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    • ?

      GeUserArea Reversed in Arabic Language

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK s24 python
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      ferdinandF
      Hello @blastframe, thank you for closing your topics. Cheers, Ferdinand
    • ?

      Getting Render Progress

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK s24 python
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      ferdinandF
      Hello @blastframe, I must apologize, I know we took our sweet time with answering this. However, we must move on with that topic, since it has been more than fourteen days since Manuel did provide his last answer. We will consider this thread as solved by Monday the 20th and flag it accordingly. Please feel free to reopen the 'Ask-as-question' status when there are questions left. Thank you for your understanding, Ferdinand
    • a_blockA

      Close button of docked dialog emits Command(id=92)

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK
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      B
      i removed the ids from the sdk. it looks like they are only used internally. there is no use in the sdk for developers.
    • fwilleke80F

      Colors on a generator

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20 r21 r23 s22 s24 c++
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      ferdinandF
      Hello @fwilleke80, without further questions or postings, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
    • K

      Strange behavior of UserArea docked with Timeline

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 s24 python windows
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      K
      Hi, It looks like the problem got solved by Sized function. Thanks a lot @m_magalhaes and @m_adam !!
    • A

      CKey Auto Tangents

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r23 s24
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      M
      Hi @AiMiDi with the latest update of Cinema 4D (R24 SP1), CKey::GetValueLeft/Right and CKey::GetTimeLeft/Right documentation have been improved to mention what was described by @ferdinand. Cheers, Maxime.
    • C4DSC

      GeDialog.AddSeparatorH documentation

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python s24
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      mikeudinM
      I have a same issue. The problem solved by assigning argument without name: self.AddSeparatorH(5, flags=c4d.BFH_FIT);
    • a_blockA

      EDITTEXT symbols missing

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK s24 sdk python
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      a_blockA
      Oh, my bad then. Will update immediately, which I should have probably done before posting to the public forum. I'd say, if you can, please remove this thread, so nobody gets confused. And don't worry about InitValues(). Cheers
    • fwilleke80F

      Nodes and attributes of GvOperatorData plugin

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r23 s24
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      fwilleke80F
      Hi Manuel, oh right, that does the trick! Thank you, one bug less! Cheers, Frank
    • kbarK

      Double clicking behaviour in a Field List.

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r20 r21 r23 s22 s24
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      kbarK
      This is for my own plugin. I was looking for a flag that I could set. Totally forgot about just checking for the parameter being set. Great solution. Thanks.
    • B

      With the new asset browser, API for the content browser is no longer possible?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK s24 python
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      ferdinandF
      Hello @john_do, the Asset Browser is an important feature for Maxon and we plan to build upon it. Despite that, we are not at liberty to currently disclose when we are going to provide Python bindings for the Asset Brower or if this will happen at all. I understand that this is a unsatisfying answer, but it is unfortunately the best we can currently give. Thank you for your understanding, Ferdinand
    • a_blockA

      GeDialog lacking InitValues, when docked and folded

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK windows python r19 r21 r23 s24
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      ferdinandF
      Dear community, this bug has been fixed and will be integrated with an upcoming release of Cinema 4D S24 (hopefully the next one). Cheers, Ferdinand
    • fwilleke80F

      Using CodeEditor_Open()

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK c++ r23 s24
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      fwilleke80F
      Hi Maxime, Thank you! That’s a lot to take in Cheers, Frank