• Gray Out Custom UI Bitmap Button?

    Cinema 4D SDK r21 python
    9
    0 Votes
    9 Posts
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    B
    @Cairyn Gotcha. Thanks for sharing! @m_adam ". . . but until everything is moved to the new core" That's a nice tease there
  • 0 Votes
    3 Posts
    481 Views
    B
    @m_adam Thanks for the response. Works as expected.
  • Delete marker with python

    Moved Cinema 4D SDK
    3
    0 Votes
    3 Posts
    1k Views
    G
    Thank you @m_adam markers[0].Remove() worked in the Python Generator without crashing. I hope it isn't stupid to try this. I do plan on converting it to a plugin. Thanks, you can solve this question.
  • GetContour and GetVirtualObjects in one Plugin

    Cinema 4D SDK python
    4
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    P
    @rsodre works flawless!
  • Using AddEditNumberArrows

    Cinema 4D SDK python
    2
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    2 Posts
    517 Views
    ManuelM
    hello, you have to use the step parameter as showned in the documentation here self.SetFloat(datafield_displacement, 1.0, min=0.0, step=0.1) Cheers, Manuel
  • Re-Initialize dialog if already opened

    Cinema 4D SDK python sdk
    3
    0 Votes
    3 Posts
    444 Views
    mfersaouiM
    @m_magalhaes Hello, Right. Duly noted. Thanks for your time.
  • Unable to Detect Mouse Click

    Cinema 4D SDK r21 python
    7
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    7 Posts
    2k Views
    ManuelM
    hello, Please @unti open your own thread. The context is maybe a bit different and your question is a bit different. Cheers, Manuel.
  • 0 Votes
    9 Posts
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    B
    @s_bach Thanks for the clarification
  • How to access Built-in Icons?

    Cinema 4D SDK r21 python
    3
    0 Votes
    3 Posts
    542 Views
    B
    @zipit I see. It's the same as the object ID. I also tried it with external plug-in icons. It works as expected. Thanks for the clarification!
  • Creating a Clickable Floating GUI Dialog?

    Cinema 4D SDK python r21
    2
    0 Votes
    2 Posts
    438 Views
    B
    Stupid me. I already asked the same question a year ago here: https://developers.maxon.net/forum/topic/11472/dialogue-box-manager-through-plug-in-vs-vanilla-script/5 Anyhow, for anyone interested on the working plug-in code. Here it is import c4d from c4d import bitmaps, documents, gui, plugins, threading, utils PLUGIN_ID = 1011323 class MyDialog(gui.GeDialog): def CreateLayout(self): #self.SetTitle('Colorizer') # Prepare a red bitmap for the button. w = 50 h = 50 bmpRed = c4d.bitmaps.BaseBitmap() bmpRed.Init(w, h) for y in xrange(w): for x in xrange(h): bmpRed.SetPixel(x, y, 255, 0, 0) # BitmapButton configuration bcBitmapButton = c4d.BaseContainer() bcBitmapButton[c4d.BITMAPBUTTON_BUTTON] = True # Add a BitmapButton to the dialog. # _bitmapButton is a member variable of the dialog class buttonId = 2000 _bitmapButton = self.AddCustomGui(buttonId, c4d.CUSTOMGUI_BITMAPBUTTON, "", c4d.BFH_CENTER|c4d.BFV_CENTER, w, h, bcBitmapButton) if _bitmapButton is None: print "Handle this error!" # Assign the image to the button. # Note: Let it create an internal copy as the created bitmap will be free'd, when scope is left. _bitmapButton.SetImage(bmpRed, True) def Command(self, id, msg): if id==2000: # corresponds to the button ID used in the code snippet in the first answer in this thread print "My Bitmap Button" return True class MyMenuPlugin(plugins.CommandData): dialog = None def Execute(self, doc): # create the dialog if self.dialog is None: self.dialog = MyDialog() return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=200, defaulth=150, xpos=-1, ypos=-1) def RestoreLayout(self, sec_ref): # manage the dialog if self.dialog is None: self.dialog = MyDialog() return self.dialog.Restore(pluginid=PLUGIN_ID, secret=sec_ref) if __name__ == "__main__": okyn = plugins.RegisterCommandPlugin(PLUGIN_ID, "Cubey",0, None, "Cubey initialized", MyMenuPlugin()) if (okyn): print "Cubey initialized"
  • Isolating a Cloner.

    Cinema 4D SDK r20 python
    3
    1
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    3 Posts
    500 Views
    P
    Yes, I already expected that. One comment, the same behavior occurs when you Copy and Paste a node into a new document. -Pim
  • Storing node data in a Tag plugin

    Cinema 4D SDK r20 python
    8
    2
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    P
    @zipit, thanks for this extra information! Indeed my assumption is / was that Write is only called, when you save the scene file. -Pim
  • Objects created in real time

    Cinema 4D SDK python r19 r21 r20
    6
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    6 Posts
    1k Views
    ManuelM
    Hello, For your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here. Q&A New Functionality. How to Post Questions especially the tagging part. @zipit and @Cairyn have already answer here (thanks a lot) nothing to add. Cheers, Manuel
  • python combobox get current value

    Cinema 4D SDK r21 r20 r19 python
    4
    0 Votes
    4 Posts
    979 Views
    ManuelM
    Hello, For your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here. Q&A New Functionality. How to Post Questions especially the tagging part. I've already done for this thread. I can just confirm what @zipit said. Nothing to add Cheers, Manuel
  • Interact with Plugin Dialog [R21][Win][python]

    Cinema 4D SDK python r21 r20 r19
    7
    0 Votes
    7 Posts
    2k Views
    ManuelM
    hello, I'll mark this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • Python Source Protector: Can it be called via CLI?

    Cinema 4D SDK python
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    18 Posts
    6k Views
    a_blockA
    Thanks, Ferdinand! Much appreciated. I always forget about c4dpy and that it can still be run in parallel to a running C4D instance. Thanks.
  • Drag and Drop onto Range Slider

    Cinema 4D SDK python r19
    15
    0 Votes
    15 Posts
    3k Views
    ManuelM
    hello, I'll mark this thread as solved tomorrow if you have nothing to add. Cheers, Manuel
  • IsolateObjects question

    Cinema 4D SDK r20 python
    7
    2
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    7 Posts
    908 Views
    P
    Aha, thanks.
  • Custom Object Icon in R21 python

    Cinema 4D SDK python
    2
    0 Votes
    2 Posts
    643 Views
    M
    Hi @affa May I ask you in which context you are? Can you share your code? Did you take a look to the py-custom_icon.pyp plugin example. Cheers, Maxime.
  • Set Knot Value of RangeData, bug?

    Moved Cinema 4D SDK r19 python
    3
    0 Votes
    3 Posts
    795 Views
    G
    Thank You, How embarrassing I forgot to write back to the UserData. (I shouldn't code late at night) Solved.