• Cannot modify Lens Effects

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    @m_adam Thank you. Thank you very much!
  • Naming: plugin vs plugin

    Moved
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    r_giganteR
    Hi Daniel, thanks for sharing your further considerations. I see your points and maybe we should consider to update our documentation to reflect the notes above. I will discuss with the team and maybe we could come with a better introduction where the "plugin" term is used in a less generic meaning. Cheers, Riccardo
  • Reusing customGUI in different plugins

    r20 r19 c++
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    ManuelM
    hello, while RegisterCustomGuiPlugin could be called in all your plugins, the issue is that you will have a message in the console indicating that the id is already used / in conflict. So you can check, as you stated, if the library is already installed with IsLibraryInstalled or using FindPlugin and only register and install the library if you find nothing. The load order here should not be a problem as all modules should be loaded before you need to call anything related to the UI. Instead of FindPlugin,for CUSTOMDATATYPEPLUGIN or RESOURCEDATATYPEPLUGIN you can use FindCustomDataTypePlugin or FindResourceDataTypePlugin Cheers Manuel
  • Hide the Generic Tabs of an Subject

    r20 python
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    B
    @m_adam Oh okay. Thanks for the confirmation. Have a great day ahead!
  • DrawLine Obscured by objects

    python
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    chuanzhenC
    @m_magalhaes Thanks ,it works well,I modified the code according to your answer. 1 draw line not obscured by any object.solved 2 before i just draw line in MouseImput() (not add Draw() funtion),as above pic/code, Now i draw line in Draw(),it works well.solved
  • Convenience function for Combobox

    r19 python macos
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    S
    Thank you again, @m_adam! I ended up using the C++ method, and it worked like a charm. Also, I appreciate the link to the *args and **kwargs at pythontips.com. It was very helpful to understand those concepts. I do have (many) more questions, but I'll start new posts since they're not related to this topic. My Best, Eric
  • Sampling some object's material color channel

    c++ r19 r20
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    rsodreR
    @r_gigante Nice one, thanks!
  • Tangent space, point clouds and multi UV materials

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    kbarK
    Hi Aurelein! Great to see the importer is happening. Just thought this old blog post of mine might help you. http://tools4polygons.blogspot.com/2015/12/multiple-uvs-and-lightmaps-in-c4d.html Cheers, Kent
  • Any way to get the originally point pos before posemorph tag?

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    @m_magalhaes thank for your help!
  • Data Dump Python Function

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    ManuelM
    hello, if you don't have anything else to add, i'll mark this topic as "solved" Cheers Manuel
  • 0 Votes
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    @m_adam Interesting. I never thought of doing it that way. Thanks for the response. It works as expected. Have a great day ahead!
  • Specify additional directories for DLL dependencies

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    @r_gigante said in Specify additional directories for DLL dependencies: If I end up with some workaround I'll come back here but for the time being I consider it solved. OK, thanks for the info! /Filip
  • Modify FBX Exporter?

    r20 python
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    B
    Sure sure we can label at as solved at the moment. Thanks again for the help!
  • Ignore missing plugins - NodeData

    r19 r20 c++
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    Hello, I don't think you have to do anything else in Write(). WriteObject() should only write the nodes that you inserted into the list head. If you don't add outdated nodes to your list head, they are not written into the file. best wishes, Sebastian
  • Questions about NodeData::CopyTo()

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    @m_magalhaes Thank you for your patient answers.
  • merge BaceCointainer from one object to another.

    python
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    ManuelM
    yea, sometime a direct approach is better. By the way, and for those who are reading this post, you can use the ids found in Ospline.h (i'm pretty sure you found them but just in case) SPLINEOBJECT_INTERPOLATION_NONE SPLINEOBJECT_INTERPOLATION_NATURAL SPLINEOBJECT_INTERPOLATION_UNIFORM SPLINEOBJECT_INTERPOLATION_ADAPTIVE SPLINEOBJECT_INTERPOLATION_SUBDIV Cheers Manuel
  • Strange issue: Plugin not loading

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    F
    This has deviated a bit from the original question, so I will mark this as solved and open a new thread with the remaining questions. Thanks for the input everybody!
  • Treeview adding a new item as an child

    python r20
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    r_giganteR
    @mp5gosu this completely makes sense and it's indeed a valuable recommendation but I wasn't sure about Pim's requirement here on deriving from Cinema 4D base classes. Cheers, R
  • 0 Votes
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    P
    Yes, I do the same. I can check whether the obj is dirty and set the nbits again. Thank you.
  • BuildNgon() with only two inner edges crashes

    c++ r20 classic api
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    r_giganteR
    Hi Frank, thanks for following up With regard to your latest question, there are no means to "ask" the Ngon system about that. Checking for the number of vertexes an n-gon is going to use before deciding to use it, it's a reasonable way to proceed. Cheers, Riccardo