• LAYOUTGROUP Description Resource

    Cinema 4D SDK python c++
    3
    3
    0 Votes
    3 Posts
    1k Views
    mfersaouiM
    @zipit said in LAYOUTGROUP Description Resource: STATICTEXT { JOINENDSCALE; } I'm searching this solution for long time, thank you so much!!!
  • Modified Pop Up Menu

    Cinema 4D SDK r21 python
    7
    0 Votes
    7 Posts
    2k Views
    ManuelM
    Hello, Thanks for sharing your answer @zipit and @Cairyn Cheers, Manuel
  • 0 Votes
    4 Posts
    880 Views
    B
    @C4DS Thank you. Works as expected!
  • HTTP Requests with `maxon` API

    Cinema 4D SDK python
    5
    0 Votes
    5 Posts
    1k Views
    dskeithbuckD
    @m_adam said in HTTP Requests with `maxon` API: Hi @dskeithbuck thanks a lot for trying to use the new Maxon API. Thank you so much for the working sample code, that answers my question. I look forward to switching over to the Maxon API for URL requests once these kinks get worked out.
  • Delete points based on distance

    Moved Cinema 4D SDK python
    13
    0 Votes
    13 Posts
    3k Views
    A
    I thing after short research that c4d.plugins.ObjectData could actually be the solution I am after. I will be posting my progress here. Once again Thanks Guys for heads up!!!!! Thanks
  • Distributing Python Plugins that have Dependencies

    Cinema 4D SDK
    14
    0 Votes
    14 Posts
    4k Views
    dskeithbuckD
    @m_adam said in Distributing Python Plugins that have Dependencies: As an Idea but didn't try and will not have the time to do it today (so if you try, do it at your own risks), but you could try to install things using directly the python executable from the resource folder I'm moving onto different parts of development, but I'll likely want to investigate this later and will post an update if I do. Thanks!
  • Join command result offset

    Cinema 4D SDK r20 c++ python
    3
    0 Votes
    3 Posts
    716 Views
    rsodreR
    @m_adam Hi Maxime, Thanks for this workaround, indeed puts the polygon on the right place. Best, roger
  • Node Editor API for R21?

    Cinema 4D SDK r21 python
    6
    0 Votes
    6 Posts
    837 Views
    F
    @s_bach OK, thanks!
  • Creating Pop-up Menus

    Cinema 4D SDK r21 python
    5
    0 Votes
    5 Posts
    1k Views
    B
    @m_adam RE: Maya radial Yea, it by theory the multiple gedialogs with pop-up from certain distance from the mouse should create a radial. I'll probably have it for another time/thread. Thanks for the response. Will consider this thread close RE: non working code example. Sure sure. Will let you know if anything comes up. The codes I referred above was from awhile ago, so I don't have immediate memory of them.
  • Questions about Bake Texture tag & Python

    Cinema 4D SDK python
    11
    1
    0 Votes
    11 Posts
    1k Views
    mfersaouiM
    Hi, Thank you very much @zipit and have a good day.
  • 0 Votes
    11 Posts
    1k Views
    mfersaouiM
    @m_magalhaes Hello Manuel, ok Thank you. I have used the solution that I have mentioned above.
  • Import C4D vs Import Maxon

    Cinema 4D SDK python r21
    9
    0 Votes
    9 Posts
    1k Views
    B
    @zipit @m_magalhaes Yes, zipit was correct on my concern: If he has to worry about the new API on day-2-day tasks like selecting an object Guess, I don't have to for now. Thanks for the clarification.
  • Python c4d.CheckIsRunning(type) returning None

    Cinema 4D SDK python
    4
    0 Votes
    4 Posts
    648 Views
    ManuelM
    hello, without any news, i'll pass this thread to solved. Cheers, Manuel
  • Get shader's parent ID

    Cinema 4D SDK python r19
    8
    0 Votes
    8 Posts
    2k Views
    A
    @m_magalhaes said in Get shader's parent ID: hello, thanks @zipit ^^ just one thing, in the context of the script manager, you don't need DOC = c4d.documents.GetActiveDocument() there is already doc. cheers, Manuel. Corrected! Thank you Manuel!
  • Reading proper decimal values on lower numbers?

    Moved General Talk r20 python
    4
    0 Votes
    4 Posts
    1k Views
    ManuelM
    Hello, Thanks again @zipit for the fast and nice reply I also move this thread to general programming as it's not related to Cinema 4D Cheers, Manuel
  • Spline with closed and open segments

    Cinema 4D SDK python r19 r20
    5
    0 Votes
    5 Posts
    917 Views
    a_blockA
    Thanks, Manuel, for looking into it. Maybe worth a note in the docs? It is a bit confusing, isn't it? Cheers to the entire team, Andreas
  • Weight Manager Window access help

    Cinema 4D SDK python r20
    7
    1
    0 Votes
    7 Posts
    1k Views
    chuanzhenC
    @zipit Thanks for showing me so much detail.
  • Load file from plugin directory

    Moved Cinema 4D SDK python sdk
    4
    0 Votes
    4 Posts
    930 Views
    ManuelM
    hello, @zipit thanks for your answer. for your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here. Q&A New Functionality. How to Post Questions especially the tagging part. I've added the tags and marked this thread as a question so when you considered it as solved, please change the state In the python help, you have a link to github where you can find examples. https://github.com/PluginCafe/cinema4d_py_sdk you will see sometimes in those example this code : path, fn = os.path.split(__file__) bmp = bitmaps.BaseBitmap() bmp.InitWith(os.path.join(path, "res", "gravitation.tif")) Just to add a few words about c4d.storage.GeGetC4DPath() That's the classic API. In c++ with the maxon API you have GetUrl In Python, in r20 symbol are not set and if you want to retrieve the resource directory it will return the Cinema4D's one and not your plugin's one. Cheers Manuel
  • 0 Votes
    3 Posts
    497 Views
    ferdinandF
    Hi, thank you for the clarification. Cheers zipit
  • Spline User Data Presets

    Cinema 4D SDK python r20
    11
    0 Votes
    11 Posts
    2k Views
    G
    Thank You @m_magalhaes very helpful! I succeeded. I should have been able to figure this out from the example in the API. I've used the code basically as you have it with my spline datas saved in different hyperfiles. I then load that data from my tag. Thanks again.