@a_block said in ShowInFinder function in Cinema 4D S26:
I tend to use GeExecuteFile() to open directories in Explorer/Finder. This seems to work for me regardless of OS.
Are there any advantages of using ShowInFinder() instead? Or any disadvantages of using GeExecuteFile().
Absolutely None, except that the name of the function makes more sense if you just want to show the directory. Thanks for pointing that out, i overlooked that line.
Bool ShowInFinder(const Filename& path, Bool open)
{
if (open)
return GeExecuteFile(path);
Cheers,
Manuel