• SDK docs do not reflect changes to dialog borders in S26

    Moved Bugs python s26
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    ferdinandF
    Hello @a_block, Thank you for reaching out to us and pointing out these flaws. We are aware of these changes but since it was for quite some time unclear if these changes were intentional or not, we postponed documenting them. The changes to the look and functionalities of GeDialog borders will be included in an upcoming documentation. But since these changes effectively demand symbols or even function arguments to be deprecated, this would be more a developer's task than a documentation task. I can of course put a note into the documentation, but this would only be a band aid. I will try to find a clean solution by poking the relevant devs. Cheers, Ferdinand
  • Importing RSproxies using Python

    Cinema 4D SDK s26 python
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    UMDU
    Oh I see.. The ExecutePasses was the key ! Thank you for your answers !
  • Why are there no Sketch and Toon shaders?

    Cinema 4D SDK windows python s26
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    ferdinandF
    Hello @blastframe, without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Compute distance from a point to a mesh

    Cinema 4D SDK
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    ferdinandF
    Hi, I am looking for hit point. Then if I understand well, my only way would be to use GeRayCollider on all objects ? A point-something projection will also give you a "hit-point" in some sense. The question is if you want to find the closest point for a point on some geometry (projection), or a point on a geometry for a point and a ray (intersection). GeRayCollider realizes ray-triangle intersection testing for PolygonObject instances. For multiple objects you must initialize multiple collider instances (or reinitialize one instance). But you cannot intersection test a null, a spline, or joint object as shown in your screenshot as they do not contain any triangles. When you are just interested in the closest point in some discrete geometry, you can use ViewportSelect or the more modern maxon API equivalent maxon::DistanceQueryInterface with a slightly different and more abstract purpose. ViewportSelect can also be used to pick the object in a scene which is closest to a point (for the cursor for example) for further testing with other methods. In maxon::GeometryUtilsInterface you will find some basic building blocks for writing something of your own.
  • [Python API] - Foldable Group Bug Still?

    Cinema 4D SDK s26 python
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    C
    @m_magalhaes - All good! Just wanted to make certain that the issue hasn't been fixed yet (since 2018..). In the future I'll write a python class, extending a group that is collapsible using the workaround you mentioned. Thank you for getting back to me and looking into this! Cheers.
  • c4dpy "sysctl: No such file or directory"

    General Talk s26 python
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    I
    Sorry for the late reply, my issue went away after reinstalling C4D so I forgot about it Thank you for your feedback
  • 0 Votes
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    ferdinandF
    Hello @byoneukp, without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Add Database to the Asset Browser

    Cinema 4D SDK c++ r25 s26 sdk
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    ferdinandF
    Hey @kbar, thank you for reaching out to us. How to add asset databases and others things are all explained in the Asset API Handbook. Your specific case is dealt with in the example Add User Databases. You can technically also take a route via the Asset Browser preferences in the Cinema 4D Preferences dialog and the GUI gadget showing these database entries, completely ignoring the Asset API, but I would not recommend doing this. Cheers, Ferdinand
  • How to use GeUserArea.DrawCustomButton()

    Cinema 4D SDK python sdk s26
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    K
    Hi @m_adam , It is unfortunate because I thought it would be useful if it were available, but I understand. Thank you for your prompt response!
  • ShowPopupDialog in SceneLoaderData

    Cinema 4D SDK s26 python
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    ferdinandF
    Hello @kalugin, without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • How to Set UserData Group fold/unfold

    Cinema 4D SDK python s26
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    ferdinandF
    Hello @chuanzhen, without any further questions or other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • How to add a multi _line string UserData

    Cinema 4D SDK python s26
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    chuanzhenC
    @m_adam Thanks for help!
  • 0 Votes
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    ferdinandF
    Hello @dskeith, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Node Editor API - Active Node Editor Graph?

    Cinema 4D SDK python s26
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    ferdinandF
    Hello @dskeith, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • Python SDK Examples: Tiny request

    Cinema 4D SDK python s26
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    No one has replied