Classes | |
struct | BaseVideoPostStruct |
struct | PixelPost |
struct | VideoPostSettingModeQuery |
struct | GlobalIlluminationInformation |
struct | StereoCameraInfo |
struct | MotionInfo |
struct | ColorProfileInfo |
class | VideoPostData |
Enumerations | |
enum class | VIDEOPOSTCALL { FRAMESEQUENCE , FRAME , SUBFRAME , RENDER , INNER , TILE } |
Functions | |
enum VIDEOPOSTCALL | MAXON_ENUM_LIST (VIDEOPOSTCALL) |
Bool | RegisterVideoPostPlugin (Int32 id, const maxon::String &str, Int32 info, DataAllocator *g, const maxon::String &description, Int32 disklevel, Int32 priority) |
Variables | |
FRAMESEQUENCE | |
FRAME | |
SUBFRAME | |
RENDER | |
INNER | |
TILE | |
struct BaseVideoPostStruct | MAXON_ENUM_LIST |
#define MSG_VIDEOPOST_TIMESHIFT |
Internal.
#define MSG_GLOBALILLUMINATIONINFORMATION |
Called when global illumination and caustic video post effects. The corresponding data is GlobalIlluminationInformation.
#define MSG_VIDEOPOST_SETPREVIEW_VIEWPORT |
Called to request Magic Bullet Looks Video Post to set the preview image from the current image in Viewport.
#define MSG_VIDEOPOST_SETPREVIEW |
Called to request Magic Bullet Looks Video Post to set the preview image with the image provided in the message data.
#define MSG_VIDEOPOST_OPENEDITOR |
Called to request Magic Bullet Looks Video Post to open the Looks Editor. Return true in the message data if the Look was edited.
#define MSG_VIDEOPOST_APPLY |
Called to request Magic Bullet Looks Video Post to apply the Look on the image provided in the message data.
#define MSG_VIDEOPOST_UPDATE_WORKFLOW |
Called to request Magic Bullet Looks Video Post to update its color management settings.
#define MSG_VIDEOPOST_CHECK_MBL |
Called to request Magic Bullet Looks Video Post to check for availability of Magic Bullet Looks.
#define MSG_VIDEOPOST_SETTINGMODE_QUERY |
Internal.
#define MSG_VIDEOPOST_SETTINGMODE_CHANGED |
Internal.
Bool RegisterVideoPostPlugin | ( | Int32 | id, |
const maxon::String & | str, | ||
Int32 | info, | ||
DataAllocator * | g, | ||
const maxon::String & | description, | ||
Int32 | disklevel, | ||
Int32 | priority | ||
) |
Registers a video post plugin.
[in] | id | A unique plugin ID. Must be obtained from http://www.plugincafe.com |
[in] | str | The name of the plugin. To affect the order that plugins are displayed in menus add "#$n" as a prefix to this name, where n is a number. Lower numbers are displayed before higher numbers. If name is "--" it will show up as a menu separator. |
[in] | info | The video post plugin info flags: PLUGINFLAG_VIDEOPOST PLUGINFLAG |
[in] | g | The allocator for the video post plugin. This is a pointer to a function that creates a new instance of VideoPostData with NewObj(). |
[in] | description | The name of the description resource file to use for the material plugin without .res extension, for example "VPeffectname". The name has to be unique, i.e. "Tdisplay" cannot be used for 2 different descriptions. See Description Resource for more information. |
[in] | disklevel | The plugin level is similar to a version number. The default level is 0. Increase this for new revisions of a plugin to allow for forward and backward compatibility. As an example you may have updated a plugin. If you now need to write additional information for new settings or changed types for old settings increase the level. During loading either a 0 is passed (if the file was written by the old plugin) or 1 (if the file was written by the new plugin). This allows to easily write/read new values. For forward and backward compatibility to work any existing read order from a given level must not be changed. Cinema 4D skips any new settings automatically if they have not been read. disklevel is only useful if variables are written/read in NodeData::Write/ NodeData::Read. |
[in] | priority | The priority of the video post plugin. Higher priority values are called before lower values. The priorities of the internal video post processing are: VPPRIORITY For example, to filter between glow and depth of field then priority has to be set between VPPRIORITY_OBJECTGLOW and VPPRIORITY_DEPTHOFFIELD:: Though all video post effects will be sorted by priority, an effect overriding for example VideoPostData::ExecutePixel will always be called before one using VideoPostData::ExecuteLine. Also VideoPostData::ExecuteLine will always be called before VIDEOPOSTCALL::INNER+ BaseVideoPostStruct::open open==false. This should be logical as VideoPostData::ExecutePixel will be instantly called after a sub-pixel has been calculated and VideoPostData::ExecuteLine instantly after a line has been calculated. |
FRAMESEQUENCE |
Called when the renderer prepares to render a sequence of images.
FRAME |
Called when the renderer prepares to render a frame.
SUBFRAME |
Called when the renderer prepares to render a subframe.
RENDER |
Called before the rendering process starts and before shaders are initialized.
INNER |
Called immediately before rendering starts.
TILE |
Called immediately before rendering a bucket.
struct BaseVideoPostStruct MAXON_ENUM_LIST |