData (BaseDocument *doc, const LayerData &data)
 
GeListHeadGetCTrackRoot ()
 
CTrackGetFirstCTrack ()
 
CTrackFindCTrack (const DescID &id)
 
- Public Member Functions inherited from GeListNode
GeListNodeGetNext ()
 
GeListNodeGetPred ()
 
GeListNodeGetDown ()
 
GeListNodeGetUp ()
 
GeListNodeGetDownLast ()
 
void InsertBefore (GeListNode *bl)
 
void InsertAfter (GeListNode *bl)
 
void InsertUnder (GeListNode *bl)
 
void InsertUnderLast (GeListNode *bl)
 
void Remove ()
 
GeListHeadGetListHead ()
 
Int32 GetNodeID (Int32 index=0) const
 
template<typename CAST >
const CAST * GetNodeData (Int32 index=0) const
 
template<typename CAST >
CAST * GetNodeData (Int32 index=0)
 
void SetCustomData (GeListNode *node)
 
GeListNodeGetCustomData ()
 
BaseDocumentGetDocument ()
 
Int32 GetBranchInfo (BranchInfo *info, Int32 max, GETBRANCHINFO flags)
 
Bool IsDocumentRelated ()
 
Int32 GetInfo () const
 
Bool GetNBit (NBIT bit) const
 
UInt32 GetNBitMask (Int32 index) const
 
Bool ChangeNBit (NBIT bit, NBITCONTROL bitmode)
 
- Public Member Functions inherited from C4DAtom
Int32 GetType () const
 
Int32 GetRealType () const
 
Int32 GetDiskType () const
 
Bool IsInstanceOf (Int32 id) const
 
Int32 GetClassification () const
 
Bool Message (Int32 type, void *data=nullptr)
 
Bool MultiMessage (MULTIMSG_ROUTE flags, Int32 type, void *data)
 
C4DAtomGetClone (COPYFLAGS flags, AliasTrans *trn)
 
Bool CopyTo (C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)
 
Bool Read (HyperFile *hf, Int32 id, Int32 level)
 
Bool Write (HyperFile *hf)
 
Bool ReadObject (HyperFile *hf, Bool readheader)
 
Bool WriteObject (HyperFile *hf)
 
Bool GetDescription (Description *description, DESCFLAGS_DESC flags)
 
Bool GetParameter (const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
 
Bool SetParameter (const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
 
DynamicDescriptionGetDynamicDescription ()
 
Bool GetEnabling (const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
 
Bool TranslateDescID (const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
UInt32 GetDirty (DIRTYFLAGS flags) const
 
void SetDirty (DIRTYFLAGS flags)
 
UInt32 GetHDirty (HDIRTYFLAGS mask) const
 
void SetHDirty (HDIRTYFLAGS mask)
 

Private Member Functions

 SculptLayerData ()
 
 ~SculptLayerData ()
 

Additional Inherited Members

- Static Public Member Functions inherited from BaseList2D
static BaseList2DAlloc (Int32 type)
 
static void Free (BaseList2D *&bl)
 
- Static Public Attributes inherited from BaseList2D
static const Int32 SETBIT_FLAG_NODIRTY
 
static const Int32 SETBIT_FLAG_REMOVE
 

Constructor & Destructor Documentation

◆ SculptLayerData()

SculptLayerData ( )
private

◆ ~SculptLayerData()

~SculptLayerData ( )
private

Member Function Documentation

◆ GetSubdivisionLevel()

Int32 GetSubdivisionLevel ( )

Gets the subdivision level that the layer contains data for.

Returns
The subdivision level.

◆ GetPointCount()

Int32 GetPointCount ( )

Gets the number of points on the polygon object that the layer has.

Returns
The number of points on the polygon object.

◆ GetOffset()

Bool GetOffset ( Int32  index,
Vector offset 
)

Gets the offset for the given point index on the layer.

Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[out]offsetAssigned the offset value for the point.
Returns
true if there was offset data for the point. false if no offset data was allocated for the point.

◆ SetOffset()

void SetOffset ( Int32  index,
const Vector fullOffset 
)

Sets the offset for the given point index on the layer.

Warning
Be sure to call SculptObject::Update() after all changes to the offsets have been made. This will update the SculptObject display.
Also call SculptObject::UpdateCollision() if any of the SculptObject::Hit() methods is used afterwards.
If this method is going to be called from multiple threads then be sure to call InitializeAllPointData() before using this method.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[out]fullOffsetThe offset vector to set.

◆ AddOffset()

void AddOffset ( Int32  index,
const Vector offset 
)

Adds to the existing offset value at the given point index on the layer.

Warning
Be sure to call SculptObject::Update() after all changes to the offsets have been made. This will update the SculptObject display.
Also call SculptObject::UpdateCollision() any of the SculptObject::Hit() methods is used afterwards.
If this method is going to be called from multiple threads then be sure to call InitializeAllPointData() before using this method.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[out]offsetThe offset vector to add.

◆ GetMask()

Bool GetMask ( Int32  index,
Float32 mask 
)

Gets the value of the mask at the given point index on the layer.

Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[out]maskAssigned the mask value for the point.
The value is between 0 and 1 where 0 means no mask and 1 fully masked.
Returns
true if there was mask data for the point. false if no mask data was allocated for the point.

◆ SetMask()

void SetMask ( Int32  index,
Float32  mask 
)

Sets the the mask at the given point index on the layer.

Warning
If this method is going to be called from multiple threads then be sure to call InitializeAllMaskData() before using this method.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[in]maskThe value of the mask. The value will be clamped between 0 and 1; 0 means no mask and 1 fully masked.

◆ AddToMask()

void AddToMask ( Int32  index,
Float32  mask 
)

Adds to the existing mask at the given point index on the layer.

Warning
If this method is going to be called from multiple threads then be sure to call InitializeAllMaskData() before using this method.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()
[in]maskThe amount to add to the existing mask.

◆ HasMask()

Bool HasMask ( )

Checks to see if the layer has a mask applied to it.

Returns
true if there is mask data, otherwise false.

◆ ClearMask()

void ClearMask ( )

Clears all the mask data for the layer.

◆ ClearLayer()

void ClearLayer ( )

Clears all the offsets for the layer.

◆ InitializeAllPointData()

void InitializeAllPointData ( )

Makes sure all the data has been allocated to store all the point data.

Note
If SetOffset() or AddOffset() are called from multiple threads then the data needs to be initialized before these calls are made.
If multiple threads are not used the calls to SetOffset() and AddOffset() will only allocate data if required.

◆ InitializeAllMaskData()

void InitializeAllMaskData ( )

Makes sure all the data has been allocated to store all the mask data.

Note
If SetMask() or AddToMask() are called from multiple threads then the data needs to be initialized before these calls are made.
If multiple threads are not used the calls to SetMask() and AddToMask() will only allocate data if required.

◆ TouchPointForUndo()

void TouchPointForUndo ( Int32  index)

Marks the point at index so that any modifications to it can be undone.

Warning
Must be called after SculptObject::StartUndo().
This method can not be called from multiple threads.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()

◆ TouchMaskForUndo()

void TouchMaskForUndo ( Int32  index)

Marks the masked point at index so that any modifications to the mask can be undone.

Warning
Must be called after SculptObject::StartUndo().
This method can not be called from multiple threads.
Parameters
[in]indexThe index of the point on the polygon object: 0 <= index < GetPointCount()