• Posemorph tag, pose selection/highlighting

    Cinema 4D SDK python
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    a_blockA
    Hi Maxime, thanks for the answer and verifying what I had thought. Indeed I would need it in Animation mode and especially for the case where user highlighted multiple poses at once. I had seen that thread, but it did not contain a definitive confirmation from Maxon. Maybe the thread I was thinking of was in a different forum. Anyway, good to have your confirmation, now. And not possible only means I can stop wasting time looking around and instead need to implement another workflow for the user. Maybe not as slick as with the selection info, but no show stopper either. Cheers, Andreas
  • RenderDocument flags and return values?

    Moved Bugs python r23
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    César VoncC
    Just for the info, calling the command to open the PictureViewer and RenderDocument with both c4d.RENDERFLAGS_CREATE_PICTUREVIEWER and c4d.RENDERFLAGS_OPEN_PICTUREVIEWER works just fine for me : c4d.CallCommand(430000700) # Picture Viewer c4d.documents.RenderDocument(doc, rdData, bmp, c4d.RENDERFLAGS_EXTERNAL | c4d.RENDERFLAGS_CREATE_PICTUREVIEWER | c4d.RENDERFLAGS_OPEN_PICTUREVIEWER)
  • 0 Votes
    9 Posts
    1k Views
    ferdinandF
    Hello @john_do, the Asset Browser is an important feature for Maxon and we plan to build upon it. Despite that, we are not at liberty to currently disclose when we are going to provide Python bindings for the Asset Brower or if this will happen at all. I understand that this is a unsatisfying answer, but it is unfortunately the best we can currently give. Thank you for your understanding, Ferdinand
  • 0 Votes
    3 Posts
    696 Views
    ferdinandF
    Hello @pyr, without any further questions or replies, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • 2 Votes
    8 Posts
    2k Views
    ferdinandF
    Dear community, this bug has been fixed and will be integrated with an upcoming release of Cinema 4D S24 (hopefully the next one). Cheers, Ferdinand
  • Get the String of the Font Data?

    Cinema 4D SDK r21 python
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    B
    @Cairyn @ferdinand Thanks for the response. Printing the base container with their indexes worked in my use case
  • Write a python code into a Python Effector

    Cinema 4D SDK python
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    H
    @Cairyn Thank you for your help ! That's it. I confused it all with the wrong word. Sory... Your answers help me very nicely @ferdinand I apologize about going out of the guidelines. I understand this and will create new topic for that point
  • LINK EFFECTORS TO CLONERS

    Cinema 4D SDK python
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    4 Posts
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    H
    Thank you @bentraje and @ferdinand ! You make the deal of the EffectorList function much clearer ! It works well now
  • 0 Votes
    4 Posts
    779 Views
    mfersaouiM
    @mfersaoui Hi, I found the following solution: FileMenu = c4d.BaseContainer() resource = c4d.plugins.GeResource() resource.InitAsGlobal() FileMenu.InsData(c4d.MENURESOURCE_SUBTITLE, resource.LoadString(12587))
  • 0 Votes
    4 Posts
    885 Views
    B
    @Cairyn @ferdinand Thanks for the response. The python generator works as expected. I did try to retrieve the cache earlier for mograph but with a python tag rather than a python generator, but it has some priority delays. Your solution is much more stable. Now, I don't have to jump to houdini for such simple scenes. Have a great day ahead!
  • 0 Votes
    3 Posts
    498 Views
    orestiskonO
    Thanks Manuel, yes that's how I ended up doing it in the end. I thought it would've been simpler to extract a variable from the main function, since it had already calculated. All I would need is to save the variable somewhere where the button function can read it, so this is where I tried the global variables but it didn't work.
  • How to set Roughness texture to material?

    Moved Cinema 4D SDK
    3
    0 Votes
    3 Posts
    529 Views
    C
    Hello Maxime, Thanks for fixing the category for my post. I am new to Cinema4D. I found the correct IDs by opening the UI for the material and drag and drop the settings into the Python console. Kind Regards, Chris
  • Fields and Adding an Effector

    Cinema 4D SDK c++ python r20 sdk
    3
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    3 Posts
    750 Views
    D
    @m_magalhaes Thank you! Works perfectly. Dan
  • Blank appearing dropdown cycle

    Cinema 4D SDK python macos
    5
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    5 Posts
    953 Views
    H
    @m_adam alrighty got it working. Thanks again. You can close this thread if you like. Cheers, Sebastian
  • Create a Take

    Cinema 4D SDK r23 python
    5
    1
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    ferdinandF
    Hello @pim, without any further feedback or questions, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
  • startup script in R23 not working anymore

    Cinema 4D SDK r23 python
    3
    0 Votes
    3 Posts
    511 Views
    M
    hi @ferdinand thank you very much for your response! the python_init.py does the job perfectly great support, thanks a lot! best, marc.
  • 0 Votes
    4 Posts
    748 Views
    ferdinandF
    Hello @JH23, without any further feedback or questions, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Create Geometry from Python Generator

    Moved Cinema 4D SDK python
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    J
    @johntravolski I figured it out, I needed to add node.Message(c4d.MSG_UPDATE) after the for double loop where I set the polygons.
  • SaveDocument Unexpected Behavior in R23

    Moved Cinema 4D SDK
    3
    0 Votes
    3 Posts
    512 Views
    K
    @m_magalhaes Thank you so much for the help! The script works fine after adding this line. Cheers, Kon