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    D
    Hello Maxime, first of all, thanks for the quick response. You gave me a great clue with the compiled dll version. C4D R23 is compatible with scipy 1.4.0 so the solution was to downgrade it. Thanks again, Daniel
  • Linkbox Dropdown Arrow

    Cinema 4D SDK c++ r20 r23
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    LorenzJaegerL
    Hi, sorry for the late reply. Just got to test out your fix and everything works now. Thank you very much for your persistence! cheers, Lorenz
  • Drag and Drop Gradient Data onto a Gradient

    Cinema 4D SDK c++ r20 r21 r23 s22 s24 sdk
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    ferdinandF
    Hello @kbar, without any further questions, we will consider this topic as solved by Monday, the 25th and flag it accordingly. Thank you for your understanding, Ferdinand
  • Filename::SetMemoryReadMode Docs don't seem right.

    Moved Bugs c++ r20 r21 r23 s22 s24 sdk
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    ferdinandF
    Hello @kbar, I should have replied here since there is at least an implied request in your last answer. I have added a task for this in our documentation task pool and added the tracking tag to this topic. Without any further questions or replies, we will consider this thread as solved by Monday the 20th and flag it accordingly. But that does not mean that the topic is forgotten, due to its to fix tag. Thank you for your understanding, Ferdinand
  • 0 Votes
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    ThomasBT
    @m_magalhaes yes thanks that was my idea, too , I created a temporary object, in my case a spline with 0 points and 0 segments and simply exchanged it, thanks.....
  • Overriding arrow keys in the Object Manager?

    Cinema 4D SDK r23 python
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    ManuelM
    @cairyn said in Overriding arrow keys in the Object Manager?: I guess they didn't make the cut at all...) Good guess, there's no particular reason for not being there.
  • What's really happening inside a CKey?

    Cinema 4D SDK c++ python r23
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    CairynC
    DTYPE_LONG can be used with SetGeData if the track category is CTRACK_CATEGORY_DATA, see the third post in this thread. This is the only ambiguous datatype at the moment, and as other datatypes wouldn't make sense with SetValue I think it will remain the only one. But I do claim that the category of the track determines whether you need to use SetValue or SetGeData. (That is almost the same in effect... but in case of DTYPE_LONG not quite.)
  • Apply Substance Preset with no User Input.

    Moved Cinema 4D SDK
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    ferdinandF
    Hello @janine-mcmaster, without further questions or replies, we will consider this topic as solved by Monday, the 30th and flag it accordingly. Thank you for your understanding, Ferdinand
  • Python plugin and Linux CLR arguments

    Cinema 4D SDK python s24 r23
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    V
    Hello, Adding the path to the plugin in g_additionalModulePath fixed the issue. Thank you very much for your help.
  • How to detect a document switching?

    Cinema 4D SDK python r23 s24 sdk
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    ferdinandF
    Hello @mocoloco, without further questions or replies, we will consider this topic as solved by Monday, the 30th and flag it accordingly. Thank you for your understanding, Ferdinand
  • HUD Text issues

    Cinema 4D SDK r23 python
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    K
    Oh! sorry @fwilleke80 I misread your first message. @ferdinand, I think I got confused from the beginning. I made a copy of my code from an objectData plugin to a scenehook plugin without changing DRAWPASS to SCENEHOOKDRAW Everything is working just fine now(... except the aliasing) but the result is acceptable. [image: 1627633821978-ok.png] Thanks to both of you! Best Regards,
  • Voronoi Fracture Glitch

    Cinema 4D SDK c++ r23 sdk
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    ferdinandF
    Dear Community, this bug has been fixed with S26.1, the glitches in the Attribute Manger should not appear anymore. Cheers, Ferdinand
  • Checking Object Manager Filtering

    Cinema 4D SDK r23 python
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    CairynC
    @m_magalhaes Thanks for the confirmation. I have meanwhile found that while the API doesn't cover the OM window states, you can still call CallCommand and IsCommandChecked on the functions. c4d.CallCommand(100004762) # Show Search Bar c4d.CallCommand(100004719) # Show Path Bar c4d.CallCommand(100004746) # Show Filter They only address the last used OM though; it doesn't seem to be possible to target a specific OM (like it is possible with the Open/Close flags which are stored as NBITs). And of course it doesn't tell me anything about the current visibility of an object in the OM. If the developers will think about commands to cover the filter/search/root conditions, they may want to go one step back and think about a more general concept to handle the multi-copy windows (Object Manager, Attribute Manager, Timeline) in some way that allows me to ask what was the last window, the active window, a window by index.
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    M
    Correct, thanks for poitning it I will add a task to improve documentation of Custom GUI
  • 0 Votes
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    ferdinandF
    Hello @mocoloco, without any further replies or questions, we will consider this thread as solved by Thursday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Accessing json data from DataDictionary

    Cinema 4D SDK c++ r20 r21 r23 s22 s24
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    kbarK
    That is what I was looking for. Thanks Manuel!
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    jochemdkJ
    So, now we have a maxon.Int :} Yes, the system is working - thx @m_adam Consider it solved // more info in general on the maxon framework - especially on the python side - would we be welcome..
  • VariableChanged Struct is missing its maps?

    Cinema 4D SDK r23 c++ windows
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    CairynC
    @ferdinand said in VariableChanged Struct is missing its maps?: TEST TEST forbidden to post? No, it's not Sorry, that's the message from the system that I got in the other thread, repeatedly. So I tried it here, and it posted without difficulty. Then I tried in the other thread again, and it worked. Then I deleted all these postings. But as the original message that I tried to post was lost to the error, I didn't bother to write it again. Quite strange error, haven't seen it before, and it didn't come with any explanation WHY it was forbidden to post.
  • Close button of docked dialog emits Command(id=92)

    Cinema 4D SDK
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    B
    i removed the ids from the sdk. it looks like they are only used internally. there is no use in the sdk for developers.
  • DescID [] operator crashes?

    Cinema 4D SDK c++ windows r23
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    fwilleke80F
    Already found the reason, sorry to bother you, all good Cheers, Frank