• 0 Votes
    6 Posts
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    M
    Oh my, this is horrible ... cheers mogh
  • Retrieve Center Pivot of Three or More Objects?

    Cinema 4D SDK r21 python
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    B
    @s_bach Thanks for the response! Works as expected. @zipit No worries. Will close this thread. I will probably revive this a year from now (lol). I have a feeling that Matrix will haunt me again in other aspects so this would be a nice exercise if that happens. Thanks again!
  • Retrieve the Bottom Center Pivot of an Object?

    Cinema 4D SDK r21 python
    5
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    5 Posts
    681 Views
    M
    Hi @bentraje beside zipit said which is indeed correct you may found interesting a plugin I made a long time ago when I started python, which has exactly this purpose but also supports specific objects such as sweep, spline and so on. https://github.com/gr4ph0s/graph_bottom_center_axis/blob/master/bottom_axis_center.pyp Cheers, Maxime.
  • 0 Votes
    13 Posts
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    fwilleke80F
    Thank you, Ricardo!
  • CustomGUI gadget triggered by other gadget

    Cinema 4D SDK c++ r19 r20 r21
    10
    1
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    C4DSC
    @m_magalhaes Thanks for your message-example. I hadn't quite understood it the first time, and needed a re-trigger. Inspired by your reply I came up with this solution instead. While it still is based on messaging, I preferred to use the SpecialEventAdd. This way, I could pass the type value via a "custom message". Obviously the customgui needs to be set up to react accordingly to this SpecialEventAdd, but this is what I sort of expected to already have been built in into the customgui, in order to be able to react to a trigger to update its additional attributes. Now we only can react to the attribute at constructor time. Maybe a request for a future update/addition? Note for others reading this topic: The code below is just a quick solution, having collected code from different sources and examples. It might obviously be optimized and commented in a better way. Also, make sure to register appropriate pluginIDs, as all ones used here are for demonstration purposes only. For the example below I followed a different route for testing purposes. Obviously it would lead me too far to provide a fully working plugin with NodeData etc ... As such, I wen for a simple CommandData with a GeDialog containing a set of radio buttons and a customgui gadget. The radio buttons allow to switch between black/white and r/g/b and c/m/y/k. With each selection the customgui displays a different set of options, showing a colored rectangle per option. The code is R20, but easily adjustable for R21. Main.cpp // ======================== // Cinema 4D C++ plugin // // PluginName: Test // Dummy "empty" plugin // ======================== // Main.cpp #include "c4d.h" // === Registered pluginIDs === #define MYCOMMAND_PLUGIN_ID 1000000 // DUMMY VALUE for demonstration purposes only !!! #define CUSTOMGUI_GADGET_ID 1000002 // DUMMY VALUE for demonstration purposes only !!! // a specific message ID to trigger the gadget to set its type #define CUSTOMGUI_GADGET_SETTYPEMSG_ID 100 // the gadget IDs #define RADIO_BUTTONS 10000 #define CUSTOMGUI_GADGET 10010 extern Bool RegisterGadget(); // ==================================== // GeDialog // ==================================== class MyDialog : public GeDialog { public: MyDialog(void) {} virtual ~MyDialog(void) {} virtual Bool CreateLayout(void); virtual Bool InitValues(void); virtual void DestroyWindow(void); virtual Bool Command(Int32 id, const BaseContainer& msg); virtual Int32 Message(const BaseContainer& msg, BaseContainer& result); }; Bool MyDialog::CreateLayout(void) { Bool res = GeDialog::CreateLayout(); // when using a GeLoadString(<string-id>) // strings need to be defined in the main string resources, not in the dialogs subfolder SetTitle("Test Dialog"_s); GroupBegin(0, BFH_SCALEFIT | BFV_SCALEFIT, 1, 0, ""_s, 0); { GroupBorderSpace(4, 4, 4, 4); GroupBegin(0, BFH_LEFT, 2, 0, maxon::String(), 0); { // 3 radio buttons vertically AddRadioGroup(RADIO_BUTTONS, BFV_SCALEFIT, 0, 3); AddChild(RADIO_BUTTONS, 2, "BW"_s); AddChild(RADIO_BUTTONS, 3, "RGB"_s); AddChild(RADIO_BUTTONS, 4, "CMYK"_s); // the custom gadget BaseContainer bc; AddCustomGui(CUSTOMGUI_GADGET, CUSTOMGUI_GADGET_ID, String(), 0, 0, 0, bc); } GroupEnd(); } GroupEnd(); return res; } Bool MyDialog::InitValues(void) { // first call the parent instance if (!GeDialog::InitValues()) return false; // do our thing ... Int32 typevalue = 2; SetInt32(RADIO_BUTTONS, typevalue); // set default to black and white // and inform the gadget about it SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); return true; } void MyDialog::DestroyWindow(void) {} Bool MyDialog::Command(Int32 id, const BaseContainer& msg) { if (id == RADIO_BUTTONS) { Int32 typevalue; GetInt32(RADIO_BUTTONS, typevalue); // send this to the customgui gadget to update its representation, // using an EventAdd will trigger a "regular" EVMSG_CHANGE // but we prefer to provide a SpecialEventAdd, as such we: // 1. avoid that the gadget is triggered by every EVMSG_CHANGE // 2. allow to specify a specific value to change the type to //EventAdd(); SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); } return true; } Int32 MyDialog::Message(const BaseContainer& msg, BaseContainer& result) { return GeDialog::Message(msg, result); } // ==================================== // CommandData // ==================================== class MyCommand : public CommandData { INSTANCEOF(MyCommand, CommandData) public: MyDialog dlg; public: virtual Bool Execute(BaseDocument* doc); }; Bool MyCommand::Execute(BaseDocument* doc) { if (dlg.IsOpen() == false) dlg.Open(DLG_TYPE::ASYNC, MYCOMMAND_PLUGIN_ID, -1, -1, 300, 200, 0); return true; } Bool RegisterMyCommand(void) { return RegisterCommandPlugin(MYCOMMAND_PLUGIN_ID, "Test"_s, 0, AutoBitmap("icon.png"_s), "Test"_s, NewObjClear(MyCommand)); } // ==================================== // Plugin Main // ==================================== Bool PluginStart(void) { ApplicationOutput("Test"_s); RegisterMyCommand(); RegisterGadget(); return true; } void PluginEnd(void) { } Bool PluginMessage(Int32 id, void * data) { switch (id) { case C4DPL_INIT_SYS: if (!g_resource.Init()) return false; return true; case C4DMSG_PRIORITY: return true; case C4DPL_BUILDMENU: break; case C4DPL_ENDACTIVITY: return true; } return false; } CustomGUI_Gadget.cpp // CustomGUI_Gadget.cpp // The custom gadget is a sort of horizontal graphical radio button group // the number of buttons is dependent the gadget type // type = 0 -> not initialized, no buttons // type = 2 has 2 buttons (black and white) // type = 3 has 3 buttons (red, green, blue) // type = 4 has 4 buttons (cyan, magenta, yellow, black) #include "c4d.h" #include "lib_clipmap.h" const Int32 kItemSize = 30; // the size of each "button" // === Registered pluginIDs === #define CUSTOMGUI_GADGET_ID 1000002 // DUMMY VALUE for demonstration purposes only !!! #define CUSTOMGUI_GADGET_ATTRIBUTE_ID 1000003 // DUMMY VALUE for demonstration purposes only !!! #define USERAREA_ID 10001 // The ID of the UserArea GUI element. // a specific message ID to trigger the gadget to set its type #define CUSTOMGUI_GADGET_SETTYPEMSG_ID 100 //--------------------------- // The user area used to display the custom datatype //--------------------------- class GadgetUserArea : public GeUserArea { public: GadgetUserArea(); virtual ~GadgetUserArea(); virtual Bool Init(); virtual Bool InitValues(); virtual Bool GetMinSize(Int32& w, Int32& h); virtual void DrawMsg(Int32 x1, Int32 y1, Int32 x2, Int32 y2, const BaseContainer& msg); virtual Bool InputEvent(const BaseContainer& msg); Int32 mSelection; Int32 mType; Vector bw[2]; Vector rgb[3]; Vector cmyk[4]; // use a GeClipMap for drawing AutoAlloc<GeClipMap> mClipmap; }; GadgetUserArea::GadgetUserArea() { mSelection = 0; mType = 0; } GadgetUserArea::~GadgetUserArea() { } Bool GadgetUserArea::Init() { bw[0] = Vector(0); bw[1] = Vector(255); rgb[0] = Vector(255, 0, 0); rgb[1] = Vector(0, 255, 0); rgb[2] = Vector(0, 0, 255); cmyk[0] = Vector(0, 255, 255); cmyk[1] = Vector(255, 0, 255); cmyk[2] = Vector(255, 255, 0); cmyk[3] = Vector(0); return true; } Bool GadgetUserArea::InitValues() { return true; } Bool GadgetUserArea::GetMinSize(Int32& w, Int32& h) { w = kItemSize * 4; h = kItemSize; return true; } void GadgetUserArea::DrawMsg(Int32 x1, Int32 y1, Int32 x2, Int32 y2, const BaseContainer& msg) { OffScreenOn(); if (!mClipmap) return; const Int32 w = GetWidth(); const Int32 h = GetHeight(); mClipmap->Init(w, h, 32); mClipmap->BeginDraw(); // background Int32 r, g, b; GetColorRGB(COLOR_BG, r, g, b); mClipmap->SetColor(r, g, b, 255); mClipmap->FillRect(x1, y1, x2, y2); Vector color; if (mType != 0) { // draw the possible options as background, // then draw the current selected option on top switch (mType) { case 2: // black and white { for (Int32 col = 0; col < 2; ++col) { color = bw[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } case 3: // RGB { for (Int32 col = 0; col < 3; ++col) { color = rgb[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } case 4: // CMYK { for (Int32 col = 0; col < 4; ++col) { color = cmyk[col]; mClipmap->SetColor(SAFEINT32(color.x), SAFEINT32(color.y), SAFEINT32(color.z), 255); Int32 x = col * kItemSize; mClipmap->FillRect(x + 2, 2, x + kItemSize - 2, kItemSize - 2); } break; } } if (mSelection >= 0) { // orange "selection" color GetColorRGB(COLOR_TEXTFOCUS, r, g, b); mClipmap->SetColor(r, g, b, 255); Int32 x = mSelection * kItemSize; mClipmap->Rect(x, 0, x + kItemSize, kItemSize); mClipmap->Rect(x + 1, 1, x + kItemSize - 1, kItemSize - 1); } } mClipmap->EndDraw(); DrawBitmap(mClipmap->GetBitmap(), 0, 0, w, h, 0, 0, w, h, BMP_ALLOWALPHA); } Bool GadgetUserArea::InputEvent(const BaseContainer& msg) { // check the input device switch (msg.GetInt32(BFM_INPUT_DEVICE)) { // some mouse interaction case BFM_INPUT_MOUSE: { // get the cursor position Int32 mx = msg.GetInt32(BFM_INPUT_X); Int32 my = msg.GetInt32(BFM_INPUT_Y); Global2Local(&mx, &my); // Note that the origin of a GeUserArea is upperleft // (which is equal to the 4th quadrant of cartesian coordinate system) mSelection = mx / kItemSize; // inform the parent that the data has changed BaseContainer m(BFM_ACTION); m.SetInt32(BFM_ACTION_ID, GetId()); m.SetData(BFM_ACTION_VALUE, mSelection); SendParentMessage(m); //Redraw(); return true; } } return false; } //---------------------------------------------------------------------------------------- // A custom GUI to display the ReferencePoint //---------------------------------------------------------------------------------------- class iGadget : public iCustomGui { INSTANCEOF(iGadget, iCustomGui) private: // The current tristate. Bool mTristate; // instance of the userarea to display the ReferencePointer GadgetUserArea mUA; public: iGadget(const BaseContainer &settings, CUSTOMGUIPLUGIN *plugin); virtual Bool CreateLayout(); virtual Bool InitValues(); virtual Bool Command(Int32 id, const BaseContainer &msg); virtual Int32 Message(const BaseContainer &msg, BaseContainer &result); virtual Bool SetData(const TriState<GeData> &tristate); virtual TriState<GeData> GetData(); virtual void CustomGuiRedraw(); }; iGadget::iGadget(const BaseContainer &settings, CUSTOMGUIPLUGIN *plugin) : iCustomGui(settings, plugin) { mUA.mType = settings.GetInt32(CUSTOMGUI_GADGET_ATTRIBUTE_ID); //mUA.mType = mType; // pass along the type to the userarea // Defining default values mTristate = false; }; Bool iGadget::CreateLayout() { GroupBegin(1000, BFH_SCALEFIT | BFV_FIT, 1, 1, String(), 0); { GroupSpace(0, 0); // Attach the User Area to the custom GUI AddUserArea(USERAREA_ID, BFH_SCALEFIT, 0, 0); AttachUserArea(mUA, USERAREA_ID); } GroupEnd(); return SUPER::CreateLayout(); }; Bool iGadget::InitValues() { // The data and it's tristate are handled automatically. this->SetInt32(USERAREA_ID, mUA.mSelection, mTristate); return true; }; Bool iGadget::Command(Int32 id, const BaseContainer &msg) { switch (id) { case USERAREA_ID: { // The Gadget was changed. // Update GUI this->InitValues(); // Send message to parent object to update the parameter value. BaseContainer m(BFM_ACTION); m.SetInt32(BFM_ACTION_ID, GetId()); m.SetData(BFM_ACTION_VALUE, msg.GetInt32(BFM_ACTION_VALUE)); SendParentMessage(m); return true; break; } } return SUPER::Command(id, msg); } Int32 iGadget::Message(const BaseContainer &msg, BaseContainer &result) { switch (msg.GetId()) { case BFM_CORE_MESSAGE: { if (!CheckCoreMessage(msg)) { break; } else { if (msg.GetInt32(BFM_CORE_ID) == EVMSG_CHANGE) { // get the parameter and update the userarea if needed //ApplicationOutput("iGadget::Message() detected EVMSG_CHANGE"); } if (msg.GetInt32(BFM_CORE_ID) == CUSTOMGUI_GADGET_ID) { UInt par1 = (UInt)msg.GetVoid(BFM_CORE_PAR1); UInt par2 = (UInt)msg.GetVoid(BFM_CORE_PAR2); //ApplicationOutput("iGadget::Message() detected a SpecialEventAdd @ @", par1, par2); if (par1 == CUSTOMGUI_GADGET_SETTYPEMSG_ID) { // The SpecialEventAdd which is responsable for this message // uses the CUSTOMGUI_GADGET_ID as message ID, // a specific value CUSTOMGUI_GADGET_SETTYPEMSG_ID as first parameter to indicate we want to set the gadget's type, // and finally the type value as the second parameter // -> SpecialEventAdd(CUSTOMGUI_GADGET_ID, CUSTOMGUI_GADGET_SETTYPEMSG_ID, typevalue); // accept the type change for the gadget and trigger an update // (see iGadget::Command, where user interaction in the userarea triggers an update) mUA.mType = (Int32)par2; // reset the selection to avoid "out of range" depending the type mUA.mSelection = 0; CustomGuiRedraw(); } } } break; } } return SUPER::Message(msg, result); } Bool iGadget::SetData(const TriState<GeData> &tristate) { // The data is changed from the outside. mUA.mSelection = tristate.GetValue().GetInt32(); mTristate = tristate.GetTri(); this->InitValues(); // need to update the userarea this->mUA.Redraw(); return true; }; TriState<GeData> iGadget::GetData() { // The data is requested from the outside. TriState<GeData> tri; tri.Add(mUA.mSelection); return tri; }; void iGadget::CustomGuiRedraw() { this->mUA.Redraw(); } //---------------------------------------------------------------------------------------- // This CustomGuiData class registers a new custom GUI for the ReferencePoint datatype. //---------------------------------------------------------------------------------------- class Gadget : public CustomGuiData { public: virtual Int32 GetId(); virtual CDialog* Alloc(const BaseContainer& settings); virtual void Free(CDialog* dlg, void* userdata); virtual const Char* GetResourceSym(); virtual CustomProperty* GetProperties(); virtual Int32 GetResourceDataType(Int32*& table); }; static Int32 g_stringtable[] = { DTYPE_LONG }; //< This array defines the applicable datatypes. static CustomProperty g_GadgetType[] = { { CUSTOMTYPE::LONG, CUSTOMGUI_GADGET_ATTRIBUTE_ID, "TYPE" }, { CUSTOMTYPE::END, 0, "" } }; Int32 Gadget::GetId() { return CUSTOMGUI_GADGET_ID; }; CDialog* Gadget::Alloc(const BaseContainer& settings) { // Creates and returns a new sub-dialog. iGadget* dlg = NewObjClear(iGadget, settings, GetPlugin()); if (!dlg) return nullptr; CDialog *cdlg = dlg->Get(); if (!cdlg) return nullptr; return cdlg; }; void Gadget::Free(CDialog* dlg, void* userdata) { // Destroys the given subdialog. if (!dlg || !userdata) return; iGadget* sub = static_cast<iGadget*>(userdata); DeleteObj(sub); }; const Char* Gadget::GetResourceSym() { // Returns the resource symbol. This symbol can be used in resource files in combination with "CUSTOMGUI". return "TYPE"; }; CustomProperty* Gadget::GetProperties() { // This method can return a pointer to a data structure holding various additional properties. return g_GadgetType; }; Int32 Gadget::GetResourceDataType(Int32*& table) { // Returns the applicable datatypes defined in the stringtable array. table = g_stringtable; return sizeof(g_stringtable) / sizeof(Int32); }; Bool RegisterGadget() { // only register the custom GUI when not already registered by another plugin if (IsLibraryInstalled(CUSTOMGUI_GADGET_ID)) return true; static BaseCustomGuiLib myGadgetLib; ClearMem(&myGadgetLib, sizeof(myGadgetLib)); FillBaseCustomGui(myGadgetLib); if (!InstallLibrary(CUSTOMGUI_GADGET_ID, &myGadgetLib, 1000, sizeof(myGadgetLib))) return false; if (!RegisterCustomGuiPlugin(/*GeLoadString(IDS_CUSTOMGUISTRING)*/"Gadget"_s, 0, NewObjClear(Gadget))) return false; return true; } With this I guess the topic can be closed. But feel free to provide further comments if I overlooked something.
  • Setting Parameters from JSON File

    Cinema 4D SDK r21 python
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    0 Votes
    3 Posts
    802 Views
    B
    @m_adam Thanks! Works as expected!
  • CurrentStateToObject returning Null

    Cinema 4D SDK
    10
    0 Votes
    10 Posts
    1k Views
    ManuelM
    hello @rui_mac without futher information i'll change this thread as resolved tomorrow.
  • 0 Votes
    3 Posts
    449 Views
    fwilleke80F
    Hi Maxime, thanks for trying! I'm also sure it's not specific to C++. I'll send you some code as soon as I find the time to strip it down. Cheers, Frank
  • ProjectTool problems in MacOs Catalina

    Cinema 4D SDK
    5
    0 Votes
    5 Posts
    1k Views
    r_giganteR
    Hi c4dmac, thanks for following up here. With regard to the issue you've reported you can get fixed by reestablishing the executable bit on the kernel_app file found in the zip archive. To sum it up, upon downloading the project tool archive you have to: remove quarantine xattr -d "com.apple.quarantine" ./cinema4d_r21_project_tool_20190903.zip extract the archive (either via terminal or via finder) unzip -d ./cinema4d_r21_project_tool_20190903 ./cinema4d_r21_project_tool_20190903.zip re-establish the kernel_app executable bit chmod 555 ./cinema4d_r21_project_tool_20190903/kernel_app.app/Contents/MacOS/kernel_app Best, Riccardo
  • Restrict Input Dialog to Numbers?

    Cinema 4D SDK r21 python
    3
    0 Votes
    3 Posts
    413 Views
    B
    Hi @m_adam Thank you for reference. It works as expected. Have a great day ahead!
  • Issues Modifying Cloned Document

    Cinema 4D SDK python r21
    3
    0 Votes
    3 Posts
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    ManuelM
    Hello, Really sorry about this issue. Would it be possible to send us a scene and some screenshot maybe to reproduce the behaviour ? That would be really appreciate. I will send that to our devs. You can use our mailbox [email protected] Thanks and cheers, Manuel
  • 0 Votes
    5 Posts
    712 Views
    B
    @m_adam RE: The A seems to be present until there is a target. Thanks for the clarification. That make sense. Your code works as expected. This is just a trivial question. In the documentation for the CAPoseMorphTag.ExitEdit it says: Must be called before doing anything to a morph tag. Shouldn't it be named EnderEdit? Since we are editing the morph tag or calling the ExitEdit after actually editing the morph tag? Again trivial but just seeking some clarification.
  • Gray Out Custom UI Bitmap Button?

    Cinema 4D SDK r21 python
    9
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    9 Posts
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    B
    @Cairyn Gotcha. Thanks for sharing! @m_adam ". . . but until everything is moved to the new core" That's a nice tease there
  • R21 SDK build error

    Cinema 4D SDK r21 sdk c++ windows
    7
    0 Votes
    7 Posts
    1k Views
    A
    Thanks for your advice. The build is complete. It was because VS2017 when Unity was installed was old. Now you can build other plugins. Thank you very much.
  • 0 Votes
    3 Posts
    418 Views
    B
    @m_adam Thanks for the response. Works as expected.
  • Unable to Detect Mouse Click

    Cinema 4D SDK r21 python
    7
    0 Votes
    7 Posts
    1k Views
    ManuelM
    hello, Please @unti open your own thread. The context is maybe a bit different and your question is a bit different. Cheers, Manuel.
  • 0 Votes
    9 Posts
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    B
    @s_bach Thanks for the clarification
  • How to access Built-in Icons?

    Cinema 4D SDK r21 python
    3
    0 Votes
    3 Posts
    397 Views
    B
    @zipit I see. It's the same as the object ID. I also tried it with external plug-in icons. It works as expected. Thanks for the clarification!