• 0 Votes
    3 Posts
    760 Views
    ferdinandF
    Hello @conductor, Thank you for reaching out to us. I am glad that you could solve your problem yourself. Please do not hesitate to ask further questions you might have. Cheers, Ferdinand
  • 0 Votes
    7 Posts
    1k Views
    M
    Hello @FSS, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • 0 Votes
    3 Posts
    1k Views
    FSSF
    Eh, this was the first approach i tried, it will map the decoded utf-8 to Windows codepage 1252. (Sorry about the wrong one in the code above). I tried to change the system setting to utf8 but it would not accpet that. Thanks for your help, Maxime
  • How to change polygon axis

    Cinema 4D SDK r21 c++
    5
    1
    0 Votes
    5 Posts
    1k Views
    N
    @ferdinand Thank you very much for your continuous help in the past two days. I just searched axis related content in cafe, and it is confirmed that my idea is wrong. You are a patient and good teacher. Thank you again, Ferdinand.
  • R21 and Python Version

    Cinema 4D SDK r21 python
    2
    0 Votes
    2 Posts
    592 Views
    ferdinandF
    Hey @brucek5, Thank you for reaching out to us. The Python interpreter shipped with Cinema 4D is not identical to CPython and it is not intended to be replaced by the user. Technically speaking you could try it, but this would be out of scope of support and will likely also fail. We cannot give instructions on how to do it, you would have to hack your Cinema 4D yourself. It also depends on how much you want to change the Python version. Given that you are on R21, i.e., Python 2.7, and likely want to jump to a Python 3.X version, the answer will change from "practically impossible" to "categorically impossible". Cheers, Ferdinand
  • Custom convert matrix to polygon

    Cinema 4D SDK c++ r21
    7
    0 Votes
    7 Posts
    1k Views
    M
    Hello @Neekoe, without further questions or postings, we will consider this topic as solved by Wednesday 31/05/2023 and flag it accordingly. Thank you for your understanding, Maxime.
  • Possible Bug when running in Commandline

    Cinema 4D SDK r21 python
    4
    0 Votes
    4 Posts
    950 Views
    FSSF
    LegionLib_Release.dll: Legion::Mutex::lock + 0xc (SP: 0x000000379A5FF720, PC: 0x00007FFA368CF13C) Corona4D.2023_Release.dll: forcePluginDelayLoad + 0x1229cd (SP: 0x000000379A5FF750, PC: 0x00007FFA39D91F6D) Corona4D.2023_Release.dll: forcePluginDelayLoad + 0x1232fd (SP: 0x000000379A5FF7A0, PC: 0x00007FFA39D9289D) Corona4D.2023_Release.dll: forcePluginDelayLoad + 0x139f47 (SP: 0x000000379A5FF7D0, PC: 0x00007FFA39DA94E7) LegionLib_Release.dll: Legion::LowSystemMemoryChecker::`default constructor closure' + 0x90 (SP: 0x000000379A5FF870, PC: 0x00007FFA368F1CA0) KERNEL32.DLL: BaseThreadInitThunk + 0x14 (SP: 0x000000379A5FF8C0, PC: 0x00007FFAD5C674B4) ntdll.dll: RtlUserThreadStart + 0x21 (SP: 0x000000379A5FF8F0, PC: 0x00007FFAD6EC26A1) Registers The counter part to the Mutex. Now looking into hot reloading the dll. If I dont return avenge me.
  • Get Point selection tag center

    Cinema 4D SDK c++ r21
    7
    0 Votes
    7 Posts
    981 Views
    N
    @m_magalhaes Thank you, I think I understand
  • Auto fill selection tag to link

    Cinema 4D SDK c++ r21
    4
    1
    0 Votes
    4 Posts
    766 Views
    N
    @m_magalhaes thank you so much,you and your code is perfact
  • 0 Votes
    2 Posts
    462 Views
    ferdinandF
    Hello @fss, Thank you for reaching out to us. I understand your general question, but some aspects are unclear to me. What plugin interfaces/hooks are involved (CommandData, ObjectData, ...)? Your posting somewhat implies that you want to rely inside PluginStart (which is not technically part of a plugin interface) on another plugin being loaded, is that true? If you are in PluginStart(), at which boot message (the ones emmited to PluginStart) are you trying to determine if some plugin X has been registered? But i logged those out and it always seemed to be called before the commandline arguments are processed. I am not quite sure what is meant with 'logged those out' here? The quick answer is to call c4d.plugins.FindPlugin to determine if a plugin is accessible, but depending on what you are trying to do, this might not the right way. Cheers, Ferdinand
  • Plugin causes Render Region to turn black

    Cinema 4D SDK c++ r25 r23 r21
    3
    0 Votes
    3 Posts
    698 Views
    Danchyg1337D
    Hello! Sorry for not providing any specific info about the problem, it was not really aything to provide in fact. Your last guess about document related stuff is absolutely correct. There is a piece of code responsible for handling a license which was indeed using documents. Thanks!
  • 0 Votes
    2 Posts
    419 Views
    FSSF
    We life and learn. Turns out one must select the material tag with doc.SetActiveTag(textureTag) before calling the command c4d.CallCommand(CMD.GENERATE_UV_COORDS, CMD.GENERATE_UV_COORDS) to bake the projection down, down into the ground. It now works as intended.
  • Modul import

    Cinema 4D SDK r21 python
    3
    0 Votes
    3 Posts
    667 Views
    W
    Thank you very much!
  • Context Problem

    Cinema 4D SDK python r21
    7
    0 Votes
    7 Posts
    1k Views
    ferdinandF
    Thanks for the update!
  • Python Field - Object Data Update

    Cinema 4D SDK python r21 windows
    3
    1
    0 Votes
    3 Posts
    759 Views
    C
    Hello @m_magalhaes , Thanks a lot for the tip, works perfectly as you said [image: 1652754301818-cinema_4d_f7fynzcvz4.gif]
  • 0 Votes
    3 Posts
    466 Views
    FSSF
    Thank you for the swift reply though
  • Custom Drag and Drop to Viewport Functionality?

    Cinema 4D SDK r21 r23 python
    3
    0 Votes
    3 Posts
    411 Views
    ferdinandF
    Hello @bentraje, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand
  • fbx export plugin critical error

    Cinema 4D SDK r21 python
    8
    0 Votes
    8 Posts
    1k Views
    K
    Hi there, I have a similar problem. But I use R25 version. If I write exporterID[c4d.FBXEXPORT_SDS] = True or exporterID[c4d.FBXEXPORT_SDS] = False I get error AttributeError: parameter set failed If I comment or remove this line, export works fine. Maybe I should create a new topic with this issue.
  • List all attributes in C4D related to Redshift?

    Cinema 4D SDK r21 r23 python
    2
    0 Votes
    2 Posts
    302 Views
    B
    Kindly ignore. Adrian from Redshift forum answered it. You can look into the rslight.h from Plugins\C4D\R26\Redshift\res\description, all the parms are there
  • Script Befehl

    Cinema 4D SDK r21
    24
    1
    0 Votes
    24 Posts
    17k Views
    ferdinandF
    Hello @WDP, without any further questions and other postings, we will consider this topic as solved and flag it as such by Friday, 17/06/2022. Thank you for your understanding, Ferdinand