• Retrieving camera view volume

    Cinema 4D SDK sdk c++ maxon api
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    @cairyn Thank you!
  • Add Database to the Asset Browser

    Cinema 4D SDK c++ r25 s26 sdk
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    ferdinandF
    Hey @kbar, thank you for reaching out to us. How to add asset databases and others things are all explained in the Asset API Handbook. Your specific case is dealt with in the example Add User Databases. You can technically also take a route via the Asset Browser preferences in the Cinema 4D Preferences dialog and the GUI gadget showing these database entries, completely ignoring the Asset API, but I would not recommend doing this. Cheers, Ferdinand
  • How to use GeUserArea.DrawCustomButton()

    Cinema 4D SDK python sdk s26
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    Hi @m_adam , It is unfortunate because I thought it would be useful if it were available, but I understand. Thank you for your prompt response!
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    ferdinandF
    Hello @m_adam, without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Limit On the Number Of Takes

    Cinema 4D SDK c++ r20 sdk
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    J
    @m_magalhaes Thanks for the response. Might be able to use your idea as potential solution. John Terenece
  • GeDialog Update

    Cinema 4D SDK r20 c++ sdk
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    fwilleke80F
    I would recommend against changing anything in the scene from within GetVirtualObjects(). Rather do it in Execute(). Cheers, Frank
  • 0 Votes
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    M
    Hi this bug was fixed with release 2023.0 of Cinema 4D. Cheers, Maxime.
  • S26 SDK and API Documentation Release

    News & Information news sdk
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    No one has replied
  • BaseTake AddTake

    Cinema 4D SDK c++ r20 sdk
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    J
    Thanks for the response Ferdinand, I thought that that would be the case. John Terenece
  • Another question for animated data extraction

    Cineware SDK c++ sdk
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    ferdinandF
    Hello @khor, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Can't get assets info in c4dpy

    Cinema 4D SDK python r21 sdk
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    ferdinandF
    Hello @sol87, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • R21 c4dpy LoadFile always return False

    Cinema 4D SDK sdk python
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    @ferdinand wow, awesome. It works! thank you so much.
  • Layers checker

    Cinema 4D SDK python s24 sdk
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    ROMANR
    @mogh I didn't know about this function @ferdinand Thank you a lot for your detailed response. I will chek posts which you recommended
  • 0 Votes
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    ferdinandF
    Hello @pyxelrigger, without any further activity before Wednesday, the 16.03.2022, we will consider this topic as solved and remove the "unsolved" state from this topic. Thank you for your understanding, Ferdinand
  • Thinking Particles in ParallelFor

    Cinema 4D SDK r20 c++ windows sdk
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    N
    Hello @ferdinand, thank you again for this very detailed and helpful reply! I tried both methods, allocating beforehand and like the previous setup, just have it after the ParallelFor altogether. Both worked, although allocating beforehand introduced some weird flickering in the particles and was (at least it feels that way) more unstable. Which is why I opted to go for the second solution as with some exstensive testing it didn't seem to cause any issues. For anyone maybe reading this in the future and having the same issues: Do not allocate the particle group inside the plugin but use a link field and have the user handle the particle group creation inside c4d, that solved a lot of weird behaviours and seemed to work better/more stable. (at least in my not so intended usecase) I will mark this thread as solved, as it works now and I can fix the main-thread issue as well without too much trouble. So thank you very much for your quick and very detailed replies! Best Regards, Florian
  • 0 Votes
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    pyxelriggerP
    Hmm thank you!! It's not as difficult as I imagined I just had to make a change in the formula for some case, I used: x = focaldistance*math.tan(h/2)*1 [image: 1644929034240-96f1960e87e92c0bd8b3f677b453172d.gif]
  • 0 Votes
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    @m_magalhaes said in Copying Take Overrides from an object to another via Python not working properly: adding the backupvalue You are master! thanks my friend, it's working!
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    M
    Thanks, this is going to be fixed in the next documentation release. Cheers, Maxime.
  • Getting material 'use' flag

    Cinema 4D SDK sdk c++
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    WickedPW
    Thanks Frank, @fwilleke80 said in Getting material 'use' flag: BaseMaterial* const materialPtr = textureTagPtr->GetMaterial(); Yep, that's what I was missing. I was thinking the texture tag was the material, but it wasn't and I needed to get the link to the material from the texture tag. Cheers, WP.
  • Access renderer specific settings with python

    Cinema 4D SDK sdk python
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    ferdinandF
    Hey @wen, Thanks for sharing the example scene! Got a new question though, what do you mean with: "In R25 Redshift does not have a "Raw" color profile anymore" I looked at the wrong parameter; I thought your second script was still for REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_RENDERING_COLORSPACE as the previous example, but it is for REDSHIFT_RENDERER_COLOR_MANAGEMENT_OCIO_VIEW. So, you are right, "Raw" is still there Cheers, Ferdinand