• DescID [] operator crashes?

    c++ windows r23
    3
    1
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    3 Posts
    485 Views
    fwilleke80F
    Already found the reason, sorry to bother you, all good Cheers, Frank
  • GetAllTextures() only for current frame?

    python
    4
    1 Votes
    4 Posts
    890 Views
    a_blockA
    Given my own blind spots on flags and GetAllTexturesNew() I was actually quite glad, you hadn't had the time to look into it. Unfortunately I was obviously too late to stop you from investing time nevertheless... Sorry. Which then will turn a bit into a data structure/similarity problem when you want to group your textures into nice packages. Yeah, this, plus my concerns below. Regarding running over the project's frame range: Especially character animators seem to have a habit of storing information outside the project's frame range. That's where I'm afraid to loose information. Or I would need to establish additional means to figure out such frames. I doubt document's GetMin/MaxTime() help here. So it would be iterating over all tracks in a document I guess. And you are right, you shouldn't spend additional time on this. Given the result of my other current thread, everything in this thread really is the least of my problems. Somehow I have a "Händchen" (I guess, one would save, I have a knack for) for maneuvering myself in these situations...
  • Strange behavior of UserArea docked with Timeline

    r21 s24 python windows
    5
    0 Votes
    5 Posts
    979 Views
    K
    Hi, It looks like the problem got solved by Sized function. Thanks a lot @m_magalhaes and @m_adam !!
  • Unable to compile math.framework

    2
    2
    0 Votes
    2 Posts
    571 Views
    ManuelM
    hi, have a look at this thread please. Cheers, Manuel
  • Errors building math.framework

    c++ windows r23
    5
    0 Votes
    5 Posts
    589 Views
    fwilleke80F
    Oh yes, it works. Therefore, the topic is solved Cheers, Frank
  • The NodeMaterial is a temporary class ?

    3
    0 Votes
    3 Posts
    381 Views
    B
    Hi @m_adam Thanks for the response. Although just a personal sentiment, it is a bit disappointing having to wait 3 years for the actual API only to find out that it will be irrelevant in the next few releases. Anyhow, will close this thread.
  • Dialog Plugin with Progress Bar or SetStatusBar

    python
    12
    0 Votes
    12 Posts
    2k Views
    ferdinandF
    Hello @HerrMay, thank you for your reply. Please note that we prefer users to flag topics as solved, as doing it ourselves always comes with the danger of erroneously flagging a posting as solved. Please refer to our Forum Guidelines - Forum Feature: Ask as Question in case you do not know how to do this. Cheers, Ferdinand
  • This topic is deleted!

    3
    1
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    3 Posts
    24 Views
  • CKey left/right Python methods

    python maxon api
    7
    0 Votes
    7 Posts
    2k Views
    H
    Ok, thanks for the clarification.
  • Can source folders be excluded from style check?

    c++ project tool
    5
    0 Votes
    5 Posts
    1k Views
    fwilleke80F
    Oh, cool! I didn't know it was possible to deactivate those via comments. Perfect, that should do it, thank you! Cheers, Frank
  • ActiveObjectManager_SetObject gets overruled by Xpresso tag

    c++ r19 r20 r21
    4
    0 Votes
    4 Posts
    1k Views
    C4DSC
    Seems the only solution here is to register an own mode.
  • Parameter Description Access not working as expected

    python r20
    14
    0 Votes
    14 Posts
    3k Views
    ferdinandF
    Hello @davidtorno, without any further questions or replies, we will consider this topic to be solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Detecting Rename

    python
    11
    0 Votes
    11 Posts
    2k Views
    ferdinandF
    Hello @blastframe, without any further questions or replies, we will consider this topic to be solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Dynamic HandleInfo.direction

    python
    6
    1
    0 Votes
    6 Posts
    1k Views
    ferdinandF
    Hello @mfersaoui, without any further questions or replies, we will consider this topic to be solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • Request for LoggerInterface example for Python

    7
    0 Votes
    7 Posts
    1k Views
    ferdinandF
    Hello @indexofrefraction, without any further questions or replies, we will consider this topic to be solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • 0 Votes
    3 Posts
    905 Views
    M
    Hi, Maxime, great! if I come across any additional issues of a similar nature, I'll update this post.
  • Scaling a GeUserArea in a ScrollGroup

    python windows r23
    5
    0 Votes
    5 Posts
    1k Views
    ferdinandF
    Hello @blastframe, I forgot to put the final outcome for this here. So, after some back and forth we decided to not fix this for reasons I unfortunately cannot disclose. But we will update the documentation in an upcoming release to avoid this being as opaque as it currently is. This is probably not what you hoped for, but currently the best course of actions for us. Thank you for your understanding, Ferdinand
  • GeDialog.AddSeparatorH documentation

    python s24
    8
    1
    0 Votes
    8 Posts
    2k Views
    mikeudinM
    I have a same issue. The problem solved by assigning argument without name: self.AddSeparatorH(5, flags=c4d.BFH_FIT);
  • Execute python tag only when hierarchy changes

    4
    0 Votes
    4 Posts
    796 Views
    M
    This is 2 separated "optimization", one to prevent running the script when an animation is played. The first one about the exeCount prevents running the script for each scene evaluation (aka each action, e.g user click on the object manager, select one object than another then another one, its pointless to execute your script each time) It's a pretty dumb approach, I admit but its one Cheers, Maxime.
  • EDITTEXT symbols missing

    s24 sdk python
    3
    0 Votes
    3 Posts
    621 Views
    a_blockA
    Oh, my bad then. Will update immediately, which I should have probably done before posting to the public forum. I'd say, if you can, please remove this thread, so nobody gets confused. And don't worry about InitValues(). Cheers