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Author: Frank Willeke

5

LONG CYCLEs with icons and separator

Posted on 10/05/2013 by Frank Willeke

You want to display icons in a LONG CYCLE? Easy as pie, this article will show you how it works! Continue Reading →

C++ SDK, Python SDK GUI
0

The CYCLEBUTTON CustomGUI

Posted on 10/05/2013 by Frank Willeke

Have you ever wondered how to create and use those pretty Description elements that are a combination of a LONG cycle and a command button? The Character object offers them for component selection. They let you choose an option from… Continue Reading →

C++ SDK, Python SDK Example, GUI
3

Compiling 64 Bit plugins in Visual C++ Express

Posted on 22/04/2013 by Frank Willeke

Many people, especially developers who write free plugins, or hobbyists, use only the free Visual C++ 2010 Express for their Windows builds. However, that version of C++ does not support 64 Bit builds. There is an easy solution for this,… Continue Reading →

Tools Example, VisualStudio, Windows
4

Automatically add tags at last position on creation

Posted on 15/03/2013 by Frank Willeke

Usually, when the user attaches a new tag to an object using the “Tags” menu in the Object Manager, the new tag is always added as first element to the object’s tag list. For some tags, however, it would make… Continue Reading →

C++ SDK, Python SDK Example, MessageData, Python, TagData
0

NodeData – what is it good for?

Posted on 12/03/2013 by Frank Willeke

If you’re new to programming for CINEMA 4D, you might have wondered what’s the deal with NodeData and its derivatives (e.g. ObjectData, TagData, ShaderData, et cetera). When you are writing a plugin object, which is a BaseObject, why do you… Continue Reading →

C++ SDK Example, Expert, NodeData

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