The entire field of 3D graphics is inherently connected with calculations on floating-point numbers. You should be aware, that it can be a bit tricky to work with such values (or rather variables of such type). In this article I’ll begin with some Cinema 4D SDK basics, before showing typical floating-point pitfalls in the end. Continue Reading →
All around debugging your Cinema 4D plugins written in C++. We’ll go through setting up your project for debugging, using the debugger, SDK functions which make your life a little easier and some plugins that may help with debugging. Continue Reading →
In this article we’ll take a look at how to crawl through a hierarchy of objects in CINEMA 4D, without using a recursion.
For the newbies among our fellow readers, here is a complete step by step walkthrough for creating a new plugin project in Apple Xcode. The screenshots show Xcode 4.5, but it works the same in any version of Xcode 4. Continue Reading →
The following article describes the project setup for Cinema 4D R16 and Visual Studio 2012. Updated articles on project setup can be found in the SDK documentation. Information on the Visual Studio version to use for development against a certain… Continue Reading →