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    1. Maxon Developers Forum
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    • P

      No multiple selection in Treeview not working?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 r20 python
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      2k Views
      P
      Thanks, that solved the issue. -Pim
    • P

      Setting UA vertical size

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python r20
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      0 Votes
      3 Posts
      369 Views
      P
      Ok, something to think about. Never considered using GeuserArea.LayoutChanged when changing the UA size. I will give it a try.
    • P

      Adding my own field to the Preference dialog

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      0 Votes
      3 Posts
      415 Views
      P
      Thank you. I will look into it and try it.
    • P

      UA is update too often

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 r20 python
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      3 Posts
      744 Views
      P
      Thanks for the answer. And yes, you are fully correct. Things should not be done in DrawMsg()
    • P

      Adding a icon to a treeview field.

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20 r21 python
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      P
      Yes, that solved it. Thanks.
    • B

      Make Button Invisible And Still Occupies Space?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      B
      @PluginStudent @s_bach Thank you for the response. Both works as expected. RE: don't know why you think you need two groups. Just for reference, I was thinking of this logic if self.mode == True: self.Group1_Layout() else: self.Group2_Layout() Anyhow, no further action required
    • B

      Unable to Add Objects for User Data with In/Exclusion Data Type

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
      3
      0 Votes
      3 Posts
      366 Views
      B
      Thanks for the explanation. Works as expected.
    • ?

      Exporting Motion Clips & what are .c4dsrc Files?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK sdk python
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      3 Posts
      660 Views
      ?
      @m_adam Hi Maxime, thank you for the quick reply and insight into this. I look forward to trying this.
    • B

      AddUserData() for In/Exclusion List?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      3 Posts
      399 Views
      B
      @r_gigante Thanks for the response. Works as expected.
    • ?

      Listening for Selection Events

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      5 Posts
      617 Views
      ManuelM
      hello, To retrieve the active object you have to iteration trough the hierarchy. (even GetActiveObject) In Python, GetActiveObjects is calling a c++ function so with lots of object it will be faster than iterating the hierarchy with python functions. We don't know what the limit is. To mesure that you have to make a bunch of tests with different scenarios and get the mean. Cheers, Manuel
    • B

      Integrating a CallCommand() with Built-In Save Dialog?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      3 Posts
      383 Views
      B
      @m_magalhaes Thanks for the confirmation.
    • ?

      Getting GeDialog Group Width & Height?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      3 Posts
      341 Views
      ?
      @r_gigante Thank you, Riccardo! I don't know how I missed that in the documentation, but it is what I needed.
    • mikeudinM

      How to catch SubDialog errors?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      3 Posts
      418 Views
      mikeudinM
      Thanks! So will find some workaround.
    • B

      Move Tag Position in the Stack?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      0 Votes
      5 Posts
      757 Views
      B
      @r_gigante Gotcha. Thanks for the warning.
    • M

      SculptTag

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r20 python windows
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      0 Votes
      6 Posts
      774 Views
      M
      The bug is fixed in S22. Cheers, Maxime.
    • M

      SculptObject GetPolygonCopy() documentation

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python r20 r21
      5
      1 Votes
      5 Posts
      769 Views
      M
      Hi, This is solved in the last documentation update. Cheers, Maxime.
    • Passion3DP

      Create VRay material

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      3 Posts
      667 Views
      Passion3DP
      Hi Sebastian, Thank you for your response. I found the identifiers of the different VRay materials in the file c4d_symbol.h. Everything works.
    • ?

      Clicking Group Children Causes Bitmap to Redraw Incorrectly

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK python
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      3 Posts
      630 Views
      ?
      @m_adam Thanks, Maxime, for the temporary workaround and for bumping it to the development team. I hope this is fixed soon!
    • B

      Remove Stray ShowPopUpDialog?

      Watching Ignoring Scheduled Pinned Locked Moved Cinema 4D SDK r21 python
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      8 Posts
      835 Views
      B
      @m_adam Thanks for the response (and the reference link) Works as expected.